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About 3 months ago I was digging around on the internet and came across a 3rd party feat that gives +1d6 to the channel energy heal/damage. You can only take it once (at least, that is what I remember).
Now I can not find it again. After looking for the last week, I have decided to ask the community.
Does anyone know where this feat was published? Or am I having delusions of such a feat existing?
Thanks in advance.
CC

Xaratherus |

About 3 months ago I was digging around on the internet and came across a 3rd party feat that gives +1d6 to the channel energy heal/damage. You can only take it once (at least, that is what I remember).
Now I can not find it again. After looking for the last week, I have decided to ask the community.
Does anyone know where this feat was published? Or am I having delusions of such a feat existing?
Thanks in advance.
CC
I went looking through the feats and didn't notice anything immediately. If you'd like to look, this search should show all of the pages under the 3rd-party feats area that have the word 'channel' in them.
If you're looking for ways to increase your dice on channels, you might take a look at the phylactery of positive channeling; it's a head-slot magic item that gives +2d6 to every channel. It is a bit pricey to buy, but if you can find someone to make it for you it's not too bad.

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I found it! super genius games - Feats of Divine Magic.
Improved Channel Energy:
You can channel greater energy than most
clerics or paladins.
Prerequisites: Wis 13, channel energy class
feature
Benefit: When you heal or damage creatures
with the channel energy class feature, you
gain an additional +1d6 to the damage dealt
or healed.
Special: A character with the lay on
hands class ability may qualify for
I am like a blood hound when it comes to these things. :D