No Magic, natural enhancement rules?


Pathfinder First Edition General Discussion


I know in D&D 4E they released rules for having no magic items in the game and instead gave the players bonuses to hit, saves, damage, etc at certain levels. Is there anything like this for Pathfinder?

Grand Lodge

No.


Eh, the 4e rule changes just turned the players into magic items that automatically upgraded as they leveled. I was not a fan.

I have played without any magic items in every edition so far, and need no special rules.

You just need to follow 3 steps:
1) Remove all magic items, obviously
2) Completely ignore CR and eyeball it based on your, hopefully expansive knowledge of the game and statistics
3) Don't be a jerk about DR and Incorporeality--only include it when dramatically appropriate, not on routine enemies.


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Pathfinder does not believe that heroes can be heroic without carrying around a fortune in glowing belts bought from the local magic shop.


Roberta Yang wrote:
Pathfinder does not believe that heroes can be heroic without carrying around a fortune in glowing belts bought from the local magic shop.

Let me fix that.

Pathfinder does not believe that non-spellcasters can be heroic without carrying around a fortune in glowing belts bought from the local magic shop.

A lot of spellcasters either bring their own powerful scaling buffs that don't stack with magic items, or don't strictly /need/ them to function.

Liberty's Edge

In the Beta playtest they had something that adjusted encounters based on high or low magic but the chart was pretty shaky.

In my game I took the wealth-by-level chart, kept a running tally of 80% of the expected money and used that to buy the boring magic items: weapons, armour boosts, stat boost, etc.
There was still 20% for fun items but the party can function without items.


Roberta Yang wrote:
Pathfinder does not believe that heroes can be heroic without carrying around a fortune in glowing belts bought from the local magic shop.

Pathfinder's CR system doesn't believe it's possible, but seriously, the game works fine without magic items.

Well, that is assuming you either play E6 or have no full spellcasters in your party (everyone I played with until this past year HATED vancian magic and refused to play a spellcaster in D&D).

Silver Crusade

I was really hoping Ultimate Campaign would feature options for something like this, but from the sound of things it won't.

If you're the GM and you're open to unofficial options though, here's Ashiel's optional rules for ascetic characters.


Kolokotroni's Heroic Distinctions are a solid starting point for removing/reducing magic item dependency.

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