Using Domain Strike on yourself and allies


Rules Questions

Dark Archive

Ultimate Combat wrote:

Domain Strike (Combat)

You unleash a domain power upon your enemy as part of your unarmed strike.

Prerequisites: Domain class feature, Improved Unarmed Strike.

Benefit: When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen granted power to that opponent. Doing so provokes no attacks of opportunity.

Special: You can take this feat multiple times. Each time you take it, you apply it to a different qualifying domain power.

So, would it be possible for a character to target himself or an ally with Domain Strike to gain the benefits of a domain power for one attack plus swift action instead of a standard action?

He would still take nonlethal damage, but some of the domain powers would become much more useful. The same would also apply to bloodline and school powers.


Jadeite wrote:


He would still take nonlethal damage, but some of the domain powers would become much more useful. The same would also apply to bloodline and school powers.

It seems perfectly legal to me.

However, I don't understand the bit about bloodline and school powers. This feat specifically works with a domain power, and nothing besides that chosen power.

Dark Archive

I was referring to the feats that allow you to apply bloodline and school powers through unarmed strikes.


Jadeite wrote:
I was referring to the feats that allow you to apply bloodline and school powers through unarmed strikes.

Of course. Shows how little time I've spent with the ultimate combat feat section..

Out of curiosity, have you any specific ideas in mind to make it useful? IMO it seems quite weak.


I would say you can use it on allies as long as it is not PFS. There it would, most likely, be considered PVP and as such forbidden.
On the other hand maybe if you asked before the fight.

On yourself is another topic. Really hitting yourself for real is something you have to manage doing. No less as part of an attack routine. I'd at least make you roll vs your normal attack because you might unconciously try to evade your own full hit.

Dark Archive

Orc Bloodline wrote:
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Good Domain wrote:
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


I don't see the point. You can punch your friend as a standard action or you could use a standard action to touch him, worse you use up your swift as well.


Gobo Horde wrote:
I don't see the point. You can punch your friend as a standard action or you could use a standard action to touch him, worse you use up your swift as well.

Well, in theory I suppose making two attacks plus a use of your domain power might be more useful than making three attacks. But that's kind of a corner case, IMO.

Dark Archive

You can activate the power as part of a full attack while still using your other attacks to attack normally.


And if you assume that your ally might not use his dex bonus to evade you, even an iterative might be enough to hit.

Dark Archive

With Two-Weapon Fighting, you would only take a -2 on attack rolls instead of losing an iterative. It would also reduce the damage inflicted.

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