Creating Magic Traps


Rules Questions


Pathfinder Starfinder Roleplaying Game Subscriber

I'm working on an adventure where a fairly low level caster and a rogue, together have trapped a crypt. The caster is a 4th level sorcerer while the thief is a mere 1st level rogue with trap making.

The question comes to how does one, using the rules, create a magic trap. I know one requires Craft Wondrous Item, but there seems to be multiple ways one can craft one shot traps.

The cheapest route would seem to be to craft an 'oil' that would go off when touched. That could use the potion creation rules and costs, which would be just fine. The caster/trap maker would just have to go around and check to see if the trap went off from time to time and reapply the trap from scratch.

Then there is the 1 charge trap using wand creation. That would be a bit cheaper.

I just want to make sure that what ever route that may be the proper one, the players may use it as well for their own purposes.

Then there is the Spell Trigger. Alarm is an obvious candidate. So would we be adding the Alarm spell in the same creation as the trap effect?

How does one determine Ranged Touch bonus or detection DCs?

Thanks for the help.


Pathfinder Starfinder Roleplaying Game Subscriber

Wow, there really is not all that much Pathfinder (or even 3.x) support for traps. It is a definite consideration to make a supplement that deals with the subject in depth, from mechanical to magical.

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