Escaping Fury's Snare entanglement


Rules Questions


If you entangle someone using Fury's Snare, how long (what action type) does it take for them to escape?

Fury's Snare: The target can break free of the whip by making a DC 10 Strength check or a DC 15 Escape Artist check (add the enhancement bonus of the whip to these DCs), or by using a full-round action to disentangle himself.

Obviously, they can escape without a check as a full-round action. Reading the Escape Artist skill, the other circumstances that create the entangled condition seem to take a full-round action. I can't find a reference for what action type an ability check should take.

The closest thing that I can find where it is specified are the rules for a net.
Net: An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

But it seems strange to offer three ways to escape all being full-round actions (and one does not involve a check).


The only thing that makes sense to me, is that they are assuming you knew to look at the spell Entangle which says:

"Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check."

So, I would assume they mean for you to do the same thing for this feat.

I might be wrong, but it makes more sense to me than any alternative.


1 person marked this as FAQ candidate.

That is a good catch that I had not seen. The wording in the Escape Artist skill is in conflict with the wording in the Entangle spell.

Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action.

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