Thinking of making my 3.5 Gnome illusionist in PF any suggestions?


Pathfinder First Edition General Discussion


I am not familiar with all the options for a illusionist in pathfinder. I know getting my DC high will be important but not sure of the best route to take. In my 3.5 game his familiar is a living spell book and the illusionist is more of a magician with cards. He has a special ability exclusive to him that allows him to create cards of illusions. Usually its always something that he has witness cause if he does it from book art the illusion will have a lower dc and even lower one if its something crazy unbelievable . Aside from the Card making ability i was thinking of porting him over to pathfinder. So any suggestions as to traits and feats would be nice.

If anyone wants to take a crack at the Card making ability go for it.
When he makes em its usually Caster level * Spell Level * 12.5 for a card only I can used. Those are one shot cards. my GM put in a system to where it cast more but I can make em into 1/day 2/day or 3/day . The last one would be very costly.

Anyhow looking forward to suggestions and ideas.
The character kryptonite is his curiousity where it causes him to strive for more knowledge it also tends to get him into trouble. He also likes to use a bit of card tricks into casting his spells. Instead of scrolls he makes cards. Lets see how imaginative you all are.


Still awaiting some info.


The Harrower is an arcane caster PRC thats all about cards and the harrow born trait is a slightly weak trait about cards, but thats all I can say I think. Most of what you want is houserules that it looks like you already made up in another game.


I was looking at ideas along the lines of possible traits and feats that would boost my illusions and make them more believible. This would save me the time from looking at every book at the feats and trying to track down traits and such.


Come on where are you people at?


Gnomes of Golarion has the Threatening Illusion metamagic, so that illusions can provide flanking.


Wheres the gnome love lol


a few feats I remember:

Shadow Gambit
Effortless Trickery <-- swift action concentration :)
threatening illusion

I think there are some feats/PrCs that increase the % reality of shadow spells. That might have been mostly 3.5 though.

Can't remember anything else right now, too tired!

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