Catching on fire, does it stack?


Rules Questions


If an oracle of the flame with the burning magic revelation casts the spell Fire storm does the two catching on fire effects stack? Do catching on fire effects in general stack, as it seems being on fire isn't a condition? if they do stack, any suggestions on house rules to simplify all the various burning going on as several fire elementals may also be caste, which also have burn ability.

Liberty's Edge

I belive it function like Bleeding, where you take the highest of the die rolls. Like if you had a d6/rnd burn, then get hit with another attack that causes 2d6 burn, you would take 2d6 from the more intense burning.


What Shar Tahl said. The effects don't stack. The standard rules say you take 1d6 points of damage per round. Period. No stacking. You can't be any more on fire than just "on fire."

The oracle of flame's ability is more specific. 1 point of damage per level of the spell. Meaning up to 9 points of damage per round, which is better than your average "on fire." However, since there is no suggestion of stacking in the description of the initial ability, there's no reason to believe it stacks here. Hit the orc warlord with burning hands and it catches on fire, taking 2 hp of fire damage every round. Hit it with a fire storm next round and the burning damage increases to 7 hp per round.


Fire storm does 4d6(averge 14)save DC 20 to put himself out and oracle ability does 7HP damage save to put out DC 23. you'd rule monster takes 14 HP and saves at what DC?


From the PRD wrote:
Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.

The save to extinguish the flames is the same as the DC of the spell.


FIRE Storm as writen: When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm natural vegetation, ground cover, or any plant creatures in the area that you wish to exclude from damage. Any other creature within the area takes 1d6 points of fire damage per caster level (maximum 20d6). Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.

The DC for firestorm is DC 23, but saves for extinguishing are DC 20. burning magic uses DC 23 to extinguish, and Fire storm DC 20 to extinguish

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