Advice on the Kobold sorcerer bloodline


Advice


Hello everyone! This is my first ever post here on the paizo forums, though I've been browsing for quite some time. Basically my dilemma is that I really like the kobold sorcerer bloodline, but I can't decide on a way to accomplish what I want with it. I like the idea of a sneaky, scaly, sorcerous scoundrel who lays traps and hits people while they're down, but I feel like in order to play this bloodline to its fullest I need lots and lots of skill points.

I would like to use this character in place of a rogue as a skill monkey because I really dislike rogues and I really like the trap rune ability, so how can I amass piles of skill points as a sorcerer? The best solution I have can think of is to use the crossblooded archetype to get the Sage bloodline and make INT my main casting stat over CHA. Would the fact that the sage bloodline is a wildblooded variant interfere with this idea at all or am I clear? As an aside, I'm also quite interested in the draconic aspect feats that are available to kobolds, but are they worth it from a mechanical standpoint?

Lantern Lodge

Welcome. So what exactly do u like from the bloodline because imo its very weak. The character concept though does sound cool.


Psion-Psycho wrote:
So what exactly do u like from the bloodline because imo its very weak.

All of the powers are really neat, and I especially like the trap rune ability. The bonus feats are solid, the spell list is solid, the arcana can be ok if you act first (which isn't hard to accomplish with improved initiative and a decent dexterity) and to be perfectly honest, most of the other bloodlines seem really boring.

Lantern Lodge

Marmandy Jones wrote:
Psion-Psycho wrote:
So what exactly do u like from the bloodline because imo its very weak.
All of the powers are really neat, and I especially like the trap rune ability. The bonus feats are solid, the spell list is solid, the arcana can be ok if you act first (which isn't hard to accomplish with improved initiative and a decent dexterity) and to be perfectly honest, most of the other bloodlines seem really boring.

Hmm well then there goes my suggestion i was gonna make of getting the abilities through feats.

I was also gonna suggest if u go with Aasimar and pick up its alternative racial trait Scion of Humanity u could pick up the feat Racial Heritage for Kobold and take all the Draconic Feats but glide and go for the Aasimar's wing feats. That way u could still get a fly speed but also be able to attack with the wings like a real dragon. Thanks to all those feats as well u will look like a metallic version of the dragon and u wont be taking any penalties to ur stats for being a Kobold.


Doh, I forgot about the eldritch heritage feats. Would I still have to be a kobold to access the bloodline via eldritch heritage (or using the racial heritage feat like you pointed out). I'm MOSTLY interested in the abilities that the bloodline offers, and among those namely trap rune and arcane ambush.

Lantern Lodge

Marmandy Jones wrote:
Doh, I forgot about the eldritch heritage feats. Would I still have to be a kobold to access the bloodline via eldritch heritage (or using the racial heritage feat like you pointed out). I'm MOSTLY interested in the abilities that the bloodline offers, and among those namely trap rune and arcane ambush.

The feat reads as follows:

Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

No were does it say u have to meet any prereqs, such as race, of the bloodline to get the bloodline except the skill focus of said bloodline. So i would say u could do it since the feat plainly states all that u need to select a bloodline.


Psion-Psycho wrote:
Marmandy Jones wrote:
Doh, I forgot about the eldritch heritage feats. Would I still have to be a kobold to access the bloodline via eldritch heritage (or using the racial heritage feat like you pointed out). I'm MOSTLY interested in the abilities that the bloodline offers, and among those namely trap rune and arcane ambush.

The fat reads as follows:

Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

No were does it say u have to meet any prereqs, such as race, of the bloodline to get the bloodline except the skill focus of said bloodline. So i would say u could do it since the feat plainly states all that u need to select a bloodline.

At the risk of my character concept becoming even more convoluted, I think I should stick with the kobold as my race, despite the horrendous ability modifiers. Though now I'm definitely entertaining the idea of utilizing the eldritch heritage feats with something like a rogue. How would arcane ambush interact with something that doesn't have spells? Where do alchemist extracts sit in that regard? are they spells or something else entirely? I think chucking bombs in addition to laying explosive traps about wouldn't harm my concept at all.

Lantern Lodge

Marmandy Jones wrote:
Psion-Psycho wrote:
Marmandy Jones wrote:
Doh, I forgot about the eldritch heritage feats. Would I still have to be a kobold to access the bloodline via eldritch heritage (or using the racial heritage feat like you pointed out). I'm MOSTLY interested in the abilities that the bloodline offers, and among those namely trap rune and arcane ambush.

The fat reads as follows:

Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

No were does it say u have to meet any prereqs, such as race, of the bloodline to get the bloodline except the skill focus of said bloodline. So i would say u could do it since the feat plainly states all that u need to select a bloodline.

At the risk of my character concept becoming even more convoluted, I think I should stick with the kobold as my race, despite the horrendous ability modifiers. Though now I'm definitely entertaining the idea of utilizing the eldritch heritage feats with something like a rogue. How would arcane ambush interact with something that doesn't have spells? Where do alchemist extracts sit in that regard? are they spells or something else entirely? I think chucking bombs in addition to laying explosive traps about wouldn't harm my concept at all.

Alchemy's extracts are not spells so no sadly. But a Archaeologist Bard would work nicely copying some of the abilities of rogue, excluding SA, and allowing u to have Spells along with personal bard buff that can be maintained as a free action.

So surprise/1st round would be Swift action Bard buff standard action Attack/cast. 2nd round free action maintain Bard buff swift action arcane ambush then full round attack/standard attack + move. So at cap u could grant ur self a +10 attack and damage along with flanking bonuses for every attack with a full round attack. Combine that with 2 weapons enchanted with agile and haste and u will have some serious damage.


Ah well, that kills a fun idea...Maybe a bard? At least for them the charisma prereq of eldritch heritage wouldn't fundamentally cripple the class, though when I play bards I tend to be strapped for feats. The same problem goes for an arcane trickster, though I suppose I could just use the sorcerer levels to qualify for arcane trickster. Would I be able to apply sneak attack damage with my trap rune? Even if I can't I think the kobold bloodline supports arcane trickster quite well.

Lantern Lodge

Marmandy Jones wrote:

Ah well, that kills a fun idea...Maybe a bard? At least for them the charisma prereq of eldritch heritage wouldn't fundamentally cripple the class, though when I play bards I tend to be strapped for feats. The same problem goes for an arcane trickster, though I suppose I could just use the sorcerer levels to qualify for arcane trickster. Would I be able to apply sneak attack damage with my trap rune? Even if I can't I think the kobold bloodline supports arcane trickster quite well.

SA would not go off the rune because 1) it wont meat the requirement to perform a SA, 2) Arcane Trickster's cap ability only applies to spells. Sadly a lot of interesting ideas are killed by Da Rulez and effectiveness.

Lantern Lodge

If u want to brain storm some interesting ideas for a new character i dont ind helping out when it comes down to feats and stats and what not.


Psion-Psycho wrote:
Marmandy Jones wrote:

Ah well, that kills a fun idea...Maybe a bard? At least for them the charisma prereq of eldritch heritage wouldn't fundamentally cripple the class, though when I play bards I tend to be strapped for feats. The same problem goes for an arcane trickster, though I suppose I could just use the sorcerer levels to qualify for arcane trickster. Would I be able to apply sneak attack damage with my trap rune? Even if I can't I think the kobold bloodline supports arcane trickster quite well.

SA would not go off the rune because 1) it wont meat the requirement to perform a SA, 2) Arcane Trickster's cap ability only applies to spells. Sadly a lot of interesting ideas are killed by Da Rulez and effectiveness.

Oh well, the archaeologist bard idea looks really sound, especially with rogue tricks thrown in, though I'm a bit wary of a bard with no performance. Feels a bit selfish to roll a bard that way, but I guess he's still a team player as a skill slave. If someone rolls up a big stupid fighter then the bard would be ok, truly a suberb flank buddy with arcane ambush. I assume a robe of arcane heritage would boost the powers from eldritch heritage?

Lantern Lodge

Marmandy Jones wrote:
Psion-Psycho wrote:
Marmandy Jones wrote:

Ah well, that kills a fun idea...Maybe a bard? At least for them the charisma prereq of eldritch heritage wouldn't fundamentally cripple the class, though when I play bards I tend to be strapped for feats. The same problem goes for an arcane trickster, though I suppose I could just use the sorcerer levels to qualify for arcane trickster. Would I be able to apply sneak attack damage with my trap rune? Even if I can't I think the kobold bloodline supports arcane trickster quite well.

SA would not go off the rune because 1) it wont meat the requirement to perform a SA, 2) Arcane Trickster's cap ability only applies to spells. Sadly a lot of interesting ideas are killed by Da Rulez and effectiveness.
Oh well, the archaeologist bard idea looks really sound, especially with rogue tricks thrown in, though I'm a bit wary of a bard with no performance. Feels a bit selfish to roll a bard that way, but I guess he's still a team player as a skill slave. If someone rolls up a big stupid fighter then the bard would be ok, truly a suberb flank buddy with arcane ambush. I assume a robe of arcane heritage would boost the powers from eldritch heritage?

Its just as selfish as a any other class in all regards. So u dont buff ur allies with bard abilities, do u see the fighter or barbarian buffing u? I dont know about the robes since i dont really stay to date on magic gear


Psion-Psycho wrote:
If u want to brain storm some interesting ideas for a new character i dont ind helping out when it comes down to feats and stats and what not.

Well if a bard is a worthy candidate how about a synthesist summoner? It would fix the weak ability scores a kobold starts with and potentially make better use of arcane ambush given the ability to get a hilarious number of natural attacks.

Lantern Lodge

Marmandy Jones wrote:
Psion-Psycho wrote:
If u want to brain storm some interesting ideas for a new character i dont ind helping out when it comes down to feats and stats and what not.

Well if a bard is a worthy candidate how about a synthesist summoner? It would fix the weak ability scores a kobold starts with and potentially make better use of arcane ambush given the ability to get a hilarious number of natural attacks.

With Synthesis its best to drop all physical stats but con to as low as they go and up ur mental stats since u will use the Eidolon's physical stats. Also if u do this its usually best to add 2 levels of Antialadin for cha to saves, a single level of Black Blood Oracle with the Mystery that gives u the Side Step revelation to use ur cha instead of dex for ac, and a single level of Monk to add ur wis on top of that. Also it would be in the characters best intrest to become a Litch to make it were all that Cha equals it HP as well. U would have to use a helm of alignment change to become the antipaladin but it is well worth it once u get that monk level in. So were talking at least 4 levels to make Synthesis awesome along with Litch status and even then u have to go far enough into Synthesis to obtain the much needed Immunities that make it amazingly op middle finger to the DM.

A sample build of a Synthesis i made and leveled from level 2-18 is in the following. The 2 insert feats here were 3.5 so i took them out of the build since ive posted it many times on these forums. That character was for a good alignment group and was RPing it as a retired Paladin that was using the arcane arts of Summoner to dawn armor similar to what she wore in here glory days. Of course in later levels she adapted the armor to deal with the stronger enemies she needed to defeat. I liked that character her main reason to get out of retirement was that most paladins of the younger generation were to wet behind the ears to take out the main boss that threatened the kingdom she served as a youth.

-Race / Class-
Half - Elf / Summoner (Synthesist), Paladin 2, Monk 1

-Stats with out Eidolon (25 point buy)-
STR 07 (+6 item)(-6 age) = 07
DEX 07 (+6 item)(-6 age) = 07
CON 10 (-6 age) = 04
INT 13 (+3 age) = 16
WIS 17 (+6 item)(+3 age) = 26
CHA 18 (+2 racial)(+3 age)(+5 leveling)(+6 item) = 34

-Saves with out Eidolon-
Fort = 28
Reflex = 25
Will = 40

AC = 36
Touch = 23
Flat - Foot = 28

-Stats with Eidolon-
STR 29
DEX 28
CON 13
INT 16
WIS 26
CHA 34

-Saves with Eidolon-
Fort = 32
Reflex = 37
Will = 44

AC = 72 (76 with combat expertise)
Touch = 31
Flat - Foot = 58

-Eidolon Abilities-
Base - Darkvision, Evasion, Improved Evasion, Devotion, Multiattack
Form - Biped - claws, limbs (arms), limbs (legs)
Claws (x2)
limbs (arms) (x2)
Immunity (acid, cold, electricity, fire, and sonic)
Spell Resistance (28)
Flight Su (30ft)
Improved Natural Armor (8)
Improved Damage (claws)

-Class / Feat Progression-
M 01 Dodge, Skill Focus Perception, Toughness
P O2
P 03 Combat Expertise
S 04
S 05 Extra Evolution
S 06
S 07 Combat Reflexes
S 08
S 09 Extra Evolution
S 10
S 11 Vigilant Eidolon
S 12
S 13 Extra Evolution
S 14
S 15 (insert feat here)
S 16
S 17 (insert feat here)
S 18
S 19 Extra Evolution
S 20

-Gear-
Bracers of Armor
Ring of Protection
Ring of Forcefangs
Cloak of Resistance
Amulet of Natural Armor
Headband of Mental Prowess (wis and cha)
Belt of Physical Might (str and dex)

High saves, immunities to all spell damage but positive / negative and force, and spell resistance.


Marmandy Jones wrote:
Psion-Psycho wrote:
If u want to brain storm some interesting ideas for a new character i dont ind helping out when it comes down to feats and stats and what not.

Well if a bard is a worthy candidate how about a synthesist summoner? It would fix the weak ability scores a kobold starts with and potentially make better use of arcane ambush given the ability to get a hilarious number of natural attacks.

If you want stats for a kobold that is balanced with the standard races, check out the 3rd party product, supergenius games' Kobold Kings. It presents alternate rules for kobolds and an expansion on the options that are present in the advanced race guide.

In terms of wanting a sneaky kobold, I would think the ninja might be a good class choice with the eldritch heritage feat(s) to get you the bloodline powers you want.


Also notice in the flavor text for Kobolds, there are alternate colors of Kobolds that give small stat boosts and the like, which are perfectly balanced.

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