Impaling critical (and improved) and full attack


Rules Questions


I have a magus using a piercing weapon and i was looking into getting the impaling critical feats, but i want to make sure i'm reading it right.

"Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon....As an immediate action, you can pull your weapon out of your opponent."

Does this mean that if i do a full attack and i crit on the first attack, i can impale my opponent and IMMEDIATELY remove it doing the extra damage(or bleed damage), then continue my attack, potentially doing this multiple times?


You get only one swift action a round and an immediate action counts as your swift action, so no.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions


You're thinking of free actions. Immediate actions are swift actions that can be taken out of turn, but use up next turn's swift action if used in that way.


Pinky's Brain wrote:

You get only one swift action a round and an immediate action counts as your swift action, so no.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions

Ok, so I could only do it once, but I *could* continue my full attack after?


Yep your good for one impale remove. Or take quick draw and just keep leaving rapiers in the guy until its dead


Talonhawke wrote:
Yep your good for one impale remove. Or take quick draw and just keep leaving rapiers in the guy until its dead

O.o i never thought of that....omg! i now have a reason for getting a belt of strength! >_<


Or, after the first impale you can choose not to impale again even if you roll a crit. There is nothing forcing you to use a feat or ability unless the text states you must.

- Gauss

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