| Billybrainpan |
I will make an alias soon. I will be playing
large 7
normal speed
flexible 2
standard language
natural armor 2
improved natural armor 1
sticky tongue 2
fast 1
ability modifiers
+4 str
+2 wis
small
specialized ability scores 1
advanced wisdom 4
advanced charisma 4
blindsense 4
vanish at will 2
ability modifiers
+4 wisdom
+4 cha
-2 str
BloodWolven
|
So here is what we need:
A background story
Ability scores (roll 5d6) seven times. Take the highest 3 of 5 rolls add them together. Discard the lowest time.
If custom race we will need to know how many RP was spent and on what. Limit 15 RP.
Classes merged - Yup double classes.
Alignment
Anything else you feel is necessary for us to know.
Where can I find the rules for making races?
For info on 'how to format your text' there is a button below the box you write in next to: 'how to format your text'. click it for different formats.
| Sylirinight |
So here is what we need:
A background story
Ability scores (roll 5d6) seven times. Take the highest 3 of 5 rolls add them together. Discard the lowest time.
If custom race we will need to know how many RP was spent and on what. Limit 15 RP.
Classes merged - Yup double classes.
Alignment
Anything else you feel is necessary for us to know.Where can I find the rules for making races?
For info on 'how to format your text' there is a button below the box you write in next to: 'how to format your text'. click it for different formats.
Thats good to know, I'm making a rouge/druid
How can I contact you @BloodWolven?
BloodWolven
|
You can contact me one of several ways:
PM me
email me: stonefire16@hotmail.com
or call me... I will give you my phone number once you email me.
Ah yes, everyone please roll your stats here in the thread.
5d6 ⇒ (6, 1, 5, 6, 3) = 21 17
5d6 ⇒ (4, 1, 3, 4, 5) = 17 13
5d6 ⇒ (4, 6, 2, 1, 4) = 17 14
5d6 ⇒ (6, 1, 1, 5, 3) = 16 14
5d6 ⇒ (3, 3, 3, 1, 2) = 12 9 -
5d6 ⇒ (2, 4, 1, 2, 5) = 14 11
5d6 ⇒ (3, 6, 1, 5, 1) = 16 14
Wow, that was okay. I have seen far better.
Another thing I allow in all my campaigns is a bit of a switch-a-roo.
Take 1 or 2 or more from one ability score and give it to another.
So I could take 5 away from my 13 and give it to my 11. Thus 13-5 --> 8, and 11+5 --> 16. But only once.
Another example would be take 4 away from one 14 and add it to another 14.
14-4 --> 10, and 14+4 --> 18
| Billybrainpan |
5d6 ⇒ (6, 3, 2, 5, 6) = 22=17
5d6 ⇒ (6, 1, 6, 5, 6) = 24=18
5d6 ⇒ (4, 5, 1, 2, 5) = 17=14
5d6 ⇒ (5, 3, 4, 5, 5) = 22=15
5d6 ⇒ (5, 6, 2, 4, 4) = 21=15
5d6 ⇒ (6, 2, 1, 5, 5) = 19=16
5d6 ⇒ (3, 5, 6, 1, 3) = 18=14
Oh... Wow.
take 3 out of a 15 and put it in another 15
I am assuming since you rolled 7 times we are dropping lowest roll even if that isnt true I would just drop my last one which is my lowest anyway. also wow.
| Sylirinight |
I'll do it in the morning!
See ya tommorrow
Also, reply to this please.
What will I do as the villian campiagn DM?
BloodWolven
|
Grengorian
Giant Native Outsider cold subtype
+2 to Con, -2 int, +4 str
darkvision 60 feet, speed 40 feet,
This race has been hunted down for their brutality and their ability to gain strength from those they defeat. They do this by consuming the life blood of their foes. Staying to the mountains and sometimes the forests Grengorians lived their brutal lives of survival.
The only saving grace for the race is that there is little intelligence or organization. In truth if they had those they would conquer kingdom after kingdom. Also there was always a power struggle between most males, for their life was one very similar to a pack of wolves.
That is why my life has brought me to being shuttled off planet. I had grown to be their leader; the one that made some civilized while many others became the soldiers of the spiked fist. We had destroyed and consumed nearly four kingdoms when the other kingdoms saw us as a massive threat. They were right; we were a threat especially since they would have nothing to do with negotiations with beasts and cannibals. There was only one course, their lives or ours.
This race of mine is very xenophobic. They would not even try to learn of other cultures. Though they thought themselves superior and knew how to gain powers.
Large: take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 10 feet.
starting languages: Giant, Grengorian. Additional languages that can learn are Draconic, undercommon, common, Sylvan, and Terran.
Fearless: Grengorians are fearless they gain a +2 racial bonus on all saving throws against fear effects. They typically will charge into battle without a thought of loss of life or the outcome of the battle.
Natural Armor: Grengorians have tough hides over constant weather conditions and the constant fighting. They gain a +1 natural armor bonus to their Armor Class and have a Damage Reduction, DR 5/cold iron.
Elemental Vulnerability: Weakness: Like their cousins the trolls they have a weakness to acid and fire.
| Sylirinight |
I'm going to roll only 6 times
5d6 ⇒ (1, 2, 6, 6, 2) = 17=14
5d6 ⇒ (2, 2, 1, 2, 5) = 12=8
5d6 ⇒ (6, 6, 5, 2, 6) = 25=18
5d6 ⇒ (3, 3, 6, 4, 1) = 17=13
5d6 ⇒ (6, 1, 6, 2, 1) = 16=14
5d6 ⇒ (2, 1, 5, 3, 4) = 15=12
Switching out the top 14 with the 8 and then the 18 with the top 14 then the 12 with the top 14. Taking 3 out of the bottom 14 and putting 2 in the 8 and 1 in the 13
Now it is:
STR:10
DEX:18
CON:14
INT:14
WIS:11
CHA:12
How do we calculate health with it being Gestalt? What level are we playing? How many feats can we get?
| Er Meh Gerd Dregens |
5d6 ⇒ (3, 6, 3, 4, 3) = 19=13
5d6 ⇒ (1, 6, 1, 6, 4) = 18=16
5d6 ⇒ (1, 3, 6, 2, 3) = 15=12
5d6 ⇒ (4, 3, 2, 3, 5) = 17=12
5d6 ⇒ (5, 4, 6, 5, 4) = 24=16
5d6 ⇒ (4, 3, 1, 4, 2) = 14=11
5d6 ⇒ (6, 5, 6, 5, 3) = 25=17
take 2 out of the 13 and put it in a 16
+1 to 17 for level
here is the race
humanoid ( )
large 7
normal speed 0
standard 0 (+ str/intelligence, - charisma)
standard language 0
advanced strength 4
slapping tail 3
reach 1
abilities
+6 str
+2 int
-2 dex
-2 cha
| Bobson |
Wow, this thread grew a lot while I was gone. I definitely can't commit to twice a day, even for something as fun as custom-race gestalts, so I'm going to have to pass. Even once a day might be hard given other games I've gotten into recently. I could probably commit to at least one post on most days, with some days I could post 2-3 times, and others when I couldn't post at all.
My current inclination would be to play either a Monk/Fighter (aka a monk who can actually take all the feats he needs) or a Magus/Alchemist, although I'd see what actually felt good when built.
BloodWolven
|
Right now with my schedule I would like everyone to post at least 2 times a day on Mondays, Wednesdays, and Thursdays. Weekends post at least once a day, though if you go out of town or don't think you will have internet access feel free to tell us and worry about it.
I have meetings most Tuesdays and Fridays. Bible Study and my RL D&D group. I should get some posts in between work and those but sometimes you never know. I should also get posts in after that.
| Edward Sobel |
hello all not sure if still looking for players I'll throw this out there but the stats will need to be re-done
looking at gestalt levels right? so would be winter witch and Sorcerer boreal bloodline.
the race is 15 RP
the concept is the character is from another planet and was taken prisoner and brought to his current location (as a prisoner).
information incuded is heis back story as well as information about his home.
guess I'll add stat rolls here just in case there are openings:
5d6 ⇒ (4, 2, 6, 3, 5) = 20 = 15
5d6 ⇒ (6, 6, 1, 5, 4) = 22 = 16
5d6 ⇒ (2, 1, 5, 3, 3) = 14 = 11
5d6 ⇒ (4, 6, 2, 4, 5) = 21 = 15
5d6 ⇒ (3, 3, 2, 3, 1) = 12 = 9
5d6 ⇒ (6, 1, 2, 2, 4) = 15 = 12
5d6 ⇒ (1, 5, 5, 6, 5) = 22 = 16
so drop the 9
for the following: 16, 16, 15, 15, 12, 11 not to bad actually may just leave them as is.
| Bobson |
Another thing I allow in all my campaigns is a bit of a switch-a-roo.
Take 1 or 2 or more from one ability score and give it to another.
So I could take 5 away from my 13 and give it to my 11. Thus 13-5 --> 8, and 11+5 --> 16. But only once.Another example would be take 4 away from one 14 and add it to another 14.
14-4 --> 10, and 14+4 --> 18
I assume this is after dropping the lowest roll?
Did I miss my chance? Also how does that dice roller thing work?
If you click on the "Show" next to the "How to format your text" below the posting window, it shows you an example. [ dice ] is the last one on the list.
| Sylirinight |
Sylirinight wrote:FIDDYWICKS NOT FIDDYSTICKS YOU INCOMPETENT FOOL!So have the two DMs: Me and BloodWolven
Players in order from the first time they posted:
Gemble Fiddysticks (aka Billypanbrain)
Er Meh Gerd Dergens
Dustin Ellis
Edward Sobel
Icyshadow
I almost put Fiddlesticks!!! XD. I also put Gemble instead of Gremble.