Help with Dragon Disciple Build for Shattered Star


Advice


Pathfinder Rulebook Subscriber

Hey all,

A friend of mine is starting Shattered Star in a month or so. I'm looking to to bring a Dragon Disciple to the table. I've never played this prestige class before and on paper, the build feels underpowered compared to the last few PCs I've made.

I'm curious about what people think of well my build will hold up.

Spoiler:

the Exile
Aasimar (Angelkin) Paladin/Sorcerer/Dragon Disciple

Stats:
Str: 16 (14+2)
Dex: 14
Con: 12
Int: 13
Wis: 10
Cha: 16 (14+2)

The Build:
1 Paladin (Divine Hunter) 1: Precise Shot, Aura of Good, Detect Evil, Smite Evil
2 Sorcerer ( Draconic [cold): Bloodline Arcana, Claws, Cantrips, Eschew Materials
3 Paladin 2: Divine Grace, Lay on Hands
4-5 Sorcerer: Resist Cold 5
6-15 Dragon Disciple: Blood of Dragons, Dragon Bite, Blindsense 60 ft., Resist Cold 10, Breath Weapon, Wings
16-20 Sorcerer

Traits:
Magical Lineage (Snowball), Hermean Paragon

Feats:
Level 1: Skill Focus (Knowledge: Planes)
Level 3: Eldritch Heritage (Abyssal: Claws)
Level 5: Arcane Strike
Level 7: Intensify Spell
Bloodline 7: Power Attack
Level 9: Empower Spell
Bloodline 10: Blind-Fight
Level 11: Improved Eldritch Heritage (Abyssal: Strength of the Abyss)
Level 13: Dimensional Agility
Bloodline 13: Quicken Spell
Level 15: Spell Perfection
Level 17: Dimensional Assault
Level 19: Dimensional Dervish

Comments:
the Exile is designed to be a viable switch-hitter who excels at adapting to enemies' tactics. Against powerful melee opponents, he can maintain mobility and ranged superiority. He can also move in close to disrupt spellcasters and archers when the need arises. Powerful combat tricks include Snowball (10d6+10 cold damage as a 1st level ranged touch spell [Bloodline Arcana + Intensify Spell]) and 1d6+Str Claws for up to 12 rounds/day as a free action.

Pros:
Decent melee combatant. Powerful direct-damage spells. Able to self-buff. Decent saves (thanks to Divine Grace) and Resistances to energy. Eventually will have a net +7 to Natural Armor, +10 Str, +2 Con, and +2 Int.

Cons:
Typical shortcomings of a hybrid character. Slow spell progression and will only ever get access to 6th level magic. Doesn't innately have the AC/hp to frontline with dedicated martial types.

I'm not looking for spoilers, just a "you'll do fine" or a "have you considered this [option]?"

Advice and other thoughts would be appreciated.

Thanks!


Why be a divine hunter?


I'm playing something similar in a game right now. My bulid is a lot more meele focused though.

Fighter (Weapon Master)/Copper Draconic Sorceress/Dragon Disciple/Eldritch Knight 4/1/10/5 is the eventual plan.

I've only gotten to 5th level though so dragon disciple hasn't even kicked in yet.

All I can tell you is be prepared to be a bit of a glass cannon for your first few levels. I know I am. Crap AC (ASF sucks), lower than typical con for a melee etc. I'm very much looking forward to level 9 when I finaly get multiple image. I feel like at that point most of my defensive short comings will be moot.

And I think in the long run the free str, con and natural armor that comes with dragon disciple should be enough of a boost to make a solidly viable melee.

I'm also building toward the spring attack feat. I feel like that coupled with a fly speed should be killer.

Anyway I think you've got a solidly viable character there just be prepared for a few rough levels.

Best of luck

- Torger

Sovereign Court

A friend of mine played a Dragon Disciple lately, tho he used Arcane Duelist Bard as the base class (Bard 6/Dragon Disciple 5). He was doing fine as a "secondary melee" and occasional buffer/healer. He also had the good idea of picking a reach weapon, we already had an Inquisitor and a pounce-shapeshifting Druid.


It's a good build you have there. You might want a reach weapon as a backup, but you can pretty much have some staying power as long as you have a good healer or even a bard who can help. You also get a limited amount of lay on hands you can do as a swift action for a little extra oomph.

I would start with mage armor as a spell or wear armor until level 4 or so, and stick to True Strike (which can be cast in armor without any trouble since it has no somatic components.) True strike and a reach weapon can get you a good amount of combat maneuvers on creatures without reach for quite some time.


Pathfinder Rulebook Subscriber
Shalafi2412 wrote:
Why be a divine hunter?

Divine Hunter is basically trading out Heavy Armor Proficiency (which I will not be able to use later in the game) for Precise Shot (a feat that benefits me immediately as it'll allow me to target things in melee with my allies without the penalty).

Yeah, I figure the early levels will be hardest. Reach weapon isn't something that I thought of. I'll look into it. Thanks all.


DD may be a waste on shattered star... Maybe try ranger or monk with a wis based sorc if you are certain.

If I had it to do over again, I would have done a barbarian/ alchemist to get super str boosts.


Pathfinder Rulebook Subscriber
Byrdology wrote:

DD may be a waste on shattered star... Maybe try ranger or monk with a wis based sorc if you are certain.

If I had it to do over again, I would have done a barbarian/ alchemist to get super str boosts.

I'm curious to know what you mean by "a waste."

Also, certain about what? I'm certain we'll be playing Shattered Star, if that's what you mean.

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