Titus Scarnetti and Jubrayal's stats.


Rise of the Runelords


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Hooray plot spoiler:
Cause it matters as after the raid on Sandpoint, the stone giants only had a minor success and that was flattening the manors and 'rich' neighborhood of Sandpoint, so I decided to have these two fellas be prisoners with the dwarves at Jorgenfist. In my campaign nobody has really 'crossed' with these two, though they know the heroes the heroes don't really know them. (In fact the PCs think Xanesha and Ironbriar where the sole perpetrators of the mill fires) Anyway this is a chance I figured to introduce them to the PCs. Arrogant, Embarrassed, Cocky Bad Guys forced to work with the pcs for their only chance at escape.

Jubrayal Vhiski
Human Rogue 7
NE Medium humanoid (human)
Init: +4

DEFENSE
AC 17, touch 14 , flat-footed 13 (+3 armor, +4 Dex)
Hp 60
Fort +2, Ref +9, Will +3

OFFENSE
Speed 30 ft.
Melee: +1 Kukri +9 (1d4+2/18-20 x2) +1 Kukri +9 (1d4+2/18-20 x2)
Ranged: Light Crossbow +9 (1d8/19-20x2)
Sneak Attack: +4d6

STATISTICS
Str 12, Dex 18, Con 10, Int 8, Wis 13, Cha 14
Base Atk +5; CMB +6; CMD 20
Feats: W. Finesse, Two Weapon Fighting, Deceitful, Black Marketeer, Double Slice
Bonus Feats: Weapon Focus (Kukri)

Talents:
Black Market Connections
Fast Getaway
Weapon Training (Kukri)

Special
Trap Finding
Evasion
Uncanny Dodge
Trap Sense +2

Skills: Acrobatics +9, Appraise +3, Bluff +14, Climb +5, Craft(Alchemy) +4, Diplomacy +6, Disable Device +12, Disguise +8, Escape Artist +9, Intimidate +6, Knowledge (Local) +7, Linguistics +3, Perception +9, Sense Motive +9, Sleight of Hand +12, Stealth +14, Survival +3, Use Magic Device +6

Languages: Common, Varisian
Combat Gear: 2 +1 Kukris, +1 Leather, Light Crossbow, 20 Bolts, Bear Trap
Other Gear: Artisan’s Outfit, Compass, 50ft Hemp Rope, 2 Torches, 2 Flasks of Alchemist’s Fire, Masterwork Backpack, Thieves’ Tools, Crowbar, Flint and Steel, Piton, Hammer, 50gp, 3sp, 8cp

Titus Scarnetti
Human Aristocrat 6
LN Medium humanoid (human)
Init: +0

DEFENSE
AC 17, touch 10 , flat-footed 17 (+7 armor, +0 Dex)
Hp: 45
Fort +1, Ref +2, Will +6

OFFENSE
Speed 30 ft.
Melee Masterwork Rapier +5 (1d6+1/18-20x2)
Ranged Masterwork Composite Longbow +1 Str +4 (1d8 +1/x3)

+1 Attack & +2 Damage vs. Large or Larger creatures

STATISTICS
Str 13, Dex 11, Con 9, Int 8, Wis 13, Cha 12
Base Atk +4; CMB +5 ; CMD 11
Feats: Skill Focus (Bluff), Deceitful, Big Game Hunter, Cosmopolitan

Skills: Appraise +3, Bluff +15, Diplomacy +7, Handle Animal +5, Intimidate +6, Knowledge (Local) +4, Knowledge (Nobility) +3, Ride +5, Sense Motive +6, Survival +5

Languages: Common, Varisian, Shoanti
Combat Gear: Masterwork Composite Longbow +1 Str, 40 Arrows, Masterwork Rapier, Masterwork Chainmail, Masterwork Buckler
Other Gear: Boots of the Enduring March, 2 Soap Bars, Signal Horn, Everburning Torch, Bachelor Snuff (1 dose), Journal, Ink Vial, Inkpen, Noble’s Outfit /w Signet Ring& Jewelry worth 150gp, pocket watch, canteen, 140gp, 8sp, 9cp

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