Making the Monk stronger


Homebrew and House Rules


I run in a group that occasionally plays core rule-book only. It's fun, but I enjoy playing the monk class, and the core version of the monk has always seemed a bit under powered to me.

So, I was thinking about trying to talk the GM into letting me run it with fast BAB and d10 hit-die.

What's the opinion on this? Has it been tried? Obviously it can only serve to make the class more potent, but does anyone think it would make the class broken?


Sounds like a plan, dont forhet to swap out all the monk abilities and saves filor fighter abilities and saves too...

Getting really sick of these give my class full bab and d10 hp


Skull wrote:

Sounds like a plan, dont forhet to swap out all the monk abilities and saves filor fighter abilities and saves too...

Getting really sick of these give my class full bab and d10 hp

honestly full bab makes perfect sense for a monk thematically, 3/4 bab doesnt.

tho d10 hp i find slightly questionable.

either way things do need some base changes for monk.


Skull wrote:

Sounds like a plan, don't forget to swap out all the monk abilities and saves for fighter abilities and saves too...

Getting really sick of these give my class full bab and d10 hp

Oh no, someone wanted to make a melee class that didn't suck!

Grab the torch and pitchfork! We must drive away this heretic, and burn his sacrilegious claims!! /sarcasm

People like you are why Fighters (as well as Rogues and Monks) can't have nice things. Those classes still need a fix or five.


I play tested the monk having full BAB with unarmed strikes and monk weapons only on Saturday and it didn't break anything, it actually turned out rather well.


not too mention that with that change the monk will finally be more accurate with a single strike than with a bunch of frenzied ones. that always bothered the hell outta me. if your open to a more drastic monk change i did something a while back shaolin monk


Full BAB yes. D10 it die absolutely not.

The monk dont need more HP. His problem is that he is far more reliant on full-round attacking than other martial classes because his BAB is effectively higher when he does. Giving him full BAB puts him in the same boat as the others but still make flurry of blows useful, since its still several feats given for free with unarmed strikes and monk weapons.


@Big Lemon
I totally agree, the monk in my campaign does alright with d8 HD. Although we are using the full BAB unarmed and with monk weapon option from now on.


Big Lemon wrote:

Full BAB yes. D10 it die absolutely not.

The monk dont need more HP. His problem is that he is far more reliant on full-round attacking than other martial classes because his BAB is effectively higher when he does. Giving him full BAB puts him in the same boat as the others but still make flurry of blows useful, since its still several feats given for free with unarmed strikes and monk weapons.

i agree fully on the d10 comment.

Im on the fence on how flurry functions honestly. even with having hte option to do a single attack vs using flurry, you would use flurry 9 times out of ten, it wouldnt make you use a basic attack more, youd just be more likely to hit with it.

this is why i think flurry of blows should either be a standard action, or you can spend 1 point of ki to make it a standard action.


With everything that can be changed, would it not be simpler to change the Monk to SAD? The d10 hd is out of the question for my group, and I'm doubtful the full bab would make much of a difference, at least the way my group rolls stats. If anything, I think the MAD is the worst problem of the Monk, and if you can find a reasonable solution to that, it would probably go allot further to a long term solution than a bab and hd fixes.

I don't actually have a fix, as anything I've done has made things worse, or unbalanced them. Mostly, if you could drop one stat, and just be TAD you'd probably be OK. As best I can tell, you NEED STR, CON, WIS to be a decent monk. Just one man's two cents.


Sparx wrote:

With everything that can be changed, would it not be simpler to change the Monk to SAD? The d10 hd is out of the question for my group, and I'm doubtful the full bab would make much of a difference, at least the way my group rolls stats. If anything, I think the MAD is the worst problem of the Monk, and if you can find a reasonable solution to that, it would probably go allot further to a long term solution than a bab and hd fixes.

I don't actually have a fix, as anything I've done has made things worse, or unbalanced them. Mostly, if you could drop one stat, and just be TAD you'd probably be OK. As best I can tell, you NEED STR, CON, WIS to be a decent monk. Just one man's two cents.

dabbler had a good idea on this

make wisdom count for your to hit modifier and for things like CMB/CMD, etc, but not for bonus damage.

there was more to it then that, but thats the beginning of it.


I just found the post/topic I think your referring to. I'll have to play-test it some, but looks like he's on the right track.


ya my table is under the impressoin that a monk is very powerful/borderline broken so im unsure if i can get them to implement any changes really. tho we usually start at level 1 and see how far we can get so maybe its different at low levels.


w01fe01 wrote:
Big Lemon wrote:

Full BAB yes. D10 it die absolutely not.

The monk dont need more HP. His problem is that he is far more reliant on full-round attacking than other martial classes because his BAB is effectively higher when he does. Giving him full BAB puts him in the same boat as the others but still make flurry of blows useful, since its still several feats given for free with unarmed strikes and monk weapons.

i agree fully on the d10 comment.

Im on the fence on how flurry functions honestly. even with having hte option to do a single attack vs using flurry, you would use flurry 9 times out of ten, it wouldnt make you use a basic attack more, youd just be more likely to hit with it.

this is why i think flurry of blows should either be a standard action, or you can spend 1 point of ki to make it a standard action.

By RAW, using TWF requires a full-attack action, so a 1st level fighter using TWF is effectively the same as a monk using flurry, with the exception that the monk gains the improved TWF feats as he levels instead of through feat/bonus feat selection.

So giving the monk full BAB when not flurrying puts him in the same ballpark at 1st level as a 1st level fighter who spends a bonus feat on TWF.


Big Lemon wrote:
w01fe01 wrote:
Big Lemon wrote:

Full BAB yes. D10 it die absolutely not.

The monk dont need more HP. His problem is that he is far more reliant on full-round attacking than other martial classes because his BAB is effectively higher when he does. Giving him full BAB puts him in the same boat as the others but still make flurry of blows useful, since its still several feats given for free with unarmed strikes and monk weapons.

i agree fully on the d10 comment.

Im on the fence on how flurry functions honestly. even with having hte option to do a single attack vs using flurry, you would use flurry 9 times out of ten, it wouldnt make you use a basic attack more, youd just be more likely to hit with it.

this is why i think flurry of blows should either be a standard action, or you can spend 1 point of ki to make it a standard action.

By RAW, using TWF requires a full-attack action, so a 1st level fighter using TWF is effectively the same as a monk using flurry, with the exception that the monk gains the improved TWF feats as he levels instead of through feat/bonus feat selection.

So giving the monk full BAB when not flurrying puts him in the same ballpark at 1st level as a 1st level fighter who spends a bonus feat on TWF.

But the monk in turn receives better saves, mobility, bonus armor. While the lvl 1 fighter has a bonus feat, the monk has free TWF, free Improved Unarmed, and a bonus feat on top of that, meaning that a full bab gives him more at 1st level than a fighter would get.


Fighters have their own problems, and frankly, are much weaker than a great many other classes. We shouldn't be looking at the fighter as a baseline for the monk when the fighter is outstripped by most of the other classes. The thing is, some of the 'features' that you claim that fighters don't get are replaced equipment. Improved Unarmed? It's so they can actually do damage, the fighter can do this with weapons, bonus armour just replaces actual armour. So don't look at those at features, just as ways to actually be competitive.

Taking that into consideration So the monk gets free TWF, 3 good saves, mobility, and a feat. Fighters get a feat, 2 good saves. The Barbarian which gets the mobility, rage and 1 good save. So yes, monks get a little bit more than fighters. You want them a bit more equal, take out the feat, and they're pretty close. Alternatively, give the fighter something extra as well other than a free feat.


Skull wrote:

Sounds like a plan, dont forhet to swap out all the monk abilities and saves filor fighter abilities and saves too...

Getting really sick of these give my class full bab and d10 hp

Getting really sick of these "make my class suck"


Instead of everybody putting something down and wasting space, we should be solving the problem. The Pathfinder community is friggin huge. I can't stand Bards in my campaign but I've never wrote (besides now) that I don't like them, and I actually read some of the stuff people write about them and what I've read is pretty cool.
Does it break the game to have a monk strike unarmed with full BAB? No it doesn't. Does the monk need d10 HD? No it doesn't. Are a lot of these monk fix ideas cool? Yes they are and I use quite a lot of them.
Sorry for the rant, just had to throw my 2 cp.

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