| MrSin |
So I have a list of cool mundane items and armor for a wizard. At the moment he has a pair of Springloaded wrist sheaths, a Griffon Mane Silken Ceremonial Gown with armor spikes, and a Mithril Klar(mithril light spiked shield if a GM is picky). Gives a nice image.
Any special qualities I should get for his weapons and armor and any mundane items I should be looking at?
| MrSin |
Hmm... Peeked at it, but the kit weighs 21 pounds and mostly just gives the mundane adventuring gear. It feels more RP oriented than mechanically. Food, torches, place to sleep. Not something flavorful like an army of foxes or chickens...(Which is a very unrelated story.)
I was looking for things that are flavorful or that have a good use in dungeoneering/adventuring, or magical enchantments for weapons/armor I should look at. My GMs usually let me ignore the small things like bedding and food.(which is probably a good thing)
| Adamantine Dragon |
I assume the wrist sheaths are expected to be used to use scrolls as a swift action. Be sure your GM agrees with your interpretation of their use because there is quite a bit of debate on that subject.
What level are we talking about here with your griffon mane gown with armor spikes and a mithril "klar?"
My wizards travel light. If one of my wizards encountered a wizard gussied up like you describe, they would most likely be amused. ;)
| MrSin |
Wands, daggers, and scrolls. Gotta keep them on hand and at the ready. Now put on a weapon chord and you can switch between things on the go if you need. I haven't had a GM grief me before and I've done all sorts of madness in society with mundane gear. Collapsable ladders save lives. The only time I've been told no is when I wanted to use the grappling bolt and crossbow. Suddenly the wall was made in the most perfectly anti grappling hook shape in the world.
Whatever level works really. I think it all sounds cool and the way a fearsom adventurer or BBEG should look. Its not like he can use most of his gear to hurt you anyway. I really wanted to create a motif with this character with both mechanics and flavor. Hilariously this is all super light gear because its mithril and griffon mane. Gotta leave room for that crossbow. Now I just need to figure out how to put spikes on that...
| MrSin |
I can't judge you. Thats the reason I keep a few castings of unseen servant ready and a ceremonial tea kit on my character during my non adventuring days. Somedays you just want to sit in your throne and enjoy a nice evening. Being a wizard is hard work.
I'm not sure if I want 3 courtiers outfits. Sleeves of the many garments, while not mundane, is pretty much every outfit you'd ever need. Clean up with prestidigitation and your set for life. Silly non casters buying clothes.
| Cyrad RPG Superstar Season 9 Top 16 |
Hmm... Peeked at it, but the kit weighs 21 pounds and mostly just gives the mundane adventuring gear. It feels more RP oriented than mechanically. Food, torches, place to sleep. Not something flavorful like an army of foxes or chickens...(Which is a very unrelated story.)
If you're clever, even mundane "RP flavor" items can be powerful mechanically. This is what makes tabletop RPGs awesome. You can smash glass in a bag and then swing it at a guy to gouge his eyes out. Draw on walls with chalk so you don't get lost in a dungeon. One of my players keeps a journal and managed to save the party from being framed for murder by presenting it to the judge. One of the Spoony One's players was infamous for setting his bedroll on fire and flinging it at enemies as an environmental hazard. My friend flinged silverware at goblins to save alchemist bombs. I mean, heck, the reason the Mount spell is so good is because you can use the summoned horse as cover.
| MrSin |
I'm sure there are a lot of uses, but I'd like something I don't have to turn into flavor I guess. I carry around a tea set on a character on the off chance I just need to sit down and have tea. Its a slightly different thing.
Also the mount spell allows you to set off every trap in a dungeon before going through yourself.
| MrSin |
Extra books are usually out of my budget, but its good I don't have to keep them I think.
Well... I'd hate for this thread to die. I was really hoping for some suggestions on magical qualities or the like. I've got a small list I made for myself of mundane stuff, but I'm really not sure what else to do with the shield and armor if anything.
| rangerjeff |
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Seriously, my wizard hordes his gold for only a few things, and none of them are weapons or armor of any kind.
Well okay, not quite. +1 mithral shield (not klar) of arrow deflecting is one item on my list, though I'm not sure I'll ever get it (10,009 gp total there.)
1) Headband of vast intellect 4000gp
2) Extend lesser rod 3000gp
3) Silent lesser rod 3000gp
4) at least 2 Pearls of Power lvl 1 at 1000gp each, eventually a level 2 for 4000gp
5) handy haversack 2000gp
6) efficient quiver 1800gp
7) cloak of resistance +1 for 1000gp then +2 for another 3000gp
8) belt of dexterity +2 for 4000gp
9) Ring of Protection +1 for 2000gp
10) Ring of sustenance for 2500gp
11) Get that headband up to +4 Int for another 12,000gp
12) RoP to +2 for another 6000gp
13) Cloak of resist up to +3 for another 5000gp
14) add +2 Con to the belt for another 6000gp
15) Amulet of Natural Armor +1 for 2000gp
16) Quicken lesser rod for 35,000gp
17) Rod of absorbtion for 50,000gp
18) Crystal ball 42,000gp, or with true seeing 80,000gp
| Adamantine Dragon |
OK, here's my super-secret wizard first class outfit guide, guaranteed to make your wizard the talk of the town and build his reputation as a cosmic reality altering force of nature:
First, you're probably going to need to have "spark" prepared at all times. Spark is your best friend.
Second, your staff needs to be specially made. It needs a hidden compartment at the top, covered by a cheap glass gem. You'll slide "candlerods" into this compartment so that the gem at the top of your staff glows magically when you slide open the lid at the top. You can use mage hand to make this more impressive. (If you really want eyes to pop, use a sunrod instead.)
You also need a compartment at the bottom of your staff. That's where you'll put a smokestick. At need, or when you just want to impress the rubes, you'll use spark to ignite that smokestick and send billowing plumes of smoke out of your staff. Great for a quick getaway.
The middle of your staff will have a cylindrical opening that you'll fill with lamp oil. A sliding plunger will cause that to shoot out in a spray in front of you, and you will use "spark" again to ignite it. This is tricky and you have to be careful not to set yourself on fire. Especially if your staff is turned the wrong way.
Your robe sleeve will contain small pockets, which will have packets of flash powder ready to be thrown against a wall or the floor to blind those nearby.
There are several more alchemical items that mimic wizard spells, while saving your real spells for real need. Cardice oil will freeze water so you can walk across it, elemental breath can disperce fog, etc.
Some of my wizards have been known to utilize such trickery...