| Harrison |
I'm trying to figure out how to create the Miraluka race for a Star Wars d20 game that will be heavily adapted to make it more friendly with the Pathfinder rule set that everyone in my gaming group is already very familiar with (Star Wars d20 looks pretty damned close to D&D 3.5, so a lot of stuff can just be done with the Pathfinder rules because it's easier).
However, creating the Miraluka race has got me stumped right now. The whole Miraluka race adapted to a world without visible light, so they don't have eyes, but they're all Force sensitive and "see" the world through the Force.
I have no idea how to quantify something like this from a "ARG race builder" perspective, since it's basically Blindsight at a range of normal vision.
Is there an easier way to do this?
Mikaze
|
You might consider it a form of the medusa's All-Around Vision with appropriate perks(can't be blinded by light or darkness) and drawbacks(can't make out color, certain details, read at a distance).
I don't know the Miraluka's limits all that well, but it seems like that would be a decent launching point.
| Da'ath |
I used the Miraluka as a foundation to build an ancient and almost extinct race in my home campaign setting:
Arcane Sight (Su) (2 RP) Although blind, Praetorians can perceive the world around them through inborn arcane talent. They act normally without taking any penalties for blindness. This trait enables them to make Perception checks, and read and write as a sighted person. They can, however, ignore the effects of darkness as if they had darkvision (60 feet). Praetorians cannot, however, detect creatures with spell resistane without a successful Perception check (DC equal to the creature's spell resistance). These creatures have total concealment from Praetorians, as do creatures in areas that dampen or suppress magic (such as that created by an anti-magic field).
Hope that helps or inspires.
| Selgard |
The easiest way is to say "they see without seeing" and let the player use the fluff of the race to describe how they see things without actually giving the player any particular inherent "bonus" for being the Miraluke excepting being immune to things which specifically require sight to be effected.
For example- they would be immune to Gaze attacks but wouldn't gain any special bonuses to seeing through illusions and such (since their "sight" would see the illusion and they'd have to interact with it normally, etc. just like anyone else).
This lets them be special without you, the DM, having to worry about the imbalance of something like Blindsight.
Blindsight:
Blindsight (Ex) This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability's range is specified in the creature's descriptive text. The creature usually does not need to make Perception checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it.
| Da'ath |
Da'ath wrote:I used the Miraluka as a foundation to build an ancient and almost extinct race in my home campaign setting:Could you post the race here?
I'll do that tonight when I get home. I have 3 versions:
1. Direct conversion of Miraluka which I used as a starting point for modification. Used only as a frame of reference.2. Praetorian, Ancient. The "Atlantean" progenitor type race. VERY magic focused (which was their downfall against their slave races - Sarkrith, Anasi, and T'lani). Extinct, save in a couple instances of singular undead.
3. Praetorian, Modern. The descendants of the ancient praetorians, far less specialized and not yet discovered. They're remaining hidden, waiting for the birth of their "champion" who will lead them to reclaim their rightful place as rulers of the "world". They're far less specialized and have been looking inward for the path to power instead of externally (magic).
Just let me know which you're interested in.
| Da'ath |
I can't seem to find my copy of the original Miraluka conversion, but I'll keep hunting (I save the original of EVERYTHING).
However, here's a link to a google doc which contains my "human" races used in my campaign setting: Humans, Sórilian.
| Da'ath |
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Blind oracle curse. Use that curse as a template on a base human and have it advance with character lvl. If they decide to play an oracle, let that count as their curse unless they want a dual cursed oracle.
My only problem with that, and don't get me wrong, it's a good idea, is that I prefer to avoid touching any class features as racial abilities for the most part.
Have you checked SAGA edition's Miraluka?
I love. Absolutely love the Saga Edition rules (as long as you remove all the 1-2 shot instant-kill condition track tricks.)
The main problem I found with converting the Force Sight ability to Pathfinder was due to the direct tie of Force Sight to "Sense Surroundings/Improved Sense Surrounduings", and the Use the Force skill checks. Before taking into account the Sense Surroundings aspect of Use the Force, the sight of the Miraluka functions almost identically to the Arcane Sight I presented above (barring spell resistence). Once you take into account the Sense Surrounding aspect and its improved version, you get into ignoring all cover/concealment (not just that from light sources or the lack thereof) and can see people behind walls, in buildings, and so on.
Ultimately, it's why I went with the Arcane Sight version I presented above.
While I can't find my original conversions of the Miraluka, a quick off-the-cuff version would look like this:
Ability Modifiers (Saga used an unlisted Ability Score Modifier Quality & Humans received no bonuses):
Specialized (1 RP) +2 Intelligence, +2 Charisma, -2 Dexterity (guess on Charisma, as that is the primary stat used for "the force" in saga and these guys are supposed to be all force-uber)
or
Human Heritage (0 RP) +2 to any single ability score of your choice during character creation.
Medium Size
Speed: 30 feet.
Arcane Sight (Su) (2 RP) Although blind, Miraluka can perceive the world around them through inborn arcane talent. They act normally without taking any penalties for blindness. This trait enables them to make Perception checks, and read and write as a sighted person. They can, however, ignore the effects of darkness as if they had darkvision (60 feet). Miraluka cannot, however, detect creatures with spell resistane without a successful Perception check (DC equal to the creature's spell resistance). These creatures have total concealment from Miraluka, as do creatures in areas that dampen or suppress magic (such as that created by an anti-magic field).
Intuitive Initiative would convert to either of the following; I lean toward the first:
1. Intuitive Initiative (1 RP) A Miraluka gains a +2 bonus on Initiative checks.
or
2. Quick Reactions (2 RP) Miraluka receive Improved Initiative as a bonus feat.
Arcane Talent (2 RP) Miraluka gain Arcane Talent as a bonus feat at 1st level. (as close as I could come to filling in for the "Force Sensitive feat".
Adaptability (2 RP) Miraluka receive Skill Focus as a bonus feat at 1st level. (to replace their conditional bonus feat which gave them even more force powers).
Total comes out to 7-9 RP depending on GM preference.
| Da'ath |
That's a shame, it would have a cool feel to it because as the character grows stronger, their "force- like" connection grows with them... I guess you could always go with blind sense 30ft and blind fight replacing the human racial bonus feat. Maybe read magic as a racial feature?
I have become quite fond of allowing the players in my campaign to improve their racial traits as they increase in level. Someone during the ARG beta proposed a system by which you gained Racial Points (RP) as you level, which I adopted and adapted to my campaign setting.
In essence, my players gain 1 RP per 2 levels to spend on a pre-defined list of improvements (by me, of course) for selection as they level up. It really gives the player a sense of control over their character's progression.