Magus Arcane Pool Enhancement + Improvized Weapons


Rules Questions


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So I was tossing around the idea of creating a character themed around gambling, but never has "weapons" on him. It struck me that unlike normal weapons, improvised ones don't seem to scale well. Eg: very unlikely to find a +2 flaming speed chair leg in a random dungeon. So I got to thinking. How can I make them temporarily better? Enter the Magus.

Here is where my real questions start.

1: Can a magus use his arcane pool to enchant an improvised weapon he just picked up?

2: If #1 is true, how would that work with a deck of cards? Would I enchant the deck and then each of the 52 cards would count as a thrown weapon? Making it so that for the fight I can toss +1 flaming cards etc.

3: If #2 works, what would be the action to "draw" a card? I'd assume free as you would hold the deck of cards in your hand, and throw with the other. Drawn like ammunition essentially.

Any help on the matter would be primo. Just hoping I can make something like this work because it would be crazy fun to play a gambling mage that can make a card explode in your face.

Grand Lodge

Celestial_Chameleon wrote:
So I was tossing around the idea of creating a character themed around gambling, but never has "weapons" on him. It struck me that unlike normal weapons, improvised ones don't seem to scale well.

They're not supposed to. Improvised weapons and the feats that build on them, are meant to let you pull Jackie Chan maneuvers in appropriate Chan-like scenes, mainly beat up on the bully with something you pull from your surroundings, not to cheaply give you I win maneuvers by stacking mechanics you use with standard weapons. It's meant to be a tactic in reserve, not the standard go to for a martial or even semi-martial character.


LazarX wrote:
Celestial_Chameleon wrote:
So I was tossing around the idea of creating a character themed around gambling, but never has "weapons" on him. It struck me that unlike normal weapons, improvised ones don't seem to scale well.
They're not supposed to. Improvised weapons and the feats that build on them, are meant to let you pull Jackie Chan maneuvers in appropriate Chan-like scenes, mainly beat up on the bully with something you pull from your surroundings, not to cheaply give you I win maneuvers by stacking mechanics you use with standard weapons. It's meant to be a tactic in reserve, not the standard go to for a martial or even semi-martial character.

Why make archetypes that focus on it then? One of the two I know of off the top of my head is a full martial class. Fighter. The other being a semi, being monk. And this isn't a means to grab an I win button, this is to create a character theme. If I wanted to just go for power I'd just use a regular weapon.


Celestial_Chameleon wrote:
1: Can a magus use his arcane pool to enchant an improvised weapon he just picked up?

Arcane Pool (Su): "At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute."

You'll have to ask your GM if Improvised Weapons (which are objects not crafted to be weapons) are considered weapons for the purposes of that ability.

Celestial_Chameleon wrote:
2: If #1 is true, how would that work with a deck of cards? Would I enchant the deck and then each of the 52 cards would count as a thrown weapon? Making it so that for the fight I can toss +1 flaming cards etc.

"A magus can only enhance one weapon in this way at one time."

Celestial_Chameleon wrote:
3: If #2 works, what would be the action to "draw" a card? I'd assume free as you would hold the deck of cards in your hand, and throw with the other. Drawn like ammunition essentially.

Draw or Sheathe a Weapon: "Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. ... Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action."

You're basically looking at a big pile of house rules no matter what, so explain everything you want to do to your GM and see how he takes it.


Sounds like you want the Deadly Dealer feat.


Desidero wrote:
Sounds like you want the Deadly Dealer feat.

Deadly dealer?


Celestial_Chameleon wrote:
Desidero wrote:
Sounds like you want the Deadly Dealer feat.

Deadly dealer?

Oh wow I just saw that feat. It's perfect!

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