Domesticating wild Animals


Rules Questions

Scarab Sages

1 person marked this as FAQ candidate.

Call Animal:

Call Animal
School enchantment (compulsion) [mind-affecting]; Level druid 1, ranger 1
CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range see description
Effect one animal whose CR is equal or less than your caster level
Duration 1 hour/level (D)
Saving Throw None; Spell Resistance None

DESCRIPTION
This spell calls the nearest wild animal of a particular type you designate (provided the animal's CR is equal to or less than your caster level) to seek you out. The animal moves toward you under its own power, so the time it takes to arrive depends on how close an animal of the desired type is when you cast the spell. If there is no animal of that type capable of reaching you within the spell's duration, you are aware of this fact, but the spell is wasted. Knowledge of the local fauna makes this spell more effective, and the GM may permit a Knowledge (nature) skill check (DC 15) to know what animals can be found in an area.

When the called animal arrives, it approaches to within 5 feet of you and remains nearby for the duration of the spell.

Its starting attitude is indifferent, modified by circumstances and interaction. Other than starting attitude, this spell gives you no special influence or ability to communicate with the called animal, although you may use other spells or abilities to do so.

Once the spell's duration expires, the animal acts in accordance with its attitude. Most animals will likely wander off, but a hostile predatory animal may attack, especially if it is hungry or provoked.

Domesticated animals or animals trained by someone else, including such creatures as familiars or animal companions, are unaffected by call animals.

Section 15: Copyright Notice - Advanced Player's Guide

Wartrain Mount:
:
Wartrain Mount
School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1
CASTING
Casting Time 1 minute
Components V, S, M (a swatch of black cloth)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one indifferent or friendly animal
Duration 1 hour/level
Saving Throw none; Spell Resistance yes

Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
DESCRIPTION
You instill the target animal with the combat training general purpose (see Handle Animal). This supersedes the animal’s previous trained purpose and any tricks it knows. When the spell ends, it reverts to its previous trained purpose and known tricks.

Section 15: Copyright Notice - Pathfinder Roleplaying Game Ultimate Magic
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


So if i understand this right. Step 1: I cast Call animal.
Step 2: Cast wartrained on it.
Step 3: take it back to base.
step 4: Teach is trick after 1 week.
Am a missing a step?
Is it that simple to demonstrate wild animals and make them fight for you?


Well, if you can get it's starting attitude from indifferent to friendly (easy to do as a druid), then yes, that'd work. Just remember that Wartrain Mount is not permanent, so it'll only be useful for the couple of hours of duration when you cast it.

Liberty's Edge

I think there are a couple of possible problems here. The first is the durations of the spells (1 hour/level each), and this passage from the Handle Animal skill:

"Rear a Wild Animal: To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once.

"A successfully domesticated animal can be taught tricks at the same time it's being raised, or it can be taught as a domesticated animal later."

Calling a wild animal and casting war training on it will last for short periods of time. To train it permanently, it would have to be domesticated. An animal can be reared to be domesticated, but there isn't a defined way to domesticate a wild animal that is already an adult. There is the implication that it domestication can only be done with young animals. That doesn't seem to interact well with how animal companions are normally handled, so maybe I'm off my rocker, or maybe link just overrides it, or maybe wild empathy really does have a purpose after all. :)

Finally, training a single skill, once it is domesticated, takes a single week, but training for general purposes takes longer.

Edit: I'm backing off of the "must be domesticated to train" position discussed here. I agree with Odraude that it's too strong of a statement.


Actually, it doesn't really say that animals have to be reared to learned tricks, only that you can teach an animal tricks while you rear it. Certainly not unheard of in fiction for a master trainer to break a wild animal and train it.

Liberty's Edge

If a successfully domesticated animal can be taught...as a domesticated animal later, what's the difference between teaching a domesticated animal or a wild animal? I don't know.

I think the other possible pieces of the puzzle are in the diplomacy section (which speaks to the nature of the level of relationship), and the wild empathy section, which says wild animals are generally unfriendly and domesticated animals are generally indifferent. Wild empathy basically works as diplomacy for animals. Diplomacy says indifferent creatures can be asked to do things with additional checks. Helpful animals generally don't require those checks.

Domesticated animals are indifferent, but indifferent animals are not necessarily domesticated. Indifferent tends to start looking like a threshold for training, though. So, if you can get a normally unfriendly wild animal to indifferent long enough to train it, that starts to look like it would work.

I've got a lot of waffle words in this, which is reflecting my uncertainty. I'll be curious to see how others weigh in.

Scarab Sages

Bump

Scarab Sages

Was wondering if anyone else has any imput on this?
Thanks a bunch,
Black Lotus

Grand Lodge

I'm a little confused as to why you need to cast Wartrain Mount. You cast Call Animal, then put it in a cage/pen/stall. Once the spell wears off, it's stuck there, and you can use wild empathy and handle animal to train it as normal.


Ryu_Hitome wrote:
I'm a little confused as to why you need to cast Wartrain Mount. You cast Call Animal, then put it in a cage/pen/stall. Once the spell wears off, it's stuck there, and you can use wild empathy and handle animal to train it as normal.

Because it may be a difficult task to persuade your newly called stegosaurus that it wants to go into this funny-smelling enclosure.


Black Lotus wrote:

Was wondering if anyone else has any imput on this?

Thanks a bunch,
Black Lotus

In real life, not all animals are trainable (for example, lots of British aristocrats in the 19th century thought it would be cool to get zebras to pull their carriages; that never really worked out wel), and even ones that are trainable (wild horses) may take a substantial amount of time (months) to "break" before they will accept useful training.

I don't think there are any RAW about breaking wild animals, but your game master is welcome to make any rulings she feels are appropriate.

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