
Kahn Zordlon |

Would arcane strike:
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
work with thrown splash weapons?
also does an alchemist qualify for this feat?

Joesi |
I wonder the same thing; except not only arcane strike, but virtually any damage boost aside from alchemist's int bonus (hood hope, point blank shot, arcane strike, Inspire Courage bardic performance, etc.)
I've seen the discussion before here, and I think the argument boiled down to if one should assume no, or else follow the statement that implies splash damage is just like rolling a 1 on the damage (as per alchemist bomb description)
Regarding Alchemist's qualification for Arcane Strike, there's been a thread about that too, and I think people leaned towards no. I'd say it's DM's call. While the Alchemist doesn't cast spells per-se, it's looking into things way too literally/deeply. That said, I'm not against saying they don't qualify, just not for a silly reasoning like that.

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i cant see any rules that prohibit an Alchemist from attaining a homunculus as they can get a familiar
Additionally i would like to note that when an alchemist uses his Extracts the effects exactly duplicate the spell on which the formula is based on. hence an Arcane spell is still an Arcane spell when Created by an alchemist (as are Divine spells still divine spells)

darkwhisper |

Alchemists are specifically noted as being able to use spell trigger items for spells on their list, but not spell completion items. Thus, they can use wands, but not scrolls. Unless this is a new piece of errata.
The only magic items that they can make are potions, due to the Brew Potion feat that is given to them and the rules stipulating that they do not need to meet the prerequisites for the feat.
Alchemy is a Supernatural ability and doesn't make the alchemist a spellcaster, thus they don't meet the requirements for Item Creation, Metamagic, or other feats such as Arcane Strike. You don't have to meet the spell requirements for items other than potions, spell completion items (scrolls), or spell trigger items (wands), but this doesn't preclude the need to be a spellcaster.
My assumption is that the direct hit damage from a splash weapon can be increased by other sources of increasing damage, but the splash effect cannot. I take the Alchemist's Bomb ability to be a case of specific defeating general, in this case, the Bomb ability is specifically noting changes to the default rules of splash weapons.
Edit: Ninja'd. Sweet. :)

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can't you take the master craftsman feat to do all of that ?
That's not exactly how that feat works.
See here.

AnnoyingOrange |

AnnoyingOrange wrote:can't you take the master craftsman feat to do all of that ?That's not exactly how that feat works.
See here.
yep, guess not, I do not use the craft feats in my games and I do not see an issue with allowing an alchemist creating a homunculus, but yea well homebrew.. doesn't work for everyone. Thanks for the link I was admittedly too lazy to look it up ^^

AlastarOG |

blackbloodtroll wrote:I was half right on that part.
Anyways, the point is, they are not spellcasters.
See here.
Funny they took that stance considering verbiage in one of the abilities says they imbue the potion with some of their magic.
This is a 5 year old thread and the alchemist question has been rendered moot.
Want them to craft ? House rule it as an extract, it's not unbalanced. (well, it's not unbalanced in the same way that it's considered balanced for wizards to take it)