| DirtSailor |
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Greetings and good evening valiant warriors and versed magickeers.
I... am Dirt Sailor, teller of tales long forgot and weaver of stories that ne'er were. Or... that's what I'm trying to be at the very least.
I finally allowed myself to be talked into sitting down for a bi-monthly session game that a few of my coworkers have been egging me on to get into, and I have to say I'm hooked. Started with a level 5 Bard, core rules and abilities, so no archtypes or the like to get me all discombobulated, and I think I'm doing well.
Our group consists of a Wizard (who's silence area spell backfired and left him mute), a one-eyed Cleric (with an obsidian dagger that appeared in his hand two sessions ago and proves to be a major plot device), and a Dwarven Monk (who rolled a 4, for his Cha. His powerful blows are almost a match for his powerful stench).
And then there is I. The whip wielding, story telling, mob tripping, courage inspiring, know-it-all. Our DM rewards creative play, so right off the bat it was pretty cool when we walked in on a cursed monastary and I did a knowledge check to see if I had ever read any legends about what was going on there.
I dinged level six at the end of our first session and hope to continue to rise in the ranks as we play. This site has been a great help already even before I made my account. I'm sure I will have a plethora of questions (Such as Exquisite Accompaniment VS Shadowbard), but from what I've seen, this is the place for such inquiries.
I look forward to playing with you all!
| DirtSailor |
The group is interesting already and the DM definitely plays on the little character creation quirks. Our Monk's smell has already given us away once and as there is no spell or feat that I can see that masks scent, I may use a Diplomacy check next time to see if I can get him to take a bath XD
First session was actually quite interesting. I've played old Rogue-Like DOS games in the past so I was familiar with the concept of 2D6 and such, but the open ended "So... what do you do now?" threw me for a loop.
I came in on a combat heavy session completely unprepared. The established group was heading for the monastery that was emitting a growing field of entropy that absorbed the life of everything it touched. The group had acquired a tooth from a 'Void Wyrm' in the session prior to that absorbs magic... it created a bubble around them that the entropy didn't touch, but if you held the tooth for too long you started to become insubstantial. Cast a spell too close and it was absorbed.
DM introduced me as a sort of wandering scholar who had heard of the massive library the monastery had... but showed up at the absolute worst time... with the wave rushing out, it was either dash towards the group and avoid the growing aura, or book it out of there... but where is the fun in that?
As we approached the monastery we heard screams, laughter, crying, moans, the outcry of every emotion. Just before we reached the door we saw one of the monks leap from the observation tower, laughing the whole time as he plummeted a hundred feet to his death. The Wizard used a Detect Magic check, found that the life energy was being drawn to one central location deep withing the catacombs of the complex... and they sallied forth, reluctant Bard in tow.
EldonG
|
The group is interesting already and the DM definitely plays on the little character creation quirks. Our Monk's smell has already given us away once and as there is no spell or feat that I can see that masks scent, I may use a Diplomacy check next time to see if I can get him to take a bath XD
First session was actually quite interesting. I've played old Rogue-Like DOS games in the past so I was familiar with the concept of 2D6 and such, but the open ended "So... what do you do now?" threw me for a loop.
I came in on a combat heavy session completely unprepared. The established group was heading for the monastery that was emitting a growing field of entropy that absorbed the life of everything it touched. The group had acquired a tooth from a 'Void Wyrm' in the session prior to that absorbs magic... it created a bubble around them that the entropy didn't touch, but if you held the tooth for too long you started to become insubstantial. Cast a spell too close and it was absorbed.
DM introduced me as a sort of wandering scholar who had heard of the massive library the monastery had... but showed up at the absolute worst time... with the wave rushing out, it was either dash towards the group and avoid the growing aura, or book it out of there... but where is the fun in that?
As we approached the monastery we heard screams, laughter, crying, moans, the outcry of every emotion. Just before we reached the door we saw one of the monks leap from the observation tower, laughing the whole time as he plummeted a hundred feet to his death. The Wizard used a Detect Magic check, found that the life energy was being drawn to one central location deep withing the catacombs of the complex... and they sallied forth, reluctant Bard in tow.
Oooohhhoooohhh....nice. Tell your GM that just hearing about that intro is good inspiration. :)
| DirtSailor |
Will do :D
Screams could be heard from behind the main doors, wet ripping noises, the sweet, nauseating smell of spoiled meat... the Monk took a Knowledge Check and informed us of a back entry into the kitchen and so away we went.
The door to the kitchen opened, reveling the slab of a woman that ran it. As long as the Monk had known her she had been a bitter, domineering old hag, but she twirled around the kitchen singing with a grace that made her mountianous form flow like water... until she realized there was no meat in the stew she was preparing, chopped off her own arm, and added it to the mix.
The Cleric managed to stop the bleeding just as she collapsed and I, the reluctant Bard, stepped in and made my first contribution to the team. I used Share Memory, which the GM allowed me to view glimpses of until I found what I was looking for, then could view one minute before or after. I scanned for the moment her mood shifted and glanced at the instance just before... and was treated to the view of a swirling miasma entering the kitchen. One of the monks began laughing, banging his head agianst the side of the wood burning stove, never stopping as his face bubbled and melted. Another ripped the arm off of a third and began eatting the flesh, all the while the third seemed oblivious, crying about Mummy taking away his puppy.
The sound of roaring laughter and screams coming from the adjoining dinning hall snapped me out of the spell. All eyes diverted towards the closed door... and the bloody drag marks that left the kitchen and went underneath...
And of course, all the while, the Bard grumbles how there is not even a decent cookbook on the bloodied walls worth taking.
EldonG
|
Gah...sounds like the kind of scene I love setting...and my players hate. Hate to the point that I don't do those, anymore...but I'm hoping to find players that will. ;)
Back in the old D&D forums, I started a project...we were writing an adventure path. I'd written my first scenario about a girl who'd been locked in a room at the top of the tower...and the quasit that drove her to murder...and mad...by the time the party was to get there, it was all but abandoned...but there were undead...a quasit on the loose...and her, now an allip...still in her chamber...gibbering madly...
| DirtSailor |
This went somewhat along those lines in the "Hero's arrive too late" fashion. I found out along the way that the party had been tracking down this albino guy who always seemed to be one step ahead of them. They actually caught up to him in the last session... thus the Cleric's missing eye. Guess he JUST rolled out of a grapple and that was the price he paid.
The story I got in a nut shell was that there are all these seals hidden throughout the world, each pertaining to a different school of magic (this one was entropy) that he was going around breaking. He needs to break all of them in part of a ritual to awaken an ancient sword called the Dawn Blade. That obsidian dagger I mentioned that the Cleric has? That's a shard of the Morn Blade, the sword crafted to counter and eventually seal the Dawn Blade.
The GM does a pretty good job about keeping us in the dark about what is going to happen, but if I had to take a stab in the dark... the Albino is going to beat us to every seal, awaken the sword, wreck mass havok upon the world, we'll have to collect the rest of the shards, possibly find some legendary forge to put them back togeather... and END BOSS TIME!!!
Just a theory.
Anywho, we crept into the dinning hall and saw dim silhouettes of figures gathered around the central table, the sound of snapping bones and rending flesh eminating from them... and did I mention they were grossly disfigured? The whole look of it, and the seemingly intently placed splatters of blood had a very ritualistic feel to it, so I asked the GM if I had ever read a legend about such a scene, Knowledge Roll, and we hear the tale of the Windingo. Ancient beasts who were once men, but became corrupted by eatting human flesh.
Suddenly the largest of the group stops eatting. His tiny head upon his tree trunk of a neck lifting from his unholy feast. His nose twitches. Our Monk, who chose his foul smell to be the reason behind his CHA score of 4, has given us away with a scent that apparently is so bad that one eatting a still twitching friar can smell it.
Thus began my first combat. Four of them, each in different stages of their transformation. Four of us. Fueled by unholy strength, turned feral by the taint of their brothers' blood, the once monks assault. Leaping inhuman distances, candle light glinting off of fiendish talons, gristle caked fangs gnashing. What is a whip wielding book worm to do? Palm spring off of the Dwarf's head back into the doorway of course! And begin telling a harrowing tale of how a Monk, Wizard, and Cleric once slew Windingos twice their size and equal their number plus one.