
Ilja |
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Flumphs should probably be okay, as should reefclaws and Goblin Snakes. Fleshdregs aren't overpowered, but might be hard to fit flavorwise. Bogwiggle shouldn't cause any issues.
I'd be far more careful with the more powerful aberations. And as Ascalaphus said, be careful of those with reach. It's a very powerful ability for familiars to have.

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Goblin Snakes are definitely a good pull. I think an akaname would make a cool familiar too. A few of the improved familiars already have basically humanoid shape so the akaname isn't getting any advantage over them.

Avoron |
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Also there isn't any ooze, monstrous humanoid, or plant type familiars.
Petriferns are available familiar options, I believe. With Improved Familiar, I can reasonably see someone getting a vegepygmy, xtabay, leaf ray, or mindslaver mold.
As for aberrations, I could also see a chon chon, grindylow, sagaris, dossenus, executioner's hood, incutilis, or fungal crawler serving as an improved familiar.
A monstrous humanoid improved familiar would be sort of strange, but maybe a formian worker, ningyo, kappa, or khaei could work.
Oozes, on the other hand, would be absolutely fantastic familiars. A giant amoeba, a boilborn, a garden ooze, a hag ooze, any would be a lot of fun to have along.

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I find that the Alchemist's Tumor Familiars can fill the motif of an aberration. It can be anything from an animated spare body part to a writhing, groaning, tentacle covered mockery of nature. Familiar archetypes help to further delve into the uncanny.
My current freak show has a "scorpion" bodyguard that looks like a crawling hand with 3 fingers on each side, thumb-mandables, and a finger-tail with a sharp poisoned fingernail. Alternate ideas included a scholarly "slug" familiar that looked like slimy, animate brain tissue, or a ravenous fleshbeast "fox" that would explode out of her body, expand to the size of a large dog, and then start wrecking people with mutagen claws and teeth.