
emirikol |

I'd be interested to hear if any of you have attempted to do this. I know I'd have to reduce the dungeon-crawls a lot more and get down to the essence, but I was thinking of running The Haunting of Harrowstone. It seems like one that may convert well.
I've run skull & shackles for my kid players (yes, cutting out the non-kid stuff and playing it with the Pathfinder rules), and that might be kind of a neat one to inflict on my WFRP players as well, as the Dreadfleet WFRP3 print on demand was otherwise not really useful in my campaigns.
Currently we're running new THE ENEMY WITHIN 3rd edition campaign and many times we will go 2-3 sessions in a row without any combat (characters avoid or think their ways past them instead). Combat becomes our mix-up vehicle and still fun though.
I guess my main worry is that since Warhammer is such a non-extended-combat system that the 3 out of 4 players not playing combat careers would mentally uninspired by dungeon-crawly-ville. Although we played RAVAGER OF TIME (AD&D), I still had to modify the heavy dependence of combat as a plot-device. Seemed to play out ok though because it was pretty sandboxy with different factions, etc.
Thoughts?

emirikol |

Ive run both 3.5 and D4e in the Warhammer world's Paths of the damned trilogy and both run and played extensively with wfrp2e and 3e. Both D&D systems were unsatisfying (4e moreso because it was so hard to house rule). wfrp3 has been a godsend for revitalizing and renewing my interest in gaming, however it's on the back burner for FFG as they plod through yet another incarnation of star wars. And, although there are many 2e scenarios from fans, it would be nice to use other established system's scenarios.
Anyways, here are some house rules: http://gallery.rptools.net/v/contrib/emirikol7/?g2_page=3