Limits of the unconscious PC.


Rules Questions

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Shadow Lodge

wraithstrike wrote:
deuxhero wrote:
One thing that hasn't been mentioned is that you are always considered "willing" for the purpose of spells when unconscious.
That is not true. That is for "harmless" spells only.
GM Lamplighter wrote:
No, you're not. "Helpless" is not "willing". You still get Fortitude and Will saves against spells which require those saves.

He's right, though he could have explained himself better.

Magic wrote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

(Source, under "Target or Targets")

I believe this applies only to spells that specifically require a "willing target," like Teleport (which doesn't affect unwilling targets at all), rather than requiring you to give up saves vs "harmless" effects (though I think I've seen the rule extended to those effects). You certainly don't lose your saves vs harmful effects.


When looking for answers about saves while unconscious I came across this gem.

From the PRD wrote:


Staggered and Unconscious: When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.

Forget saves, does this mean you can still cast a spell?


Ansel Krulwich wrote:
Rynjin wrote:
Quote:
Bottom line: reflex saves are an active defense, and require you to consciously choose to do them.

But they don't. No more than any other save.

You must actively choose NOT to make a save for an effect, if you'll recall. Otherwise, any effect that normally triggers a save will trigger one.

You're honestly telling us that if someone casts create pit on the ground underneath an unconscious, dying body that it... Makes a reflex save and then rolls (?) away from the pit?

Do they leave a trail of blood as they do so? I want to make sure I describe this accurately to my players.

Yes, you still get a reflex save, but your dex modifier is a -5. It is in the rules.

For another poster no(0) dex gets you a -5 penalty to the save also.


Weirdo wrote:
wraithstrike wrote:
deuxhero wrote:
One thing that hasn't been mentioned is that you are always considered "willing" for the purpose of spells when unconscious.
That is not true. That is for "harmless" spells only.
GM Lamplighter wrote:
No, you're not. "Helpless" is not "willing". You still get Fortitude and Will saves against spells which require those saves.

He's right, though he could have explained himself better.

Magic wrote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

(Source, under "Target or Targets")

I believe this applies only to spells that specifically require a "willing target," like Teleport (which doesn't affect unwilling targets at all), rather than requiring you to give up saves vs "harmless" effects (though I think I've seen the rule extended to those effects). You certainly don't lose your saves vs harmful effects.

Blah..That is what I meant to say. I think the person thought you autofailed all saves, even if they are harmful. :)

Grand Lodge

blackbloodtroll wrote:
Can you use Telepathy while unconscious?

If questions like this don't prove this to be a troll thread.....

No you can't use telepathy because telepathy is not a player power.

You're unconcious, you can do the same amount of actions that you'd expect to be able to do after someone has slugged you in the head.

And no, once you've been Coup' De Graed, it's over for that character.

Grand Lodge

LazarX wrote:
blackbloodtroll wrote:
Can you use Telepathy while unconscious?

If questions like this don't prove this to be a troll thread.....

No you can't use telepathy because telepathy is not a player power.

You're unconcious, you can do the same amount of actions that you'd expect to be able to do after someone has slugged you in the head.

And no, once you've been Coup' De Graed, it's over for that character.

Your allegations are without evidence. To make them this way, you become what you accuse others of being.

There are ways for a PC to gain Telepathy. One is called "The Helm of Telepathy".

Don't be a jerk.


Aureate wrote:

When looking for answers about saves while unconscious I came across this gem.

From the PRD wrote:


Staggered and Unconscious: When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.

Forget saves, does this mean you can still cast a spell?

It means when they become conscious they don't lose any spell slots or spells per day they had before the went unconscious.


And my Loremaster had Permanency - Telepathic Bond. Speak is a Free Action. Probably should be "Communicate" is a Free Action (Drow hand signalling anyone) but that would be RAI. I would be in the group saying, in general, you can not take Actions if you are unconscious.

Telepathy in the Bestiary is a Supernatural Ability which defaults to use as a Standard Action unless otherwise indicated.

For me any activity requiring conscious activity is quite obviously not going to happen and I think this is where LazarX is having problems with taking serious the question of whether Telepathy is doable or not ... seems rather obviously not possible. What is it that causing you to wonder if Telepathy somehow might be possible if you are unconscious?

Though I have had "conversations" with roommates who were asleep and at least once, a longer conversation with a friend right after they had a seizure. In none of these cases did the other person have any conscious recollection of the conversation later on.

Someone who is Coup de Grace'd is not automatically dead (if that is what is meant by "it's over for that character"). In fact for the aforementioned Loremaster hopefully his Contingency has kicked in and his now badly wounded, unconscious and helpless body has, by now, safely teleported away:

Quote:

Coup de Grace: <snip>

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Might be a 'near impossible' Fort save DC 295 (or whatever) but there is always that possibility of rolling a natural 20.

Grand Lodge

Who brought up Coup de Grace? Why is that relevant?

Why is Telepathy with an unconscious person so crazy of an idea?

Professor X does it all the time.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Telepathy with an unconscious person is completely feasible. Telepathy by an unconscious person is a bit more out there. Stretching into house rule territory, here, but I would say that a conscious Telepath can initiate and undertake a telepathic conversation with an unconscious target, but that the target's responses would be "dreamlike" and possibly incoherent, since they are unable to sufficiently control their "speech" (cannot take the free action to speak, which a conscious target can do). On the flip side, since an unconscious character may not take any actions, they may not initiate telepathic communication.

Having roleplayed a powerful telepath in a superhero game for many years, being able to communicate with the subconscious of an unconscious target is a handy trick to have up your sleeve, but it's quite often hard to get a useful result from.

Long and short: being unconscious should carry solid penalties. Trying to circumvent those penalties is fine, but it doesn't have to be easy.


wraithstrike wrote:
Ansel Krulwich wrote:
Rynjin wrote:
Quote:
Bottom line: reflex saves are an active defense, and require you to consciously choose to do them.

But they don't. No more than any other save.

You must actively choose NOT to make a save for an effect, if you'll recall. Otherwise, any effect that normally triggers a save will trigger one.

You're honestly telling us that if someone casts create pit on the ground underneath an unconscious, dying body that it... Makes a reflex save and then rolls (?) away from the pit?

Do they leave a trail of blood as they do so? I want to make sure I describe this accurately to my players.

Yes, you still get a reflex save, but your dex modifier is a -5. It is in the rules.

For another poster no(0) dex gets you a -5 penalty to the save also.

I plugged the numbers into a spreadsheet and for the most part, it's unlikely to be an issue as the -5 penalty is rather crippling (I got anywhere between 20% and 10% depending on what feats the wizard had). The situation is rather contrived anyways since that create pit is better utilized if it's cast underneath a living opponent.

Grand Lodge

Chemlak wrote:

Telepathy with an unconscious person is completely feasible. Telepathy by an unconscious person is a bit more out there. Stretching into house rule territory, here, but I would say that a conscious Telepath can initiate and undertake a telepathic conversation with an unconscious target, but that the target's responses would be "dreamlike" and possibly incoherent, since they are unable to sufficiently control their "speech" (cannot take the free action to speak, which a conscious target can do). On the flip side, since an unconscious character may not take any actions, they may not initiate telepathic communication.

Having roleplayed a powerful telepath in a superhero game for many years, being able to communicate with the subconscious of an unconscious target is a handy trick to have up your sleeve, but it's quite often hard to get a useful result from.

Long and short: being unconscious should carry solid penalties. Trying to circumvent those penalties is fine, but it doesn't have to be easy.

That's telepathy in your superhero game. Since telepathy in Pathfinder rules is nothing but standard communication exchange, it doesn't function at all if one of the parties is in a condition which leaves them unable to communicate, i.e. unconcious.


blackbloodtroll wrote:

Who brought up Coup de Grace? Why is that relevant?

Why is Telepathy with an unconscious person so crazy of an idea?

Professor X does it all the time.

What LazarX said above. Telepathy in PF far as I can tell (and 3.0/3.5 for that matter) is purely contact with and between the conscious minds of its users. Earlier versions of D&D did have spells (Rary's as I recall and presented in the hardcover Greyhawk Adventures) that would go 'deeper' into the subconscious/unconscious minds of a target. Even those spells as I recall weren't communication as much as mental invasion for information gain.

It's certainly not a crazy idea ... its just a 'spell chain' or area that is undeveloped in 3.0/3.5 and PF.

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