golem101
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I'm building a Summoner NPC for a campaign, and the concept I made up for her does not really need the Summon Monster spell-like ability, while a few more evolution points would be nice (I'll be using the broodmaster archetype).
Is there a 3PP that somehow works out a way to eliminate/reduce that one class feature in exchange for a bit more oomph for the eidolon(s)?
If not, what would you consider a balanced trade off for a zeroed (or just strongly nerfed) Summon Monster ability?
Thanks!
Fake Healer
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A Summoner is already considered a very strong class so playing with specializing in the eidolon could be difficult to keep balanced....
That said I would probably look at either 1 extra evolution point at first level and 1 additional every 3 levels there after or swapping out the HD and BAB for full.
| StreamOfTheSky |
Try Wild-Caller. It's half-elf only, but anyone who has human blood can take the Racial Heritage feat to qualify.
You get the SLA nerfed to Summon Nature's Ally (and yes, this is a nerf), ditto for your SM spells. Your eidolon also can't take certain evolutions, though most won't be missed. In return, you get +1/4 evo point per Summoner level, which stacks with the Half-Elf's favored class option of +1/4 evo point.
golem101
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To replace the SLAs...
Bingo- Blood God disciple, replaces the SLAs with the ability to feet enemies to your eidolon and let it gain buffs.
Blood Feast is almost there, good catch. Should custom fit a bit, as evolution points need to stay... maybe I'll try something more akin to the Barghest feeding ability, but this is a good starting point.
Try Wild-Caller. It's half-elf only, but anyone who has human blood can take the Racial Heritage feat to qualify.
You get the SLA nerfed to Summon Nature's Ally (and yes, this is a nerf), ditto for your SM spells. Your eidolon also can't take certain evolutions, though most won't be missed. In return, you get +1/4 evo point per Summoner level, which stacks with the Half-Elf's favored class option of +1/4 evo point.
Thanks, but unfortunately the limitations on the available evolutions are in direct contrast with the concept for the NPC.