Barbarian / Scout


Advice

Liberty's Edge

I haven't built the character, but it seems like a nice fit...you have a heavy-hitter with a BIG weapon charging at someone...and getting SA to boot. Spring Attack seems to be a worthwhile investment...

Has anybody ever tried this out? Any suggestions? I may try a build later, but I gotta go do stuff for now.

Grand Lodge

Why not just Barbarian?

Sneak attack is weak unreliable damage.

Is there something else you want from Rogue?

Shadow Lodge

Pathfinder Adventure Path, LO Special Edition, Maps, PF Special Edition Subscriber

I have in fact done this.

Half-Orc, Barbarian/Rogue (Scout) using a size large Bastard sword. I also threw Cleave/Suprise Follow through into the mix, as well as a bite. At level 8 you'll be doing 2 attacks plus bite with no sneak, a cleave with a sneak on the second target or move and attack with sneak. I really enjoy it and it gives you ways to get that sneak attack damage when you need it. Just watch your will save and armor class, you'll need to shore those up.

If you do society play, there are two Shoanti boons that can assist you as well as a Shoanti Feat and Trait that also increase your will save, applying all four will net you a +4 will save gain.

Make sure to get Trapspotter as well, though I recommend that for anyone with Find Traps.

It's flavorful, fun and powerful.

Edit:I didn't get spring attack, too costly. Also, HP can substitute for AC, but get raging vitality. There is also a racial trait swap that can get you another will save as well as your bite, I think you lose orc weapons and diehard.

Grand Lodge

A Freebooter/Trapper Ranger with Barbarian will net you more.

Liberty's Edge

blackbloodtroll wrote:

Why not just Barbarian?

Sneak attack is weak unreliable damage.

Is there something else you want from Rogue?

It's all about that charge. ;)

Ok, not all about the charge...rogues do get some pretty sweet abilities that work well with Bbn...the biggest problem is that a lot of them you can't get until you're past lvl 10...and I was thinking maybe 13/7, or so.

Edit: That 8th level ability looks like it could be sweet...hmmm...maybe 12/8...possibly 11/9.

It's all theorycrafting right now...just wondering how it would work out.

Czrenobog...what levels did you settle on?

Grand Lodge

Which abilities in particular?

Liberty's Edge

blackbloodtroll wrote:

Which abilities in particular?

Bleeding attack is sweet...fast stealth...I'd love some of the advanced tricks, but that's expensive. Skills out the wazoo is never a bad thing, of course...

Shadow Lodge

Pathfinder Adventure Path, LO Special Edition, Maps, PF Special Edition Subscriber

Actually 1 Bbn/10 Rogue currently.

Let's see... Power Attack, Cleave, Surprise follow through, Cleaving Finish,Raging vitality, Toughness and Improved Crit.

Then... Bleeding, trap spotter, Rogue weapon focus... Opportunist... I can't remember all the rogue tricks I took, I'll have to go back and double check.

Um...

20,

10,

14,

10,

10,

8

I think that was my point spread.

Grand Lodge

Six skill points is nothing to scoff at.

The full BAB syncs well, and the Two-handed style feats get you to big hits quicker.

Ranger has a built in Hide in Plain Sight, and with the Coherent Rage trait, you can do it during Rage.

Take the Trapper archetype on top of Freebooter, and you can disable magical traps.

Liberty's Edge

Czrenobog wrote:

Actually 1 Bbn/10 Rogue currently.

Let's see... Power Attack, Cleave, Surprise follow through, Cleaving Finish,Raging vitality, Toughness and Improved Crit.

Then... Bleeding, trap spotter, Rogue weapon focus... Opportunist... I can't remember all the rogue tricks I took, I'll have to go back and double check.

Um...

20,

10,

14,

10,

10,

8

I think that was my point spread.

I love opportunist. Sticking with Rog, or planning on more Bbn?

Liberty's Edge

blackbloodtroll wrote:

Six skill points is nothing to scoff at.

The full BAB syncs well, and the Two-handed style feats get you to big hits quicker.

Ranger has a built in Hide in Plain Sight, and with the Coherent Rage trait, you can do it during Rage.

Take the Trapper archetype on top of Freebooter, and you can disable magical traps.

Not bad. Rangers and barbs do synergize well. :)

Actually, I had an NPC dwarf Bbn/Rgr in 3.5 that used twin war axes...pretty sick.

Grand Lodge

The Two-handed Weapon style is what you want.

What books and Races are available?

Shadow Lodge

Pathfinder Adventure Path, LO Special Edition, Maps, PF Special Edition Subscriber
EldonG wrote:
Czrenobog wrote:

Actually 1 Bbn/10 Rogue currently.

Let's see... Power Attack, Cleave, Surprise follow through, Cleaving Finish,Raging vitality, Toughness and Improved Crit.

Then... Bleeding, trap spotter, Rogue weapon focus... Opportunist... I can't remember all the rogue tricks I took, I'll have to go back and double check.

Um...

20,

10,

14,

10,

10,

8

I think that was my point spread.

I love opportunist. Sticking with Rog, or planning on more Bbn?

Society, so I'm about to cap out. He's a worshiper of Gorum so I hope he dies in a blaze of glory. =D

Liberty's Edge

blackbloodtroll wrote:

The Two-handed Weapon style is what you want.

What books and Races are available?

Any...really just trying out the concept...and I don't have that sort of limitation. ;)

(The d20pfsrd rocks. :) )

Shadow Lodge

If you went rogue/barbar you could use rage powers to gain raging leaper and beastial leaper. Then you can combine vital strike (or cleave) with everything else.

At level 10 (rogue 4, Barbarian 6) you would have something like a +16 per hit and 6d6+19 damage without magic. Take furious finish to max it out. Get a invigorating weapon to relieve the fatigue if the target dies.


Barb for that last rage power!

Liberty's Edge

Seriphim84 wrote:

If you went rogue/barbar you could use rage powers to gain raging leaper and beastial leaper. Then you can combine vital strike (or cleave) with everything else.

At level 10 (rogue 4, Barbarian 6) you would have something like a +16 per hit and 6d6+19 damage without magic. Take furious finish to max it out. Get a invigorating weapon to relieve the fatigue if the target dies.

Mmmm...tasty! :)

Grand Lodge

There is really very little you can combine with Vital Strike.

It is not what it appears to be.


The most synergy I see with Barb/Rogue is with Thug - Intimidate/No-Save Sicken debuffs (Barb has Intimidate abilties as well, which synergize). Although that replaces trapfinding, so kind of depends on your focus there. You can get that in 3 levels. Scout's Charge at 4th level is worth going for if you already went 3 levels (so you can always get a Sicken attempt in on Charges), but any further isn't really worth it, or at that point it becomes a Rogue build with Barb dip rather than vice-versa. But that can make some sense given Barbs do Charge builds well (between Beast Totem and Hurling Charger and simply doing well at single-attack damage).

Skill-wise, I don't think it's that big of a deal, Barbs already get a good number of skills, and you can get 1 more per level from Favored Class the more levels you stay in Barb. Barb/Ranger can work if you're really into Trapfinding (although they don't have the special Rogue Tricks, which is kind of the point, since otherwise Detect Magic can find many magical traps), and have a host of other useful abilities along with Full BAB, HD, and better Saves... I would assess how important Trapfinding, and specifically the Rogue Talents for that are to you, simply having a high Perception score/Detect Magic, and good Saves/survivability to survive Traps is probably just as viable an approach as worrying about Trapfinding/Disable Device vs. every trap you might encounter. Plus, that's useful vs. a whole host of other things, not just traps.

Liberty's Edge

blackbloodtroll wrote:

There is really very little you can combine with Vital Strike.

It is not what it appears to be.

Yeah, I know. Vital Strike is a bastard child, unless you houserule it.

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