Samsaran Metal Oracle Advice


Advice


So I'm creating a 7th level oracle for a Pathfinder game I'm going to be in tonight, and I've chosen to go with a Samsaran Oracle with the Metal Mystery. Attributes are set up as such, after racial modifiers.

Str 16, Dex 12, Con 13, Int 12, Wis 10, Cha 16

I have chosen the Reincarnated Oracle archetype, and so far, as far as revelations, I have Skill at Arms and the Reincarnated Oracle ones called Locate Memories & Spirit Memories.

Where I am needing help is choosing feats, spells, curse, and equipment. Now, keep in mind, I only have 600 gold, but I am allowed 2 items of my choice (either armor, weapon, or wondrous item) each with a +1 enhancement of some sort.

The concept is that this character discovered at an early age that he was both blessed and burdened by the history of his family's connection to the military arts (some being generals or strategists, even some regular soldiers and mercenaries). It's in a game that will likely end at about level 18, so have to keep all that in mind. So yes, advice away!

Grand Lodge

Take the Mystic Past Life alternate racial trait.


as long as you remember to take paladin as your class to raid spells from. and take holy sword and the littanies, then you really can't go wrong.


I'm a big fan of Oracles, but the Reincarnated Oracle isn't that good for a martial Oracle. Just figured I'd point out that if you're going combat, you're probably going to be better served by just going straight Oracle of Metal. However, I'm cool giving you ideas for working with Reincarnated Oracle, since I'm assuming it's for a concept you have going, and concept is a respectable reason for not fully optimizing, and Location Memories is a pretty cool utility. Since your choice of curse is Haunted or Tongues since you're a Reincarnated Oracle, and I'm assuming that you're going melee from your stat layout, I'd recommend Tongues since your weapon flying away sucks, and you can get the spells granted by Tongues from the Mystic Past Life alternate racial ability (and seriously, get this ability since it is the best thing ever for the spells-known starved Oracle).

As for spells, since, again, I'm assuming you're focusing on wading in and bashing things on your own, spells like Magic Vestments, Divine Favor, and Magic Circles are useful. Use your Mystic Past Life and possibly the Samsaran Oracle favored class ability to get a bunch of useful spells like Lesser Restoration, Dispel Magic, Fly, Invisibility, Haste, and other nifty buffs that aren't from your spell list and basically play a buffer that wades in to battle with his buffs all a go. Make sure you chose Healing to add all the Cure spells to your spells known too so you can patch yourself up too.

For items, since you can pick up the Iron Weapon revelation at the cost of a feat to make whatever weapon you want as a +1 Cold Iron weapon right off the bat, I'd pick up some amazing armor and AC buffs or protective gear and just ignore getting amazing weapons, especially since your CON is only a 13. Something like +1 Mithrail Fullplate and a Ring of Protection or a Belt of Physical Perfection +2 would be in order.

Feats are really up to preference. There are a lot of amazing revelations you missed because of the Reincarnated Oracle revelations so Extra Revelation would be something good to dump feats into, and Power Attack/Furious Focus is seldom a waste if you're going into melee. Awesome Revelations to pick up with Extra Revelation are (in order): Iron Weapon, Dance of the Blades (possibly switch this and Iron Weapon), and Armor Mastery.


Can a Samsaran pick up spells off of another Oracles mystery with Mystic Past Life? For instance, can the metal oracle pick up fireball, since it's on the flame oracles spell list and therefore divine?


King_Of_The_Crossroads wrote:

Can a Samsaran pick up spells off of another Oracles mystery with Mystic Past Life? For instance, can the metal oracle pick up fireball, since it's on the flame oracles spell list and therefore divine? [/QUO

TE]

NO . you will have to pick, a divine faster and pick from that list. So you can choose either druid, ranger, paladin, or inquisitor. In my opinion for a combat oracle paladin is by far the best. Druid is not bad if you want to be more of a controller.

Grand Lodge

Reincarnated Oracle is indeed a bad archetype for a martial Oracle.


blackbloodtroll wrote:
Reincarnated Oracle is indeed a bad archetype for a martial Oracle.

However, the OP seems to want to play it. Besides, if he's going for a less one dimensional role and combat only focused role, the revelations are useful. Location Memories does give you scent and low light vision as well as a +2 to perception so it can provide some utility and with a decent CHA, Spirit Memories can severely mess up some foes. It's not strictly optimized, but it is useful.


Banalitybob wrote:
I'm a big fan of Oracles, but the Reincarnated Oracle isn't that good for a martial Oracle. Just figured I'd point out that if you're going combat, you're probably going to be better served by just going straight Oracle of Metal. However, I'm cool giving you ideas for working with Reincarnated Oracle, since I'm assuming it's for a concept you have going, and concept is a respectable reason for not fully optimizing,

Concept is that it's a campaign with destroying a collection of powerful magic masks so that an evil magic user won't have a chance to return to the world. I see my character as one whose family was responsible as a emissary from the far reaches to join in keeping these items from ever being used again. That his ancestors were those of war-like positions. His belief, of course, is in Tsukiyo, so paladin spells are actually a humorous but useful.

If it makes more sense, then I'll just get rid of the reincarnated part. My DM did say that I could choose from domain lists for spells, though, since they are part of another class's spell list.

I saw on the weapon enchantment options the one called Mimetic (which lets me mimic the energy resistance of an enemy each hit, up to a total resistance of 30) & the armor enchantment option of Deathless (The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore negative levels from any attack. Doesn't do with anything but damage or negative levels though).

Grand Lodge

Paladin spell list is what you really want.


It almost makes it sound like I should have been a paladin instead, from how much I'd be wanting to dip into those spells.

Grand Lodge

No, you will cast them earlier, and more often.

Combine this with the plethora of spells you have to back them up.


So, since I really would only get to take a dip in of 4 spells, what 4 from the paladin list would you choose?


Well, we don't know your party makeup. Paladin spells for smashy good stuff are awesome, but if you're lacking an arcane caster and have a frontline fighter already, I'd try to pick up utility like Fly, Haste, etc. However, if you're going with the Paladin spells, there are a bunch of good ones.

Holy Sword is obviously a huge one. Litany of Sight is good for the utility if someone isn't casting Glitterdust or something. Sanctify Armor is cool, especially if you've picked Litany of Defense. Litany of Vengeance gets really brutal really fast as well.


We have a rogue. We have a summoner. A sort that likes to charge in and do alot of brutal attacks, that actually relies on his corrosive blood to make his attacks stronger. I think we have either a ranger or a druid & inquisitor. We also apparently have someone who likes to use animate objects as their main combat tactic. So quite a wide range.


So from that party makeup, what would the additional suggestions be?


I'd go with utility, because the group seems to be missing some arcane utility, although the summoner might come through. It does seem like a very melee heavy team, so Paladin spells would let you hit hard too though, and that never goes out of style. Do what you feel like in that case.


So sounds like I should mix Pally spells with utility ones to make myself real useful.


Bless Weapon is a very good spell. I would pick it up.

Unless you DM allows you to buy Pots of Paladin spells [his World contains Retired Paladin shopkeepers willing to sell their paladin only spells to all and sundry]


ShadowyFox wrote:
So sounds like I should mix Pally spells with utility ones to make myself real useful.

That would be optimal, but I really don't know how you'd pull it off. Holy Sword and Haste really seem to be the optimal buffs, and Fly vs the Litanies seem to be your second tier of choice.

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