Rime or Reach Spell


Advice


Just wanted a quick opinion, and perhaps reason why I should pick one over the other for my 10th level freebie wizard feat. I can cast dragons breath spontaneously which would be great for Rime, but I also like what reach spell can do.

Whats everyone's thoughts on the two? What would be your preference?


Reach seems to be best for buffs and defensive battlefield control, which are usually low-level, so I'd say get Rime and get a 3k Lesser Rod of Reach.

YMMV


Theres no rime or reachin' to any of it.


Ilja wrote:

Reach seems to be best for buffs and defensive battlefield control, which are usually low-level, so I'd say get Rime and get a 3k Lesser Rod of Reach.

YMMV

The lesser rod of Rime is also 3k.

Utility wise both feats are really good, but if you are already 10th level, chances are you have your characters main strategy already figured out, my vote is for reach spell, if you are gonna go with Rime, it's best to do it early.


master_marshmallow wrote:
Ilja wrote:

Reach seems to be best for buffs and defensive battlefield control, which are usually low-level, so I'd say get Rime and get a 3k Lesser Rod of Reach.

YMMV

The lesser rod of Rime is also 3k.

Utility wise both feats are really good, but if you are already 10th level, chances are you have your characters main strategy already figured out, my vote is for reach spell, if you are gonna go with Rime, it's best to do it early.

Well, I got to start this guy at 9th so strategy wise I haven't fully fleshed it out yet. When confronted with larger groups of lower level enemies I tend to start with battlefield control, and then blast them with Dragon's Breath. When mixed with a couple bigger bad guys I tend to cast my Dazing Snapdragon Fireworks.

Any other metamagic feats to consider other than the Heighten and Dazing that I already have?


Reach is wonderful because you can cast low level spells from a mile away (+1 spell lvl per range incriment).


Dice_Castor wrote:
Reach is wonderful because you can cast low level spells from a mile away (+1 spell lvl per range incriment).

That was kind of my thought behind possibly selecting it. What spells do you consider good candidates for reach spell?


Personally, I prefer to go with the Admixture subschool of evocation, and take the feats Spell Focus (Evocation), and Elemental Focus (Cold), and their greaters. Metamagic Master lets you cast metamagic spells at -1 CL, and taking Rime Spell allows for you to do battlefield control and blasting all with one spell slot, that one spell being fireball ideally.


master_marshmallow wrote:
Personally, I prefer to go with the Admixture subschool of evocation, and take the feats Spell Focus (Evocation), and Elemental Focus (Cold), and their greaters. Metamagic Master lets you cast metamagic spells at -1 CL, and taking Rime Spell allows for you to do battlefield control and blasting all with one spell slot, that one spell being fireball ideally.

Admixture is great for a blaster build. For me, I'm a Foresight Diviner who specializes in dragon-like spells (Dragons Breath, Snapdragon Fireworks, Possibly form of the dragon sometime for flavor).

But I generally focus on battlefield control.

After considering it a bit further, I think it's probably best for me to go with Reach Spell, and possibly get a Rime Rod. Reach will benefit more of my spells than Rime would, and When the time comes I can just add my dazing to the blasts instead.


Dr Grecko wrote:
master_marshmallow wrote:
Personally, I prefer to go with the Admixture subschool of evocation, and take the feats Spell Focus (Evocation), and Elemental Focus (Cold), and their greaters. Metamagic Master lets you cast metamagic spells at -1 CL, and taking Rime Spell allows for you to do battlefield control and blasting all with one spell slot, that one spell being fireball ideally.

Admixture is great for a blaster build. For me, I'm a Foresight Diviner who specializes in dragon-like spells (Dragons Breath, Snapdragon Fireworks, Possibly form of the dragon sometime for flavor).

But I generally focus on battlefield control.

After considering it a bit further, I think it's probably best for me to go with Reach Spell, and possibly get a Rime Rod. Reach will benefit more of my spells than Rime would, and When the time comes I can just add my dazing to the blasts instead.

Agreed, Dazing is a better controlling metamagic than Rime is. Rime is better for earlier games (level-wise) because it's only a +1 to the spell, and can be done pretty early.


On metamagic feats, I'd generally rate them as follows:
Broken good - Persistant Spell
Very useful - Extend Spell, Reach Spell, Quicken Spell
Circumstantially useful - Still spell, bouncing spell, dazing spell, rime spell.
Fantastic on a rod, crappy as feat - Silent Spell

Kinda crappy - Most others, unless for specific build.

Heighten metamagic is nearly always inferior to Persistant Spell, and by quite a large margin.

master_marshmallow wrote:

The lesser rod of Rime is also 3k.

Can't use a lesser rod on Dragon's Breath though.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Rime or Reach Spell All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice