
garvdart |
Level 7 magus human
str. 10
dex 18
con14
int 22
wis 12
cha 09
went hexcrafter...
+2+2 ability scores no extra feat. scores are adj for it as well as level 4+1...ability...
so I have arcane accuracy, prehensile hair, flight, as a hexcrafter
feats/traits
traits magical lineage shocking grasp1, child of the savannah1
feats, weapon finesse@1, dervish dancer@3, magus arcana arcane acc @3, 4th hex flight, bonus feat intensify spell @5, feat combat casting @5, prehensile hair @6, weapon focus @7 scimatar,
level 7 =+2 too a lowly plus 1 weapon making it keen, and fsF...or keen+ flaming/shocking/frost....
almost alway keen/shocking....bab +5
ie bab 5+ 4d +1 magic+1 wfocus = 11 hit not spell strikeing...
with m arcana critical strike... 15-20 chance...=
1d6+4+1+1 x2 + 1d6 shock....if i crit swift action via m arcana critical strike....
1d6+4d+1m+1wfocus x2...add 1d6 shock for weapon then swift action int shocking grasp...(love magical lineage.) 7d6 roll natural 20 x2 if not normal
damage = 1d6+4d+1m+1wf x2 +1d6 + 7d6
double crit would be 1d6+4d+1m+1wf x2+ 7d6 x2 +1d6...ouch...........

notabot |

Toward the end I couldn't even read what you were writing.
Seems like a lot of work for not a huge amount of damage though. 14d6 crit shocking grasp is 49 damage on average, the other stuff looks like it doesn't get it to 100. At around that level my groups paladin hit more than 100, much more.
My 4th level battle cleric averages around 50 on a SINGLE crit. 2d6 base (greatsword), +9 strength (18 strength +4 from bulls strength), +2 destructive smite (domain power), +3 power attack, +1 magic weapon, 2d6 channel smite... Ends up being 6d6+30 total damage on a crit. Average 51 damage. And that's without much in the way of buffing (all buffs can be precast or item based). Thats 3 levels below the magus and its in the same ballpark of damage with less effort required. Requires worshiping the right god (domains and weapon proficiency), having 18 strength, and 2 feats.

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A level 7 bladebound kensai should be able to manage 2-3 attacks on a full attack at a minimum of +11 1d6+18/15-20/x2, with the option to change the crit modifer to x3 after confirmation.
Self buffs and spell used can push those numbers higher.
If your building for Kirin Style, and take several rounds to activate all your abilities, you can add at least +10 damage/hit to a single opponent.

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A level 7 bladebound kensai should be able to manage 2-3 attacks on a full attack at a minimum of +11 1d6+18/15-20/x2, with the option to change the crit modifer to x3 after confirmation.
Self buffs and spell used can push those numbers higher.
If your building for Kirin Style, and take several rounds to activate all your abilities, you can add at least +10 damage/hit to a single opponent.
Of course while you've taken that several rounds, the fight is most likely over.

garvdart |
so this is just a brag with totaly no questions?
can it be moved to the Brag forum pleas!
sorry was wanting a math check too see if my figures were right thanks...
I read in the magus forums that there was a way through critical strike and critical spell too make crazy attacks...and of course there is the lovely magus arcana maximize....fun ....
just wondering and asking...thanks