Doorhandle
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I had this idea for a build that I think will be fun: abusing dirty trick. Problem is, I can't figure out which class I should use in order to make the most out of it.
Rouge (Sulking slayer):
Pros: Still has Crapton of skills/roles outside combat
Can make the most use of blinding
Damage potential.
Cleave usage: Could be helpful.
Cons:
Orc-only
No idea what rouge tricks to pick
How does Underhanded Maneuvers work anyway? Do I get a dirty trick on every attack or what? could make or break archetype.
Very low CMB compared to the others.
Poor armour
Slow feat progression
Manuver-master monk:
pros: Flexibility in mauvers
sheer amount of manuvers/fast application of all debuffs
mobile
strong early.
Poteinal for large bonus.
Can use Devish dance/TWF: advantage other other archetypes, not other classes
Cons: Can't be mobile and still good tricker
Must spend ki for large bounus
Poor armour, at least at start
MAD, unless I spend precious feats/gp.
Lore warden figter:
Pros: HUGE bonus
knowledge skills (allways nice)
know thy enemy supplements low damage
Free combat expertise
spare feats
cons: Don't really need the spares
Low armour, and unlike others NOTHING to compensate with.
Very slow rate of dirty tricking
Dirty fighter
pros; RIDCOULSLY FAST application of mauvers (speedy-trick/double tricks)
Fairly high bonus
good armour/no real limits on equipment.
Almost S.A.D
cons:
Lower bonus than other fighter types/CMD also a little lower.
Race-limits
Combat experience = difficult to get
Side-step = worthless
#$%$ for skill ranks.
Cad:
pros:
Interesting skills
Fun with disarm as well (read catch-off guard for reasons.)
Deadly surprise and sweeping prank
sligly larger bonus than normal
Crit-synergy
Cons:
Terrible armour, like lore-warden
Wanted class-features progress slowly/arrive late
No sneak-attack to take advantage of class features
Crits very random/corresponding randomness of trick rate
Very sparse skill ranks.
Which one do you recommend? Or which combination of classes?
Also:
1. Ideas on how to diverlsy apply dirty trick (like entangling something with no pants, or blinding something without sand)
2. What items beside the normal will support this?
3. What order to apply dirty-trick debuffs in? Entangled or blinded would likely be first, with deafened second if a caster.
3. Is it worth going into the pit-fighter prestige class, and If so, with witch of the above classes?
Rogue would suffer the most, don't know about monk, while Figher types may loose pit-fighter levels/useful class features.
| 666bender |
well... the way i see it, only full BAB can ven think of doing fency shticks in combat.
until level 8 or so, its all fine. than the CMD get sky high real fast.
also, always keep a normal shtick like power attack to attacks those immune.
as for dirty trick :
blind > entangle > all the rest.
blind allow you to move around with no AOO.
| Tom S 820 |
Dirty Fighter 17/ Rake 2/ Diviner 1
3 True Stike per day
BaB +18 Fort +10 Reflex +8+ Will +7
Evasion
1 Rogue Talent
1D6 Sneak Attack
Scribe Scroll
Arcane Bond/ either item or pet=+7 to skills
Foresight School
Associated School: Divination.
Replacement Powers: The following school powers replace the diviner's fortune and scrying adept powers of the divination school.
Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cantrip
Sidestep
9 fighters Feat
10 Feats for level
Skill Ranks 52
So with on round of prep you should dirty any one 9 times per day. More if you scribe true strike scroll or get pearls of power 1.
Only need INT of 13
Dirty Fighter 1-2, Rake (1)3, Dirty Fighter (3-4) 5-6, Rake (2)7, Dirty Fighter (6-7) Diviner (1)9, Dirty Fighter (8-17)10-20
This give you True Strike trick once CMD start going insane or move diviner to level 7.
1. Ideas on how to diverse apply dirty trick (like entangling something with no pants, or blinding something without sand)
Whip...Slash across the fore head, Good old three stooge poke to the eyes...
2. What items beside the normal will support this?
Blinded ... poke to eyes or cut across fore head, turn or pull their hat or helm
dazzled... flash light in eye off you blade like a mirrorDeafened… hit to ears
entangled… whip….tassels’ on your weapon
shaken… look mean make ugly face
sickened… Dirty sock, Dirty underwear, Or dirty handkerchief to face. Foot, arm pit, butt, or groan to the face.A hit to the gut or groan.
3. What order to apply dirty-trick debuffs in? Entangled or blinded would likely be first, with deafened second if a caster
Depend on foe, and the party make up
Blinded is good vs beater or shooterDazzled is weak only really good vs shooter would never use it immune to every thing elsss
Deafened is good in the surprised round or vs caster
Entangled is good vs spell casting shooter or some one who you do not want to get away
Shaken is good is you have save or suck caster in your party or some one else can shaken the a target. Stacking shaken once is Frightened. Twice is Panicked witch is awesome…
Sickened is good is you have save or suck caster in your party