Monk build using advanced races


Skull & Shackles


Going to be running this with a group of friends shortly and was looking at merfolk as a race and was wondering how much of this AP is based on a boat and how much on dry land. I really like the benefits that a merfolk could add to a monk, but didn't wanna screw myself on land speed of max 15ft but totally rock in the water. So any advice without spoilers would be nice thanks.


Read through the first two, most of the land-based stuff seems to be near bodies of water like the shore or rivers or stuff, but you're problem is probably going to get into the adventure in the first place, but I suppose that's a problem for your GM to handle.

Liberty's Edge

Most of the land-based stuff is near or at least includes water for the first part. Later on it gets more on ships and land.

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