| Sylirinight |
Edrin, checking in.
Stat block is in my profile.
Edit: I had edited a background into this post, but the website ate it, and it wasn't very good. Too tired. I'll recreate it in the morning.
What was the starting point for the campaign? Crashed space shuttle?
yes, you'll be flying in a shuttle above the forests of Tianjing.
| Edrin Damida |
Ok - background, take 2.
The Solvyn are a race of very small people with a penchant for elaborate, impractical plans. If they didn't actually work a surprising amount of the time, they'd all have likely died off ages ago.
Edrin was a very frustrated wizards' apprentice who wanted to join the guard force. There were just certain spells he could not learn, no matter how he tried, but he was capable enough in other areas that he didn't get turned away. Finally, out of frustration, he concocted a scheme to turn some of the spells he was unable to learn into potions. Like many of his people's plans, it went mostly right, although in an unanticipated manner. He had discovered a way to improve his spellcasting, but it didn't help him actually master any new spells. In addition, he also managed to blow up the wizard's lab, which did finally get him sent away.
He next went to join the guard force, but his tenure there was brief. On his first mission, he was sent to examine a strange metal object that had come from the sky, and when that object went back up into the sky, he was still on board. Now, as a tiny person lost in a huge universe, he's just trying to figure out how to get back home.
Also, updated the character - swapped the Grenedier archetype for Mindchemist.
| Nelo Angelo |
As a heads up, Nelo doesn't speak.
He can, but he doesn't usually bother. He's under the influence of a powerful Devil in Hell and as such, is more like an automaton, but with a slight amount of personality left within him.
He mostly interacts with things and expresses feelings through gestures and posture.
| Nelo Angelo |
I only sent them to the GM, as I don't want people meta-gaming, but meh, here you go:
Outsider (Native) (3 RP)
Medium (0 RP)
Advanced (4 RP)
Advanced Strength (4+1+1+1+1 = 8 RP)
Negative Energy Affinity (–1 RP)
Resist Level Drain (1 RP)
Language: Standard (0 RP)
= 15 RP
Note:
Advanced Strength (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Strength. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack. Taken 5 times and to my understanding, it's 5 RP for a second, 6 for a 3rd etc, so because I've taken it 5 times, it's 4, then +1 for every additional time taken, which means 4+4RP = 8 RP. :)
Also, the stats I rolled before adding this to them were:
Str: 15
Dex: 14
Con: 15
Wis: 10
Int: 17
Cha: 10
Strength: 4 from Advanced Template, 10 from Advanced Strength point buy, -1 from Strength to put +1 on Charisma = 28 Strength. :)
| Bobson |
Advanced Strength (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Strength. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack. Taken 5 times and to my understanding, it's 5 RP for a second, 6 for a 3rd etc, so because I've taken it 5 times, it's 4, then +1 for every additional time taken, which means 4+4RP = 8 RP. :)
You almost have it right. It does cost 5 RP for a second, 6 for a third, etc... but those are the full cost, not a cumulative cost. So once you've bought it once for 4, it costs an additional 5 to buy it again, and then an additional 6 to buy it a third time. The idea is to make it increasingly harder to raise the stat.
So buying it 5 times would cost 4 + 5 + 6 + 7 + 8 = 30 points
| Nelo Angelo |
Well, my new stats are here:
Str: 17
Dex: 14
Con: 15
Wis: 10
Int: 15
Cha: 10
Str: 17
Dex: 14
Con: 15
Wis: 10
Int: 16 +1 from Charisma
Cha: 9 -1 for Int
Str: 17 +6 Advanced and Advanced Str
Dex: 14 -2 Advanced
Con: 15 +1 level 4
Wis: 10 +2 Advanced
Int: 16 +2 Advanced
Cha: 9 +2 Advanced and +2 Advanced Cha
Str: 23
Dex: 12
Con: 16
Wis: 12
Int: 18
Cha: 13
Time to edit things!
| Bobson |
I had the same problem. I really wanted a super-intelligent race, but because I also wanted to be tiny and flying, I just didn't have the points to do what I wanted. The best you can do with a 15 point race is Greater Paragon (2) or Paragon (1), and the Advanced stat twice (4+5), which gives you a +8 to the stat and leaves you 4-5 RP left over for other things.
| Nelo Angelo |
Ah, well you can look at my spoiler above and see if you think that works. I think it's fine, because it still gives me okay Strength at 23, but allows for me to keep all of my previous stats pretty much the same. Int drops by 1 point, but the Mod stays the same and yea, that's what I've done, effectively giving myself a +6 Strength without taking too many penalties. :)
| Bobson |
Ah, well you can look at my spoiler above and see if you think that works. I think it's fine, because it still gives me okay Strength at 23, but allows for me to keep all of my previous stats pretty much the same. Int drops by 1 point, but the Mod stays the same and yea, that's what I've done, effectively giving myself a +6 Strength without taking too many penalties. :)
Math looks right to me. +6 Str, -2 Dex, +2 Int, +2 Wis, +4 Cha.
| Nelo Angelo |
I could add the +1 to Strength instead of Con for level 4, but I think there's little point really. Con is good for Fort Saves, living longer and having more HP, and I can always get a Belt of Strength or whatever later.
All done then. Pretty good stat array I feel. Only one thing with a penalty and normal GM's would disallow any race if they had that setup above.
You're a goodie aren't you Bob? Looks like we'll be killing each other eventually. :p
BloodWolven
|
I had the same problem. I really wanted a super-intelligent race, but because I also wanted to be tiny and flying, I just didn't have the points to do what I wanted. The best you can do with a 15 point race is Greater Paragon (2) or Paragon (1), and the Advanced stat twice (4+5), which gives you a +8 to the stat and leaves you 4-5 RP left over for other things.
Though you can only choose Greater Paragon, Paragon or the Advanced stat. You cannot choose to take any of those together nor double them up.
| Nelo Angelo |
Ah, can you not unblock? Lol, no worries.
Yea, that's fine and thanks a lot. :)
Also, all of his Flames are blue, and the flame on his sword only comes into effect when he swings it.
For alignment purposes, instead of the Magus' ability at level 5 to cast Holy on his weapon, he actually casts Unholy because he couldn't touch a Holy weapon. :p
When preparing spells in the morning, he turns into a blue flame and teleports away somewhere (to Hell), returning to the point he was originally at, an hour later.
His Swords (Magic Missiles) are only swords in appearance.
All Spells of his work the same, with the only difference being the element he attacks with, so thanks for letting me change that. :)
All's done! Also rolled natural 20 on the Perception check. Not bad!
| Bobson |
Bobson wrote:I had the same problem. I really wanted a super-intelligent race, but because I also wanted to be tiny and flying, I just didn't have the points to do what I wanted. The best you can do with a 15 point race is Greater Paragon (2) or Paragon (1), and the Advanced stat twice (4+5), which gives you a +8 to the stat and leaves you 4-5 RP left over for other things.Though you can only choose Greater Paragon, Paragon or the Advanced stat. You cannot choose to take any of those together nor double them up.
Just to clarify, when I said "Advanced", I meant the "Advanced <stat>" traits, not the Advanced set of stats.
You are right about Paragon vs Greater Paragon vs Advanced, though.