Aasimar Non-humans


Rules Questions

Scarab Sages

I know that Aasimars, unlike thieflings, can be of any humanoid race, but how does that affect your character. It says that everything is cosmetic besides the size, as well as that the character would know the culture he/she comes from. This is confusing with all the possibilities out there.

An Aasimar halfling for example would be small, got that, but then does that affect the size in all ways. Does that mean that I get a reduction in Base speed? Do I get the starting languages of a halfling as well as those of a aasimar? Weapon proficiencies? I will quote the text: "Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely
cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills."


I guess that's a friendly nudge to get you to use skill points to learn the language and take appropriate feats. It's a bit strange that in Pathfinder there's no option for having 3 starting languages, not even in the Advanced Race Guide.

Scarab Sages

Navarion wrote:
I guess that's a friendly nudge to get you to use skill points to learn the language and take appropriate feats. It's a bit strange that in Pathfinder there's no option for having 3 starting languages, not even in the Advanced Race Guide.

K,K, forget the languages, I am wondering if there is ANYTHING that makes me small? Am I really small, or not?

I guess my damage is unaffected, or I need small weapons, do I get the 1 bonus to attack and defense as well as the minuses to cmb and d?

So confusing!


I suppose a small Tiefling not speaking Halfling or Gnome is no odder than a human Varisian character not get Varisian as a starting tongue.

From what I can see Aasimar (and Tieflings, according to the d20 SRD) simply become small, gaining +1 to hit and +1 dodge bonus. No change to movement speed (there are other small races that move at 30). No weapon proficiencies. Nothing else. Aasimar and Tieflings get enough goodies without adding racial bonuses, but I suspect most GM's would let you swap out a couple of things if you ask nicely.

Scarab Sages

JonGarrett wrote:

I suppose a small Tiefling not speaking Halfling or Gnome is no odder than a human Varisian character not get Varisian as a starting tongue.

From what I can see Aasimar (and Tieflings, according to the d20 SRD) simply become small, gaining +1 to hit and +1 dodge bonus. No change to movement speed (there are other small races that move at 30). No weapon proficiencies. Nothing else. Aasimar and Tieflings get enough goodies without adding racial bonuses, but I suspect most GM's would let you swap out a couple of things if you ask nicely.

So, I understand that they get smaller weapons and armor, dealing less damage? They must get the CMD&B reduction by one that goes with being small with the 1 to hit and dodge.

Where do you read this?


As per the Advanced Race Guide:

Quote:

Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Small (0 RP): Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

So, that would pretty much be the extent of the changes.

Scarab Sages

Thanis Kartaleon wrote:

As per the Advanced Race Guide:

Quote:

Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Small (0 RP): Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

So, that would pretty much be the extent of the changes.

Thanks, that makes a lot of sense. ONLY last question...

My weapons and armor, small, or medium. I am guessing small.


If you're small than your equipment is small too. Unless you want to use improperly sized stuff, but that has other drawbacks again.


Vincent The Dark wrote:
Thanis Kartaleon wrote:

As per the Advanced Race Guide:

Quote:

Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Small (0 RP): Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

So, that would pretty much be the extent of the changes.

Thanks, that makes a lot of sense. ONLY last question...

My weapons and armor, small, or medium. I am guessing small.

Yeah, they'd be small.

There are also a few other corner-case issues where size can be a factor—for example, you take a -4 penalty on intimidate checks for being smaller than your opponent, and some spells and other effects that increase or decrease your size category will work differently.

Scarab Sages

Thx.

Scarab Sages

Is it true that small sized weapons weighs 1/2 the weight of a medium weapon? I have heard that you can get a mithral dagger or anything that weighs 1 lb as a medium weapon for 250 + weapon cost (500/lb/2). Is that true?


Vincent The Dark wrote:
Is it true that small sized weapons weighs 1/2 the weight of a medium weapon?

Yes.

Quote:
Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons. Some weapons have a special weight. See the weapon's description for details.
Quote:
I have heard that you can get a mithral dagger or anything that weighs 1 lb as a medium weapon for 250 + weapon cost (500/lb/2). Is that true?

The rules are unclear. They only say mithral costs 500gp per pound, but don't state if that is based on the weight of the item before or after you adjust it for being made of mithral. The only other material in the core rulebook that prices by weight (darkwood) specifies you use the original weight.

And a masterwork weapon costs 300gp + the cost of the base weapon. IT wouldn't make a lot of sense to get a mithral dagger, which is automatically masterwork, for less then that. It makes more sense if the mithral price is based on the items normal weight, just as darkwood is done.

A mithral waffle-iron doesn't fit with either pricing method. (It should cost either 2,500gp, or 1,250gp.)

The mithral cauldron, however, is priced using the items lower weight, not its normal weight. The mithral pot and skillet are as well.

Sczarni

Do you read the book?

Quote:
Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons. Some weapons have a special weight. See the weapon's description for details.
Quote:
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.

Sczarni

the question as to the cost, the cost is given in how much mithral takes to make the item. so if in the end the item weighs half as much, you use that weight to determine how much mithral it takes to make.

Scarab Sages

lantzkev wrote:
the question as to the cost, the cost is given in how much mithral takes to make the item. so if in the end the item weighs half as much, you use that weight to determine how much mithral it takes to make.

So you are on the side of 250gp+weapon cost of a small dagger? Am I reading you correct?

Sczarni

let's see dagger 1lb normally

small, = half lb
mithral half of that....

A mithral dagger weighs 0.25 lb. Therefor you only need 0.25lb worth of mithral to make it.

125+dagger cost = Small mithral dagger.

As a gm I however would make you pay 125+300+dagger cost, there's no reason a masterwork weapon should be more expensive then a mithral masterwork weapon.

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