| Rory |
No, the curse would override the bag, I believe. It would still not provoke, though.
The rules for the curse and the rules for the Handy Haversack are definitely at odds. The Handy Haversack actually has stronger wording in its favor.
.Haunted Curse: "Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer."
versus
Handy Haversack: "While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does."
From the curse wording, it is worded (fluff text) that the items move around and are hard to grasp, causing a "fumbling" of sorts.
From the haversack wording, no fumbling is ever necessary, which sounds like it trumps that part of the curse.
Tough call!
And for those that say that a magic item shouldn't override the curse at all, that argument dims when considering Boots of Striding and Springing grant +10ft movement, which overrides 100% of the Lame curse. Yes, those take a 5500gp expenditure, but you can also override the curse with a zap from a wand of Longstrider... so it isn't necessarily a gold piece thing per se.
At the moment, I personally run it that the Handy Haversack does not override the haunted curse, but I'm not hard over on it. Afterall, the haunted curse is much bigger than just the standard action retrieval thing.
If a general concensus ruled otherwise, I'd change.
| MurphysParadox |
The boots do not override the Lame curse, they simply provide you +10 movement... you still are at -10 from the curse, so you will still move slower than you would without the lame curse and with the boots.
The haunted curse overrides the haversack. It directly says that the curse makes getting items a standard action at a minimum. On the plus side, the Haversack's "it doesn't provoke" clause still works.
If you're stuck up on the fluff, then assume the extra time isn't getting an item out of the sack, it is fighting with the bag's clasps and the other gear you're wearing, effectively getting tangled up in your own stuff while trying to get into the bag.
| Troubleshooter |
I'd probably rule that it still increases the time necessary to get the item from the handy haversack.
I'm not against players minimizing the penalties from their curses, but that ruling on the haversack would negate it. A person with Lame and boots of striding and springing still has less move speed than another character with the same boots. A deaf character with a point in Linguistics for sign language still can't hear, even if they're now able to communicate with people they can see (plus they're a language down). But with that interpretation, a Haunted character is the same as any other character with the same haversack.
When things are tagged with phrases like "this cannot be removed or dispelled without the aid of a deity", I take that as an indication that it shouldn't be neutralized so easily.
I'm a nice~ person, so I'd probably rule that it just fails to work. But I've known some spiteful GMs that would probably allow it but have the malevolent spirits begin exhibiting their hauntings in even worse ways 'to teach a lesson' : /
| Rory |
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Playing devil's advocate because I think a good discussion is warranted...
The boots do not override the Lame curse, they simply provide you +10 movement... you still are at -10 from the curse, so you will still move slower than you would without the lame curse and with the boots.
If this were the criteria, then the dev's would have had no problem with fire oracles with the lame curse choosing Cinder Dance. But, they deemed that Cinder Dance gave a too easy method for bypassing or negating the curse, even though those with the lame curse and Cinder Dance would still move 10ft slower than those that just chose Cinder Dance.
That's why I said that the Boots "override" the lame curse. It effectively does in the same way that Cinder Dance did.
I'm not against players minimizing the penalties from their curses, but that ruling on the haversack would negate it.
The Handy Haversack would bypass only one aspect of the curse, which is not negating the entire curse.
The haunted curse would still cause anything outside the Haversack take a standard action minimum to get, still cause things to drop 10 feet away from you, and still cause minor mishaps and strange occurences.
Pending the GM and character build, that's still significant.
@Arantanthos: No one is saying that the Handy Haversack removes or dispels the curse at all. The curse is still there.
@blackbloodtroll: Does that mean that you think Gloves of Storing also should take a standard action to operate as it is retrieving an item from storage on the character? Per the other posters' discussion, it certainly sounds like it should. Interesting.
| zergtitan |
in my opinion what the Handy Haversack does for a person with the haunted curse is that is will give the oracle a safer way of retrieving gear. even though it will still take a standard action, the oracle will not provoke an attack opportunity from his/her opponent. whereas if they retrieved their stuff from a regular bag it would take a standard action and not provoke an attack of opportunity.
plus, unless they have a weapon cord or a called weapon property, the item/weapon will still slide or move 10ft in a random direction. so i would suggest making sure your oracle is little clumsy as possible or else your oracle will be chasing items across the floor for many rounds.