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Here is my backstrory.
All belongings have or depict in some way, shape, or fashoin beautiful colored metallic carp and fanciful fish
Kagome Katsumoto is a nobles daughter from Minkai, in Tian Xia. She grew up in a land of samurai and shugenjas and learned a bit of both worlds. Bushido and magic skills were at her disposal. Her parents, the honorable Shirobi and Sango Katsumoto were a family of master merchants and held the position of diplomats to the local Daimyo, leader of their lands. Kagome with her beauty and charm worked her way into the palace by becoming her Daimyo's personal attendant. Beyond simple sexual relations, she enthralled her muse. Her ability to please the Daimyo with her wit, charm, and intellect made her a great asset. In turn the Daimyo took incredible care of his treasure.
When the Katsumoto family was called upon by the Daimyo to personaly lead a mission to the neighboring lands of Garund in search of a commodity that would expand his and his peoples wealth and standing in the fiefdom. Shirobi insisted to the Daimyo's behest that his daughter Kagome be relieved of her postion to follow her families path with the promise of grand rewards. Begrudgingly he accepted and a little more than a year later later the family returned with what they promised. A bounty of goods from another world that the Daimyo could use to bring himself and his fiefdom into a more prosperous time. When Kagome was called upon by the Daimyo Shirobi had to tell him that his daughter had refused to return with his family and stayed in the foreign lands to his dismay.
Absalom, the city at the enter of this wierd world was amazing like nothing Kagome had seen before. Her travels in this "Inner Sea" region as they called it was breathtaking. She visited many wealthy and morally conflicted people in such a short time that she was beside herself. How could these people be so different than her own. After many fights and explosive outbursts of emotion her father had finally accepted her decision to not return back to Minkai. Kagome loved her home, but Kagome believed she could someday bring back something more important than simple baubles and treasures. There must be more substance to this land than that. Kagome decided to find her own way and work like the people in this world wokred. She would become one to find the truest of treasures to bring home to charge her peoples lives.
A few months and many ports turned into indecision. A great place this is to be sure, but Kagome had not found what she was looking for. Months turned into a couple of years and Kagome found herself living a moderate life in a city called Cauldron. After a few months in the city she started to settle. Not meaning to she fancied the place. She liked the people and was dedicated to some of their beliefs the people held. With her exotic looks and honorable stand she became quite the figure in town. Kagome eventually once again fell upon her old ways and started showing the nobles and affluent people of the city just what her culture had to offer. Kagome started to work at the Cusp of Sunrise as a geisha with the same principles she has always held. More joy can be found from the ceremony and cher company than from any sexual relations. Kagome has slowly built her reputation to the point where she has built up a good chunk of money and has gained the trust and loyalty of much of Cauldrons higher citizens. Because of her work and charity and dutifulness to helping others less fortunate she has an easier time talking to Caulrons citizens. Hence the Nobility Trait.
Here is my character so far
Kagome Katsumoto
Female Human (Tian-Min) Bard (Lotus Geisha) 1
LG Medium Humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
Vig 9 (1d8) Wnd 26 (Threshold 13)
Fort +1, Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Unarmed strike +2 (1d3+2/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks bardic performance (standard action) (6 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), bardic performance: inspire courage +1
Bard (Lotus Geisha) Spells Known (CL 1):
1 (2/day) Hypnotism (DC 14), Charm Person (DC 14)
0 (at will) Mending, Mage Hand, Detect Magic, Prestidigitation (DC 12)
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Statistics
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Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 15
Base Atk +0; CMB +2; CMD 15
Feats Point Blank Shot, Precise Shot, Spell Focus (Enchantment)
Traits Master of the Sudden Strike (Tian), Reactionary
Skills Acrobatics +1, Climb +0, Diplomacy +7, Disguise +6, Escape Artist +1, Fly +1, Intimidate +6, Perception +5, Perform (comedy) +6, Perform (oratory) +6, Ride +1, Sleight of Hand +5, Stealth +5, Swim +0
Languages Minkaian, Tien
Combat Gear Acid, Caltrops; Other Gear Lamellar (leather) armor, Dagger, Shortbow, Backpack (44 @ 30.5 lbs), Bedroll, Blanket, Chalk (10), Coffee (per cup) (10), Coffee pot, Flint and steel, Shizuru, Mirror, Perfume/cologne, Signet ring, Soap (2), Spell component pouch, Tea (per cup) (10), Tea ceremony set, Trail rations (4), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), 179 GP, 9 SP, 6 CP
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TRACKED RESOURCES
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Acid - 0/1
Bardic Performance (standard action) (6 rounds/day) - 0/6
Dagger - 0/1
Trail rations - 0/4
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Special Abilities
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Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Master of the Sudden Strike (Tian) +2 bonus to weapon damage during the suprise round
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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Oratory - Diplomacy, Sense Motive
Comedy - Bluff, Intimidate
Human - Point Blank Shot
1st - Precise Shot
3rd - Rapid Shot
5th - Improved Initiative
7th - Deadly Aim
9th - Manyshot
11th -
13th -
15th -
17th -
19th -
Trait - Nobility +200 GP and +1 Diplomacy within Cauldron
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Now my question is, what are the best spells and feats and whatnot to make my character effective. I do not power game so I do not care if she has weaknesses, I just want her to come alive with spells and feats and abilities that will keep her true to her background. She has to be an archer and Lotus Geisha. Let me know what you think.

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I like the whole concept with a few minor changes I would personally make. One would be the alignment, the other would be the archetype. Maybe she's a free spirit and although she loves her parents and respects them, she fell in love with this new place (Absalon). Thus the arguments and persistence on staying. I would change her alignment to perhaps NG.
The whole concept of elegance and joy of company rather than that of carnal pleasure seems more fitting to the geisha archetype instead of the lotus geisha. Lotus geisha seems to me to focus more on seduction instead of companionship and wits like the geisha does.
Background stories seem more interesting to me when they have a tragedy involved. Maybe she was kidnapped, and her family returned home except her father who is still looking for her. Or it was her father/mother who fell for the corruption of this new land. The other spouse perhaps decided to return home, but she couldn't accept the fact that her happy family would split and decided to stay and rescue her parent from the corruption of this new land.
With these changes I can see her more combat oriented. She has a reason now for fighting, otherwise, why would she focus on combat feats if she's so friendly and everyone seems to love her?