Pit One


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Bout One
VIRONUS VS. ELINORA


Apologies for the delay. Had a birthday to celebrate. Mine as it were!

As Vironus enters the Arena, he seems fixated on his target, looking at nothing else but the woman who will either end his life, or fall to the blades he carries.

Description in Profile. :)

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Arbiter:
Standing in square A10

Map for reference.


Happy b-day!

The haughty dark elf strides confidently into the arena with her bow in hand, her white hair flowing regally as a strange gem brushes gently past it, floating around her head in a tight orbit.

Arbiter:
Init: 1d20 + 8 ⇒ (19) + 8 = 27

Init is a 27. My turn comin up later tonight


Ouch! Was hoping to have had the higher initiative, haha. Could be death on the first round against an Archer! :p

Also thanks for the Birthday wishes! 26 on Tuesday, haha. I'll have to reply tomorrow then, as I live in England, so it's already 2.08am for me. :)


Surprise Round

Elinora acts in the blink of an eye, firing straight for Vironus's heart. Her arrow is strangly alight as it flies towards him...

Swift Action: Imbue Shot-- Faerie Fire

Std Action: Shoot arrow at Vironus

Arbiter Only:

Masterwork Poisoned Arrow Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d8 + 2 ⇒ (3) + 2 = 5 + drow poison, + faerie fire

Ranged Attack vs FF AC (unless he has uncanny dodge): 18, and if hit he is targeted by Faerie Fire and also needs to make a Fort Save

Dmg is 5 and Fort Save DC: 13

If arrow hits and save fails, Elinora 5 ft move to B-10. If arrow misses or his save succeeds, Elinora 5 ft move to A-12

My apologies if I did this wrong. I didn't participate in any of the practice battles


Fort: 1d20 + 5 ⇒ (3) + 5 = 8 Brilliant.

Barely hitting Vironus, the arrow catches him in his side.

As he stumbles back slightly, he pulls the arrow out and moves behind the closest pillar to B9, in an attempt to conceal himself.

Eurgh, this battle will be over fast if I don't do something quick. Why come to an arena if you don't intend to fight like a warrior?

Eli, you should be at the bottom in L10, as I was in A10 to start. I stated it above, but spoilered it for the Arbiter. :)

Arbiter:
26/31 HP remaining


Vironus, Elinora is first alphabetically, and as such begins in A11. Vironus began in L10. Also, when he is hit by the arrow he promptly drops unconscious.


I thought you meant first as in title wise, so like Vi vs Eli, Vi goes first. Alright, whatever. I now know. Anyway, game. Coup de grace all you like.


Round 1

Elinora double moves to K-10

Assumuing Vironus doesn't have some way to spontaneously wake up, he is still unconsious on his turn, so....

Round 2

Full-Round Action: Coup De Grace with bow

Arbiter Only:

Damage (Crit): 3d8 + 6 ⇒ (5, 7, 7) + 6 = 25

Elinora CDG for 25 dmg. If he survives the damage, Vironus must make a Fort save (DC 35) or die.

Elinora regards the helpless prone form of her enemy, casually drawing back her bow.

"This is what happens when you send a human slave against ME. Next time, pit me against someone worthy of my time!"

Her eyes entirely empty of remorse, Elinora buries an arrow into Vironus's eye.


Vironus, you do technically have a chance of surviving that, so please roll fortitude.


Not with my stats. :p

1d20 + 5 ⇒ (13) + 5 = 18

Vironus' body goes limp, as he dies like King Harold.


End of Bout One
VICTORY ELINORA


Challenge Bout
ZOUH VS. ELINORA


Elinora strides into the same pit as her last battle, her victory still fresh. This time she holds her bow in one hand and a scroll in another.

Arbiter Only:

Scroll of Vanish in hand

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

Init is 24


Zouh enters clean, even after the defeat of his last combat he is ready for anything, both Kamas in one hand the other hand pulling the hat from his head, throwing it into the arena floor.

arbiter:
1d20 + 6 ⇒ (6) + 6 = 12

Init: 12

"I do hope to see your flare"


Surprise Round

"Apparently I killed the last human too quickly. Let's give them a show, shall we?"

Elinora sneers at Zouh as she steps deftly behind the pillar

Arbiter Only:

5ft move to K-9

Standard Action: use scroll of Vanish CL 2

Stealth if Zouh moves into sight range of where I am:: 1d20 + 48 ⇒ (12) + 48 = 60


:Surprise Round:
"ah is this the game we are to play then.."

arbiter:
Zouh draws a potion from his own waist, and sets his mind to drinking it, potion of see invisibility.

:End Surprise Round 1:


"Though, as I may have been bowed by the last wind storm, I do not plan to go as easily as a caged animal"


Round 1

Elinora laughs with contempt

"Come. Do you not wish to face me?"

She does nothing that Zouh can observe from his current position

Arbiter Only:

free action: drop used scroll

std action: use levitate SLA on herself

move action: levitate 20 ft into the air


:Round 1:
Zouh downs the potion in his hand, then strolls calmly to the arenas center.

" ... one does not do well from rushing to the end, in all things the Mountain can wait."

arbiter:
Consume potion of See Invisibility, standard.
Move action to F10, if I have a line of sight to Eli let me know

if I have a line of sight to Eli anywhere between L10 and F10 let me know please. otherwise ending in F10


I think there may be some confusion about who started where (likely because Zouh's profile name begins with an A). The name of the gladiator themselves determines starting location, so Elinora began in A11. Eli, I'm assuming any actions you took that referenced the other side to be mirrored.

Zouh Only:
Please make a perception check.


arbiter:
I can see invisibility during the move, so 1d20 + 9 ⇒ (3) + 9 = 12 Perception is a 12 not stellar.


Eli you are up my good lady


Apologies. I was thinking "A" for Avenath and not "Z" for Zouh. ;) My actions remain the same, but instead of stepping behind the pillar that is in J-9, i would have been behind the pillar that is in C-12

As far as I know, between L-10 and F-10 you wont be able to see me

Round 2

Arbiter Only:

Im in B-12 and 20 ft up

My invis fades at the beginning of my turn

I assume I can make a Perception check against a relatively low DC to locate approximately where Zouh is, as he is openly talking to me as he walks. This will affect my next turn's action, so please let me know if I am wrong.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Std Action: Darkness SLA on my shirt

Don't know if I keep my stealth roll from before, but its just a 20 instead of a 60, or if I reroll, but as far as I know, I should be able to be stealthy due to cover/concealment even without invis.

Stealth roll if I need it: 1d20 + 8 ⇒ (6) + 8 = 14

If I keep my stealth from before, that means I have a move action left, and if so, I will draw my wand. If not, I believe I have to burn my move action to Stealth.

Sorry if I'm being a pain in the ass, I don't usually play sneaky characters. ;)

You're up


:Round 2:
"..you are cunning as the fox, but I am the long cold winter I will find you no matter what hole you hide in.."

Zouh draws and consumes a second vial still waiting calmly, still except for drinking the potion. He closes his eyes for a moment.

arbiter:
drink potion of Detect Evil, Round 1. I can sense evil if it is present.and another perception check. 1d20 + 14 ⇒ (3) + 14 = 17See invisibility 99/100 rnds. 60 ft. radius centered on Zouh
detect evil 100/100 rnds.

Perception, as I still can't see you: 17
otherwise Zouh doesn't move

Your go


Apologies as I forgot to include this in the "visible to you" section of my post, but though you cant see me, after my round 2 turn you can see the light dim from both sides of the pillar. Hmm, I wonder what I did.... ;) Please let me know if that would have changed your round 2 action, and I'll redo my round 3 if applicable.

Round 3

"If your strategy is to bore me to death with platitudes and metaphors, it is a poor strategy indeed."

Arbiter Only:

Move Action: Draw Wand

Std Action: Use Wand on herself

Nothing noticable from me yet


:Round 3:
Your actions are fine don't worry

"Wisdom, and patience may not set a fire in your heart by the Mountain shall not waver"

arbiter:
Second round of Detect Evil, number of evil spells objects and creatures. not sure if perception is usable but. 1d20 + 14 ⇒ (2) + 14 = 16

Perception: 16
Also, not to be rude, but if you are evil I need to know now.

Zouh opens his eyes

"Come, truly you can't be avoiding me."


err wait no I don't need to know if you are evil


Avenath's Pride wrote:
err wait no I don't need to know if you are evil

Ok, lol. The only thing ruder than asking a lady her age or her weight is if she is evil. :P

Arbiter Only:

Levitate says I can clamber horizontally at half movement speed, but the description of the pillars says they are sheer and cant be climbed without magical aid. I know they cant be vertically climbed without magical aid, but can I horizontally shimmy to B-11, or are they 100% friction-less?

First things first, free action drop bow

If I can shimmy to B-11, I will do so as a move action, and then fire with a true strike snowball (CL 4). If I can't shimmy to B-11, I will move action lower myself to the ground and swift action use my shirt to go to E-17 and then true strike snowball.

Ranged Touch Attack: 1d20 + 24 ⇒ (20) + 24 = 44

Cold Dmg: 4d6 + 4 ⇒ (5, 4, 3, 2) + 4 = 18

Crit Confirmation: 1d20 + 24 ⇒ (16) + 24 = 40

Crit Dmg: 8d6 + 8 ⇒ (2, 1, 6, 6, 1, 2, 6, 6) + 8 = 38

Ok, depending on Arbiter ruling, Elinora either shimmys around to B-11, floating 20 ft above the ground, the Darkness following her, or runs around to the east, stopping in E-17 with the darkness following her. Either way, she fires a bolt of cold energy from her open hand (with a wand in her other hand).

She gets a crit threat, and her crit confirmation roll is a 40 against your ranged touch AC. If you are some kind of freak with higher than 40 touch AC, she hits for 18 cold dmg. If not, she crits you for 38 cold dmg. Either way, you must make a fort save DC 15 or be staggered.


:Round 4:

well while I am a freak of nature and a rude one at that your lovely bolt of energy happens to smash into Zouh

Although along with my previous rudeness, now I do need to know if you are evil.

arbiter:
Resist energy 10 cold nearly killing me damn a damn damn damn.
Also I can see here as it is now round 3 of detect evil so as long as she is within 60 ft I can pinpoint here regardless of darkness
1d20 + 4 ⇒ (12) + 4 = 16 fort save:
well weather she ends up in B11 or E17. Zouh moves up for the kill
1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (5) + 4 = 9 Attack 1.
1d20 + 6 ⇒ (13) + 6 = 19 Attack 2. disarm.
1d20 + 3 ⇒ (12) + 3 = 15 Attack 3. trip.

Fort: 16
Attack 1: 17
Damage: 9
Disarm: 19
Trip: 15


please god let at least some of that hurt you


wait does that mean a 40 touch attack DOESNT hit, so I only did 18 dmg? or it does, and i crit, but you are still standing?

In answer to your question, I am evil, and hoping you didn't hit me with holy dmg or a smite or something, but a couple things:

1) If you are detecting evil on me, I dont detect as such, cause I am only level 3. Also, even if I did, it would take a std action to concentrate on it and you wouldn't be able to attack me.

2) If you hit me with something holy/smite, that will affect me, but I get a miss chance first due to concealment from the darkness. Incidentally, the straight dmg and disarm would hit, but the trip would miss, so you really only need to roll miss chance on the attack and the disarm.

3) I assume you have some kind of pounce ability to move and full attack, in which case, eesh. :)

4) And this is probably the most important one, I may be 20 ft in the air, and thus not able to be CC attacked, so we gotta wait for the arbiter before I proceed.


nm, i misread your thing. it did hit and crit but you were still standing. k, just waiting on arbiter's response.


1)sorry if there was an confusion, yes you crited me and no I don't have a touch AC of 40, though right now it would be very very nice if I did, also if you are in the air ... well bubye me,
2)the detecting you thing you are right, I am really kinda just counting on one of your wands or other such items to have a high enough caster level that it gives off an aura.
and I am happy to do miss chance in case I am full off crap


actually in better news we don't really need to wait,seeing as I failed horribly and I am currently slumped on the ground, with 0 HP


0 hp means you are disabled, which effectively means a loss in this case unless you can 1-shot me or have diehard, cause any std action attack drops you to -1. but you are technically still alive.

at any rate, id still like to know about the ruling for future possible matches.

oh, and nothing on me radiates evil to the level that it can be detected, just fyi. ;)


The pillars are frictionless and unable to be used for mid-air maneuvering.

Zouh actually only was hit for 37 cold damage. Criticals retain their original damage rolls and simply add the extra dice onto that, as opposed to re-rolling all dice.

I don't believe Elinora is detectable as evil in any way, and also I don't think Zouh has pouncing abilities.


k, that means Zouh has 1 hp left and I am on the ground, but since he doesn't have pounce he only gets 1 attack. i think the rules are that you keep your attack / dmg roll, but don't forget you still need to do concealment. i usually do 1-20 is a miss, and 21-100 is a hit.


Normally I would just roll the miss chance myself so I could get on with my turn, but since Arbiter pointed out that you can't full attack-charge-pounce, I'm waiting to see if you wanted to just do the charge with one attack, or if you want to do something else instead.


sorry I was under the impression I was very dead, the first attack is going to be a trip but that's it

arbiter:
perception. 1d20 + 9 ⇒ (20) + 9 = 29 miss chance, 1d100 ⇒ 68

Perception: 29
Miss chance: 68
Keeping only the first attack roll of 17, so long as you are okay with this


17 gets me. so just recapping so we can continue: im in E-17 prone and surrounded in darkness, and you are in E-16, as I think that is the only valid charge destination.

I'll get my turn up in a bit


Round 5

Elinora seethes with fury as the human dares to touch her.

He is frozen near to death, and he runs into the fray rather than flee? Is this folly? Madness? Courage? Or some mixture? It is no matter. In the end, they will all die before me.

She floats into the air and unleashes another blast of cold

Arbiter Only:

Move Action: Levitate 20 feet in the air. From what I read on the rules forum, the fact that I am prone initially has no effect, as someone levitating or flying cant be prone. I'm not sure if this provokes an AoO though, but my action remains the same regardless.

Std Action: Snowball with +1 av for higher ground

Ranged Touch Attack Roll: 1d20 + 6 ⇒ (16) + 6 = 22

Cold Dmg: 4d6 + 4 ⇒ (1, 5, 4, 4) + 4 = 18

I honestly don't know if levitating up provokes an attack of opportunity or not. Either way, Elinora flies up 20 ft and shoots

note that if you do get an AoO, i get concealment

Ranged touch attack is a 22 to hit, and your touch AC should be -2 for charging

dmg is 18 cold dmg and if you are still alive afterwards you must make a fort save DC 15


I do get an AoO against your concealment
Zouh lashes out one more time....

arbiter:

miss chance1d100 ⇒ 87
Attack 1d20 + 7 ⇒ (5) + 7 = 121d6 + 4 ⇒ (1) + 4 = 5


Attack misses :(
but the 18 cold damage knocks Zhou unconscious, and bleeding


Round 5

I want you all to see what happens to who faces me!

The cloud of darkness surrounding Elinora dissapates as she decends to the ground. With a sharp flick of her wrist, a small blade appears in her hand. She regards her opponent, not quite sure what to make of him.

Arbiter Only:

Std Action: Dismiss Darkness

Move Action: Lower to the ground

Swift Action: use spring-loaded wrist sheathe to draw dagger into hand.

Assuming you continue to bleed for your round 5, I'll just wrap it up...

Round 6

Elinora slices the throat of her opponent, a wicked smile on her face as a spurt of blood hits her.

Arbiter Only:

Coup De Grace with Dagger: 2d4 + 4 ⇒ (3, 1) + 4 = 8

8 dmg, and if that doesn't kill you, DC 18 Fort save. at which point, she will stab him in the eye with another CDG, clearly

Arbiter Only:

Round 7 CDG if needed: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Second one if needed is also 8


first one does me in sadly.
Great build by the way that's brilliant


Avenath's Pride wrote:

first one does me in sadly.

Great build by the way that's brilliant

Thanks! I like yours as well. I got VERY nervous when you were able to get in close to me. Just barely escaped disaster, imo. Good luck to you in your future matches. I just want to note that just because Elinora doesnt have respect for the other fighters, doesn't mean that I don't. ;) I think Zouh is a cool guy. Hehe


Play up your character, also if I face you again you won't get the same build up time. I am coming right for you. :)


Doesn't matter here, but a good rule to note: You may never make an AoO against an opponent with full concealment, even if you know exactly where they are and what they're doing.


End Of Challenge Bout
VICTORY TO ELINORA


Bout Two
SHIGEHARU VS. ELINORA

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