Race: Fenri


Homebrew and House Rules


New post for the blog, enjoy!

Race: Fenri

Silver Crusade

Awesome race Disgaean, the flavor fits very well and fell well balanced crunch wise.

Perhaps you were reminded a bit of my Lophi rave when I mentioned and linked it during the discussion of the Reptillian race you were making?


Quintin Belmont wrote:

Awesome race Disgaean, the flavor fits very well and fell well balanced crunch wise.

Perhaps you were reminded a bit of my Lophi rave when I mentioned and linked it during the discussion of the Reptillian race you were making?

Great to see you again Quin. Yes, your wolfolk were an influence (Along with Wizardry's Rawulf and the Shining Force series' Wolfring), so kudos to you.

Thinking about going back to the drocani after I finish up with this one. Going to give it the Advanced Races Guide Treatment.


mind if design some feats for them and post them here?

Silver Crusade

That would be lovely Toaster, I too would love to see this race flourish in terms of design and other such things.


One racial feat you could use is the Catfolk Exemplar racial feat. Just change 'Catfolk' to 'Fenri' and presto.
If I come up with any ideas for new feats, I'll post them.

Overall, I like the race. Keep up the good work.


+5 Toaster wrote:
mind if design some feats for them and post them here?

Be my guest.


Dog-grooming. The fenri just received the Advanced Player's Guide treatment.


TheDisgaean wrote:
Dog-grooming. The fenri just received the Advanced Player's Guide treatment.

I updated it. Sorry.

Liberty's Edge

You don't think +1 to attack and + 4 to dodge against humans is a bit much? Especially as a trade for a +2 to survival?


ShadowcatX wrote:
You don't think +1 to attack and + 4 to dodge against humans is a bit much? Especially as a trade for a +2 to survival?

Well in the Advanced Races Guide, a +2 skill bonus is worth 2 points. The traits "hatred" and "defensive training, lesser", which provide the +1 attack and +4 dodge respectively, are each worth 1 point. Based on that, it SHOULD be balanced, but I'll take another look into it.

Sovereign Court

In theory, sure it's balanced. However, in practice, humans tend to be much more populous than other races. Of course, this is entirely up to the GM - one could easily have an entire campaign without encountering a single human - but, if the game is set in an urban environment or other place that would have a higher concentration of civilized races, humans are more likely to be there in greater numbers than other races. Aside from monstrous races, it's also the default mook race.


Lawrence DuBois wrote:
In theory, sure it's balanced. However, in practice, humans tend to be much more populous than other races. Of course, this is entirely up to the GM - one could easily have an entire campaign without encountering a single human - but, if the game is set in an urban environment or other place that would have a higher concentration of civilized races, humans are more likely to be there in greater numbers than other races. Aside from monstrous races, it's also the default mook race.

That it does...good thing I changed it then.


Spoiler:
Howling Magic
Your inner wolf song permeates and enhances magical sound
Prerequisites
Fenri, must be able to inflict sonic damage in some way
Benefit
You gain a +1 bonus on all sonic damage you inflict. This bonus increases by +1 for every four character levels you possess

Spoiler:
Howl of Suffering
The abuse of your people at the hands of others has built a power inside you. Unleash your pain!
Prerequisites
Fenri, character level 3
Benefit
You gain the ability to cast Sound Burst as a spell-like ability, usable once per day, with a caster level equal to your character level. You may use this an additional time per day for every 3 character levels you possess.


+5 Toaster wrote:

** spoiler omitted **

** spoiler omitted **

Very nice descriptions.

As far as howling magic goes, I think it should boost the caster level of all sonic or otherwise sound based spells as there aren't a whole lot of ways to inflict sonic damage.


TheDisgaean wrote:
+5 Toaster wrote:

** spoiler omitted **

** spoiler omitted **

Very nice descriptions.

As far as howling magic goes, I think it should boost the caster level of all sonic or otherwise sound based spells as there aren't a whole lot of ways to inflict sonic damage.

technically it applies to ALL sonic damage so that includes spells. I was planning on an improved feat that raises the caster level by one as well (stacks with other sources), working on flavor text.


So how does this look?

Spoiler:
Improved Howling Magic
As Your Wolfsong grows, so does you're ability to wield sound magic.
Prerequisites
Fenri, caster level 5, Howling Magic
Benefit
Your'e caster level counts as 1 higher for all with the sonic descriptor.
Special
If you have Spell Penetration, you may also apply your Howling Magic bonus (stacking) to your roll to overcome spell resistance with spells of the sonic descriptor.


+5 Toaster wrote:

So how does this look?

** spoiler omitted **

Looks good, but you forgot to put spells in the benefit sentence.

But to be honest, this is starting to sound a like potential Bard Archetype: "Wolfsong Minstrel". The fenri live in nomadic packs and have to travel light, so it would make sense they wouldn't have written texts.


TheDisgaean wrote:
+5 Toaster wrote:

So how does this look?

** spoiler omitted **

Looks good, but you forgot to put spells in the benefit sentence.

But to be honest, this is starting to sound a like potential Bard Archetype: "Wolfsong Minstrel". The fenri live in nomadic packs and have to travel light, so it would make sense they wouldn't have written texts.

i think your on to something.

Silver Crusade

+5 Toaster wrote:
TheDisgaean wrote:
+5 Toaster wrote:

So how does this look?

** spoiler omitted **

Looks good, but you forgot to put spells in the benefit sentence.

But to be honest, this is starting to sound a like potential Bard Archetype: "Wolfsong Minstrel". The fenri live in nomadic packs and have to travel light, so it would make sense they wouldn't have written texts.

i think your on to something.

Kinda odd for a race with a Cha Penalty...But if dwarf can get away with Stonelord and ForgeMaster, then I'm fine.

Perhaps thier second Racial Archetype will be a form of Barbarian that specializes on speed and movement rather than damage?


Quintin Belmont wrote:


"Perhaps their second Racial Archetype will be a form of Barbarian that specializes on speed and movement rather than damage? "

I have been toying with a "Dogfolk" type of race. All this info is great to see what someone else is doing.

As far as barbarian for the Fenri, They are listed as being lawful so I would not think they would have a barbarian racial archtype. Though it would be cool to have one! Love the speed & movmt focus. Maybe tripping/pack tactics?

Here is my Dogfolk to check out.

+2 str, +2 con, -2 wis (specialized)
They are strong and hardy but exploring & expanding the race makes them take chances.

30' mvmt
Medium
Low-light vision
Scent
Bite Attack
Hunter's Skill: +2 perception & survival
Languages: Common & dogfolk

Total RP: 11

Alt racial traits:

Mastiff: Bigger & stronger in the upper body allows you to wield large weapons at no penalty.
Replaces bite attack.

Guard Dog: +2 intimidate & sense motive. Replaces Hunter's Skill.

Also thinking of feats similar to catfolk. Especially Catfolk Exemplar.

This version is as if, for example, Fenri evolved into more specific breeds like dogs. Some more husky looking, some mastiffy, etc. Thoughts?

This is my first post after checking out the boards for a while. I love this thread and it is giving me lots of ideas! Thanks.

Silver Crusade

ClownWolf wrote:
Quintin Belmont wrote:


"Perhaps their second Racial Archetype will be a form of Barbarian that specializes on speed and movement rather than damage? "

I have been toying with a "Dogfolk" type of race. All this info is great to see what someone else is doing.

As far as barbarian for the Fenri, They are listed as being lawful so I would not think they would have a barbarian racial archtype. Though it would be cool to have one! Love the speed & movmt focus. Maybe tripping/pack tactics?

Here is my Dogfolk to check out.

+2 str, +2 con, -2 wis (specialized)
They are strong and hardy but exploring & expanding the race makes them take chances.

30' mvmt
Medium
Low-light vision
Scent
Bite Attack
Hunter's Skill: +2 perception & survival
Languages: Common & dogfolk

Total RP: 11

Alt racial traits:

Mastiff: Bigger & stronger in the upper body allows you to wield large weapons at no penalty.
Replaces bite attack.

Guard Dog: +2 intimidate & sense motive. Replaces Hunter's Skill.

Also thinking of feats similar to catfolk. Especially Catfolk Exemplar.

This version is as if, for example, Fenri evolved into more specific breeds like dogs. Some more husky looking, some mastiffy, etc. Thoughts?

This is my first post after checking out the boards for a while. I love this thread and it is giving me lots of ideas! Thanks.

If your interested, Mr. Clownwolf, Here is the link to a Wolf Race I started on a long while ago


ClownWolf wrote:
Quintin Belmont wrote:


"Perhaps their second Racial Archetype will be a form of Barbarian that specializes on speed and movement rather than damage? "

I have been toying with a "Dogfolk" type of race. All this info is great to see what someone else is doing.

As far as barbarian for the Fenri, They are listed as being lawful so I would not think they would have a barbarian racial archtype. Though it would be cool to have one! Love the speed & movmt focus. Maybe tripping/pack tactics?

Here is my Dogfolk to check out.

+2 str, +2 con, -2 wis (specialized)
They are strong and hardy but exploring & expanding the race makes them take chances.

30' mvmt
Medium
Low-light vision
Scent
Bite Attack
Hunter's Skill: +2 perception & survival
Languages: Common & dogfolk

Total RP: 11

Alt racial traits:

Mastiff: Bigger & stronger in the upper body allows you to wield large weapons at no penalty.
Replaces bite attack.

Guard Dog: +2 intimidate & sense motive. Replaces Hunter's Skill.

Also thinking of feats similar to catfolk. Especially Catfolk Exemplar.

This version is as if, for example, Fenri evolved into more specific breeds like dogs. Some more husky looking, some mastiffy, etc. Thoughts?

This is my first post after checking out the boards for a while. I love this thread and it is giving me lots of ideas! Thanks.

The "large weapons" trait has me worried. There's a barbarian archetype that allows for oversized weapon wielding already, and it just seems a bit unbalanced. If anything, I'd go for a trait that implies strength and toughness like a boost to CMD against certain combat maneuvers or saves against fatigue.

I had considered adding an alternate racial trait or racial variant (think variant aasimar or tiefling) of the fenri that was more doglike. The fluff would've been the transformation would've been induced by selected breeding and magical alteration to produce a "more civilized" fenri. I dropped it because I don't want to go overboard with "beastmen" races.

Forgot this:
And you're right, I have no intention of creating a barbarian archetype for fenri. They fit the "noble savage" niche of being more in tune with nature and tribal, but I'd rather just avoid the "berserker beastman" cliché.


TheDisgaean wrote:
ClownWolf wrote:
Quintin Belmont wrote:


"Perhaps their second Racial Archetype will be a form of Barbarian that specializes on speed and movement rather than damage? "

I have been toying with a "Dogfolk" type of race. All this info is great to see what someone else is doing.

As far as barbarian for the Fenri, They are listed as being lawful so I would not think they would have a barbarian racial archtype. Though it would be cool to have one! Love the speed & movmt focus. Maybe tripping/pack tactics?

Here is my Dogfolk to check out.

+2 str, +2 con, -2 wis (specialized)
They are strong and hardy but exploring & expanding the race makes them take chances.

30' mvmt
Medium
Low-light vision
Scent
Bite Attack
Hunter's Skill: +2 perception & survival
Languages: Common & dogfolk

Total RP: 11

Alt racial traits:

Mastiff: Bigger & stronger in the upper body allows you to wield large weapons at no penalty.
Replaces bite attack.

Guard Dog: +2 intimidate & sense motive. Replaces Hunter's Skill.

Also thinking of feats similar to catfolk. Especially Catfolk Exemplar.

This version is as if, for example, Fenri evolved into more specific breeds like dogs. Some more husky looking, some mastiffy, etc. Thoughts?

This is my first post after checking out the boards for a while. I love this thread and it is giving me lots of ideas! Thanks.

The "large weapons" trait has me worried. There's a barbarian archetype that allows for oversized weapon wielding already, and it just seems a bit unbalanced. If anything, I'd go for a trait that implies strength and toughness like a boost to CMD against certain combat maneuvers or saves against fatigue.

I had considered adding an alternate racial trait or racial variant (think variant aasimar or tiefling) of the fenri that was more doglike. The fluff would've been the transformation would've been induced by selected breeding and magical alteration to produce a "more civilized" fenri. I dropped it because I don't want to go...

I had wanted to make a barbarian dogfolk character but first had to come up with the race. The only way I would see a barbarian Fenri would be if he or she was a loner exiled for being chaotic or perhaps the serene barbarian archtype?

Even though there is a barbarian archtype that allows use of large weapons I like it as an alternative. There is also a tiefling alt. racial trait that allows use of large weapons. I thought it would be cool to have another race that had it too. Seeing my dogfolk inv rager barbarian wielding a large Falcata two-handed is the image I have in my mind. Though my race idea is different than yours but a relative if you will.

I like your ideas and Quintin Belmont's as well. All three seem similar in idea and close in execution. You are all giving me fuel for the idea fire.


I did have an idea for a samurai order:

Order of the Roushin

Spoiler:
In a land far to the east, there once lived two powerful samurai clans who sought control of the shogunate: the Genmu and the Hyotai. To this end, the two warred constantly, forcing the emperor to arrange for the clan heads to duel to prevent further bloodshed. After an grueling battle, the Genmu leader emerged victorious. It is said that on the night before the duel, the Genmu leader was visited in a dream by eight kami in the form of white wolves. Other accounts say that after the duel, his victory was greeted by the howling of a pack of wolves, almost as though they were rejoicing. Regardless of the exact nature of events, the Genmu leader took this as a sign that the wolves had blessed his victory and reign, and made the creature his clan's symbol, and changed its name to the "Roushin", meaning "wolf god".

Time passed, and the Roushin quickly grew to become one of the realm's most powerful clans, and with each victory, wolves were somehow present. Eventually, the clan declared wolves and dogs as sacred animals, and were to never be harmed or mistreated. This protection was eventually extended to the fenri themselves, granting them great power and prestige. Many fenri were taken into the clan, and soon the clan became an entire pack.

Edicts: Only fenri are allowed into the Order of the Roushin. Members must swear loyalty first and foremost to the shogun and clan. Furthermore, they must protect and care for any stray canines they encounter, be they dogs, wolves, or fellow fenri, and punish all who would dare harm them.

Unfortunately, I couldn't think of any challenge modifications, skills, or order abilities that were unique. If anyone has any ideas, feel free to post.


I have made it my goal to come up with more feats for this race. More soon.


Decided to try my hand at making feats. Feedback wanted.

Feats For Fenri


Oh i got treats coming for you sir.


+5 Toaster wrote:
Oh i got treats coming for you sir.

I look forward to it. But what about the feats themselves? Too much power, not enough prerequisites? Interesting? Uninteresting? What?


Interesting, but i would scale back the level requirement to level four. I would also lose the bite attack clause, as i dont thing applying damage to other players is necessary. The once a day and half caster level clauses are more than enough.

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