| GMEDWIN |
Hi everyone!
My name is GMEDWIN and my Jade Regent group needs a new player to probably fit the healer role.
The character should be 2nd level with a 20 point buy. The campaign is still relatively young but I would limit the choices for the campaign friend/ rival from the JR player's guide, but if you have a good explanation then fair enough.
Current party makeup:
1 Ranger(Beastmaster)
1 Barbarian(Scarred Rager)
1 Kensai Magus
1 Ninja
For those familiar with the campaign we are halfway through book 1 or technically part 2 of the book and on our way to Brinewall. All Paizo allowed, 3PP can be allowed for a good reason.
Good Luck!!!
GMEDWINS JADE REGENT
| lexibean |
Neat. How do you feel about Kitsune? I'm not that invested in what race the character is, but it might be cool for an (eventually?) eastern campaign.
*edit - I'm also going to give her the 'deaf' curse ... but only if that works with the campaign and if you don't mind a deaf character having somewhat of an ability to lip read.
| Kor BloodRage |
Nifty, always wanted to try a jade retention game. I could do a cleric of Desna, travel domain should fit real nicely.
When he hears of a caravan heading over the crown of the world, kelgan eagerly sought out the caravan master inquiring if they would have need for a skilled healer.
Tossing his starknife in the air and deftly catching it he ads, "I'm no stranger to combat either. Allow me to bless this journey and may the goddess grant all your dreams!
Smart phone is dieing will create a profile shortly
| GMEDWIN |
I like Kitsunes.
@Kor,
Just a quick side note its still way early in the game and the idea of going over the crown isn't really on the table yet. Toss your hat in the ring then... ;)
Just another thing for everyone, I would stay away from using Ameiko as your friend for the campaign for 2 reasons:
1.) She already has 3
2.) Storywise it is a bit more of a stretch, considering she hasn't left Sandpoint in like 4 years or so. The other 3 npcs would make a lot of sense and could be really interesting, or you could develop relationships on the road.
| Kor BloodRage |
Now that I'm at my laptop, I can read the players guide a bit more. I'll look at the other NPCs, I bet I can easily find one to connect with. Just traveling with a caravan and a chance to adventure would appeal to him, if he gets selected, I'll take it as a sign that Desna agrees lol. Should be able to get a decent profile up shortly.
| Kelgan |
absolutely. Been reading up on varisia a bit, trying to get a lay of the land so to speak.
After leaving Sandpoint, Kelgan decided that the open road was to be his home for awhile and that he could lend aid to travelers best while on the road himself. He moved from caravan to caravan, offering his services as healer for modest coin, and ended up in Absalom. He spent a while in the city of splendors, studying in their vast libraries and meeting travelers from all over the inner sea. Eventually wanderlust hit, and if he's honest, Kelgan missed Varisia. He took ship from Absalom, helped the crew defend against pirates, and put in near Magnimar. He spent a few months in the city of monuments before heading north. He stayed in Sandpoint for only 1 night, keeping a low profile. He was gone with the dawn, and made his way to the settlement of Galduria.
| Alex Mack |
I'll be submitting a Human Cleric of Shelyn. I'm thinking of a chubby older guy who is very much a reluctant adventurer, at least today. But he gave a promise and so he will have to follow through on it and leave his wife and kids behind to head out on this most dangerous of expeditions. Of course natural curiosity still drives him towards discovery.
I also have the crunch semi-figured out so I'll also provide you with a sketch of what I'm planning and why the party really wants this brother on board!
| Brelar Darheek |
An arcane caster around Galduria makes perfect sense but the party really needs a healer. If you want to make him a Wizard/Cleric or Oracle or something that could work.
Brelar was submitted for two different RotRL games and his background was such a close fit already for what you were asking...
Let me think about a cleric build instead, I generally play clerics so... :)
Mark Garringer
|
Tentative mute life oracle build...she needs background etc but something along these lines?
Oracle
Human (Varisian) Oracle 2
CG Medium Humanoid (human)
Init +3; Senses oracle's curses (mute); Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 16 (2d8)
Fort +0, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Oracle Spells Known (CL 2):
1 (5/day) Murderous Command (DC 16), Detect Undead, Cure Light Wounds, Forbid Action (DC 16)
0 (at will) Stabilize, Purify Food and Drink (DC 14), Read Magic, Detect Magic, Light
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 14, Wis 13, Cha 18
Base Atk +1; CMB +1; CMD 12
Feats Extra Revelation, Spell Focus (Enchantment)
Traits Reactionary, Rescued (Koya) (Ex)
Skills Craft (alchemy) +6, Diplomacy +9, Handle Animal +9, Heal +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +6, Sense Motive +6, Spellcraft +7, Survival +6
Languages Common, Goblin, Hallit, Varisian; telepathic bond (1/day)
SQ mysteries (life), revelations (energy body [1d6+2] [2 rounds/day], safe curing)
Other Gear 1000 GP
--------------------
Special Abilities
--------------------
Energy Body (1d6+2) (2 rounds/day) (Su) Elemental subtype and deal 1d6+2 to undead who touch you or heal 1d6+2 to allies who enter your square.
Mute (Ex) Your cannot speak. You cannot use verbal spell components, or use other effects that requires your voice. However, the cure grants you the ability to cast all spells as if using the Silent Spell metamagic feat without modifyling that spell's actual l
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.
Safe Curing (Su) Casting healing spells does not provoke AoO
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Telepathic Bond (1/day) (Sp) You can also maintain a telepathic bond (as the spell) with one specific creature at a time by taking a full-round action to link your mind to that creature during telepathic communication. This telepathic bond can be changed 1/day plus one mo
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| Alex Mack |
Meet Marlon 'Brother' Bear a chubby middle aged and somewhat reluctant adventurer. He's a Neutral good Cleric of Shelyn 2. I've provided some crunch below but while I know what I want him to be able to do I'm not yet quite positive how to best achieve this.
Marlon was born as the son of a merchant from Korsova almost 40 years ago. From an early age onward he would travel the untamed wilds of Varisia with his parents. As the travelling folk of Korvosa are always friendly among one another this was the first time he encountered the Mvashti. Back then Koya was still an attractive young lady who greatly impressed the young Marlon with her divine powers.
Times were dangerous for travelers then even more so than they are today. And one night during a Goblin raid Marlon’s parents were killed. Marlon who had just turned 10 managed to escape into the woods but had to watch his parents’ caravan being burned out. The wilds were no good place for a young boy on his lonesome but fortunately a caravan of travelling Halfling entertainers found the young lad and took him along. Seeing that he was all on his own and had no better place to go, staying with the cheerful smallfolk seemed as good a place as any. Of course his new family tried to teach him tricks, but it appeared Marlon had little talent. Whenever they gave a show they stuck the broad youth into a bear costume and let him be the bear that was too dumb to dance, which is how he received his last name.
However young Marlon had a great interest in the tales and teachings of Shelyn, the colorful goddess the halflings often prayed to. In the teachings of Shelyn the young man robbed of family and affection felt at home. Incidentally his band of halflings was also befriended with the Mvashti family and travelled with them from time to time. During these travels Niska and Koya saw a special gift for the divine in the young Marlon and sought to instruct him in the teachings of the faith of Desna. However the young man already knew he wished to become a priest of the Eternal Rose. The Mvashti’s saw that the young man had already made up his mind and advised him to join the temple in Korvosa.
After having spent many years on the road with this Halfling family Marlon reluctantly settled back down in Korsova and began to train as a priest. His adventuring days came to an end as he worked in the library and the training grounds, has married and had children. Whenever his Halfling family or the Mvashti came to town he would gladly host them and share tales of old times but has not left Korsova for the last 20 years. Until he heard that a certain priestess whom he was greatly admired was setting out on a grand adventure, a grand adventure he had sworn her late mother he would accompany on.
Marlon is a somewhat unusual appearance for a priest of Shelyn. He is tall, broad of shoulder and especially of waist. His face is round and friendly but few would consider him comely. The fact that only a few thin hairs adorn his pate does not make him any more attractive. Unlike most other priests he does not wear tight silk but prefers the simple robes of a monk to better hide his sizable belly and bushy black body hair wish indicates his varisian heritage.
Marlon is a simple man and a happy man. He does not need much in life. He has his three lovable children and his good natured wife a home and important duties in the church. He knows that due to his lack of talents in the arts he is a bit of an oddity within the priesthood of Shelyn and that he will never be cut out for higher offices in the church. But due to his diligence and loyalty he is a very valued member of the small clergy.
But now that he is nearing his fortieth name day things are changing. For better or for worse he cannot say yet. But he knows he is excited, as excited as he has been for many years. And the curiosity and wanderlust that once drove him to travel all across the country seems to not have completely died down just yet.
The build outlined below is not completed but is intended as a pure support character, seeing that there are 4 frontliners in the party already that seemed prudent. He will likely try to step into the second line of combat where he can buff the party (via the Defense Domain, Bless and Bodyguard early on) heal (CLW and channel) and provide flanking support for everyone, but mainly the ninja with his reach weapon. Also he will be threatening attacks of opportunity to make life harder for the opposition. Also thanks to the awesome Love Domain Power and a decent AC he should be rather hard to bring down ensuring he sticks around to patch the crew up after a fight. Out of Combat he’ll be handy to have around due to his awesome Sense Motive and Perception, the great flexibility granted by Cleric’s spells and his ability to help out on skill checks with a +4 bonus to aid another.
Stats:
Haven’t quite figured this part out…
Domains:
Charm (Love)
Protection (Defense)
Skills:
Perception +10 (2 Ranks)
Sense Motive + 9 (2 Ranks)
Heal +8 (1 Rank)
Linguistics 4 (1 Rank)
Traits:
Friend of the Family- Koya (Perception is a class skill and +1 to Perception)
Adopted – Helpful (+4 on aid another checks)
Feats:
Combat Reflexes (Human Bonus)
Bodyguard (Level 1)
| Mala Salazar |
Also posted to profile...I can gear her out if she is accepted.
Mala
Female Human (Varisian) Oracle 2
CG Medium Humanoid (human)
Init +3; Senses oracle's curses (mute); Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 16 (2d8)
Fort +0, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Oracle Spells Known (CL 2):
1 (5/day) Murderous Command (DC 16), Detect Undead, Cure Light Wounds, Forbid Action (DC 16)
0 (at will) Stabilize, Purify Food and Drink (DC 14), Read Magic, Detect Magic, Light
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 10, Int 14, Wis 12, Cha 18
Base Atk +1; CMB +1; CMD 12
Feats Extra Revelation, Spell Focus (Enchantment)
Traits Reactionary, Rescued (Koya) (Ex)
Skills Craft (alchemy) +6, Diplomacy +9, Handle Animal +9, Heal +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +6, Sense Motive +6, Spellcraft +7, Survival +6
Languages Common, Goblin, Hallit, Varisian; telepathic bond (1/day)
SQ mysteries (life), oracle channel positive energy 1d6 (5/day) (dc 15), revelations (energy body [1d6+2] [2 rounds/day], oracle channel positive energy)
Other Gear 1000 GP
--------------------
Special Abilities
--------------------
Energy Body (1d6+2) (2 rounds/day) (Su) Elemental subtype and deal 1d6+2 to undead who touch you or heal 1d6+2 to allies who enter your square.
Mute (Ex) Your cannot speak. You cannot use verbal spell components, or use other effects that requires your voice. However, the cure grants you the ability to cast all spells as if using the Silent Spell metamagic feat without modifyling that spell's actual l
Oracle Channel Positive Energy 1d6 (5/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Telepathic Bond (1/day) (Sp) You can also maintain a telepathic bond (as the spell) with one specific creature at a time by taking a full-round action to link your mind to that creature during telepathic communication. This telepathic bond can be changed 1/day plus one mo
--------------------
Mala never knew her parents. She was abandoned after her birth on the doorsteps of the Turandarok Academy in Sandpoint. Long with the baby, wrapped tightly in her blanket was a Harrow deck. It was assumed that her parents were Sczarni 'performers' of some stripe. Ilsoari did his best to care for the baby, and received a lot of help from several other women in Sandpoint. Strangely the baby never cried, not once. By age two Ilsoari became worried that the child had never made a sound, though thankfully she seemed to respond to sounds and spoken words normally. When Mala was four on the eve of the Swallowtail Festival she came rushing into a class room excitedly, when she touched Ilsoari he heard Mala speak for the first time. Only the sound never escaped her lips, her voice spoke directly to his mind!
As Mala grew she proved herself to be very intelligent and charismatic, making the most of her non-verbal communication and beauty using her telepathic communication for maximum, dramatic effect. She also had quite an affinity for magic, believing that she could speak to Desna. One day when she was 15 she was near the Brinestump marsh collecting some alchemical ingredients and was attacked by some goblins. Lucky for her Koya was nearby, and came quickly to her rescue healing her from a deadly dog slicer wound. Afterward Mala's natural affinity for magic seemed to focus into the healing arts.
After that, with encouragement from Koya she moved to Galdura to attend the Twilight Academy and blossomed into a breathtakingly beautiful young woman and skilled alchemist and healer. She still caries the Harrow deck with her, and has recently begin exploring it's powers of divination.
| Alex Mack |
After considering my build I noticed that I had to choose between either being a decent combatant or being a good support character and choose the latter. So I made a few modifications which work better for the background and the crunch I think. As you can’t edit posts here after a certain time I’ll have to repost the whole character. The build outlined below is intended as a pure support character, seeing that there are 4 frontliners in the party already that seemed prudent. He will likely try to step into the second line of combat where he can buff the party (via the Luck Domain, Bless, Protection from Evil and Bodyguard early on) heal (CLW and channel), remove harmful conditions (Freedom Domain) and provide flanking support for everyone (mainly the ninja) with his reach weapon. Also he will be threatening attacks of opportunity to make life harder for the opposition. Out of Combat he’ll be handy to have around due to his awesome Sense Motive and Perception, the great flexibility granted by Cleric’s spells and his ability to help out on skill checks with a +4 bonus to aid another as well as the Luck Domain. Due to a decent Dex and Medium armor he should also be fairly survivable so he can heal you all up after fights.
Marlon was born as the son of a merchant from Korsova almost 40 years ago. From an early age onward he would travel the untamed wilds of Varisia with his parents. As the travelling folk of Korvosa are always friendly among one another this was the first time he encountered the Mvashti. Back then Koya was still an attractive young lady who greatly impressed the young Marlon with her divine powers and enthralled him with tales of Desna.
Times were dangerous for travelers then even more so than they are today. And one night during a Goblin raid Marlon’s parents were killed. Marlon who had just turned 10 managed to escape into the woods but had to watch his parents’ caravan being burned out. The wilds were no good place for a young boy on his lonesome but fortunately a caravan of travelling Halfling entertainers found the young lad and took him along. Seeing that he was all on his own and had no better place to go, staying with the cheerful smallfolk seemed as good a place as any. Of course his new family tried to teach him tricks, but it appeared Marlon had little talent. Whenever they gave a show they stuck the broad youth into a bear costume and let him be the bear that was too dumb to dance, which is how he received his last name.
Incidentally his band of halflings was also befriended with the Mvashti family and travelled with them from time to time. During these travels Niska and Koya saw a special gift for the divine in the young Marlon and sought to bring closer to him the teachings of of Desna. Seeing the young man’s talents the Mvashti’s advised him to join the temple in Korvosa and begin training as a priest.
After having spent many years on the road with this Halfling family Marlon reluctantly settled back down in Korsova and began to train as a priest. His adventuring days came to an end as he worked in the library and the training grounds, has married and had children. Whenever his Halfling family or the Mvashti came to town he would gladly host them and share tales of old times but has only rarely left Korvosa for the last 20 years. Until he heard that a certain priestess whom he was greatly admired was setting out on a grand adventure, a grand adventure he had sworn her late mother he would accompany on.
Marlon is tall man, broad of shoulder and especially of waist. His face is round and friendly but few would consider him comely. The fact that only a few thin hairs adorn his pate does not make him any more attractive. He tends to prefer the simple robes of a monk to better hide his sizable belly and bushy black body hair wish indicates his varisian heritage. But now that he is setting out for adventure he has again suited up his finely made breastplate which so prominently displays the symbol of Desna on his chest.
Marlon is a simple man and a happy man. He does not need much in life. He has his three lovable children and his good natured wife, a home and important responsibilities in the church. Due to his diligence and loyalty he is a very valued member of Desna’s small clergy in Korvosa which serves as a landing station for all the travelling priests throughout Vaarisia.
But now that he is nearing his fortieth name day things are changing. For better or for worse he cannot say yet. But he knows he is excited, as excited as he has been for many years. And the curiosity and wanderlust that once drove him to travel all across the country seems to not have completely died down just yet.
Marlon ‚Brother‘ Bear
NG Cleric of Desna 2
Stats:
Str 13
Dex 14
Con 12
WIs 18
Int 10
Cha 10
Domains:
Luck
Liberation (Freedom)
Skills:
Perception +10 (2 Ranks)
Sense Motive + 9 (2 Ranks)
Heal +8 (1 Rank)
Linguistics 4 (1 Rank)
Traits:
Friend of the Family- Koya (Perception is a class skill and +1 to Perception)
Adopted – Helpful (+4 on aid another checks)
Feats:
Combat Reflexes (Human Bonus)
Bodyguard (Level 1)
Equipment:
MW Breastplate 350 GP
MW Longspear 310 GP
Wand of CLW (20 charges) 300GP
| GMEDWIN |
Hi everyone! Dejavu all over again...
My name is GMEDWIN and my Jade Regent group needs a new player to probably fit the healer role.
The character should be 2nd level with a 20 point buy. The campaign is still relatively young but I would limit the choices for the campaign friend/ rival from the JR player's guide, but if you have a good explanation then fair enough. At this point Sandru or Shalelu are the only options for Friend/Rival...
Current party makeup:
1 Ranger(Beastmaster) (Ninja)
1 Barbarian(Scarred Rager)
1 Kensai Magus
1 Ninja
For those familiar with the campaign we are halfway through book 1 or technically part 2 of the book and on our way to Brinewall, the group is currently camped outside of Riddleport. All Paizo allowed, 3PP can be allowed for a good reason.
Good Luck!!!
Crunchy nonsense, may as well roll up a level 3 character with average gold for level. 20 pt buy. Roll hp after level 1.
| Viluki |
Calvin Vlornson, death's heretic
stats
str 10
dex 10
con 10
int 14
wis 18 (16+2)
cha 14
domains healing and death subdomain, undeath
hp 8+1d8 ⇒ 4, ac 19 and initative 0+
skillpoints per level 6 diplomancy, knowledge religion, knowledge the planes, knowledge sense motive, heal and use magic device
Dangerously Curious and Childhood Crush
spells, orisons create water, purify food and drink, guidance and virtue, lvl 1 spells ray of sickening, bless, command and domain spell cause fear.
channel energy postive, Spontaneous Casting is casting any cure wounds spells.
feats extra channel and selective channeling
favored class bonus 1 skillpoint per lvl
equipment Banded mail (250 gp), heavy steel shield (20 gp), Morningstar (8 gp), Cleric's Vestments (free outfit for each class), horse,light (75 gp) and saddle, riding (10 gp).
However you reader might be stronger of will and better then I could ever be, perhaps you might follow the path that culimnates in the ghostwalk... Or not as the case might be. The path that leads to the completion of the Ghostwalk requires one to do the very thing that those who aspire to lichdom do: Control the soul. However once you have done that you must change course for your goal is to control your soul, not destroy it in the process of achieving lichdom.
For your soul is in all ways your life, the reason why all die of old age if nothing else is due to the fact that the soul "degrades". Eventually to the point where it no longer remains attached to the body and thus death occurs. The reason for this is unknown and its discovery is absolutely critical to complete the "Ghostwalk". For the "Ghostwalk" is a ritual that you may find deeper within the pages of this book. However the reason for the soul's "degradation" is the one piece that is missing from the "Ghostwalk", without it the ritual fails and obliterates the soul of the person using it. Gaze further into the book, dear reader have the courage and resolve to complete what I could not.
"The heresy of death, the sacrament of life"
Calvin Vlornson was a normal boy who became goods friend with Shalelu, then he at the age of 19 began to feel love for her. However he knew that this could not be for he would die of old age before a century of her lifespan was spent. So when she went of on a caravan to distant lands, and in resignation he became a clerk of the church of Pharasma.
Then he found the tome, the book called "the heresy of death, the sacrament of life". In it he found something that rekindled his love for her, a hope for a life and love that would not die before even a century passed. With this new knowledge he bagan to display the signs of faith that welcome a new cleric into the world. However the church elders have grown suspiscious and the penalty for heresy in the church of Pharasma was to meet her...in the boneyard.
Fleeing for his life, young Calvin Vlornson must have the strength of will and the determination to succeed. For should he succeed death will no longer rein over him...should he fail their will no afterlife for his soul. He has nearly got up to the caravan, within a days ride if he's reading the tracks correctly.
gm is he suitable both story and crunch wise?
| GMEDWIN |
Ahiko, I would say two traits would be fine. At this point a campaign trait is not necessarily needed and am not sure forcing a square peg into a circle is really necessary. With your character, I would need a good backstory or you would need to tweak at least the languages section.
For all candidates, answer me the following questions: 1) Why would your character be going to Brinewall Castle which has been deserted for about 30 years?
2)How would you meet the caravan?
These are issues because the caravan is not going to Minkai(or at least they do not know they are going there)
Make the chars 3rd level...
Viluki, crunchwise it works as far as I know, Shalelu does not generally caravan... but ok.
| Rafael The Silent |
Ahiko, I would say two traits would be fine. At this point a campaign trait is not necessarily needed and am not sure forcing a square peg into a circle is really necessary. With your character, I would need a good backstory or you would need to tweak at least the languages section.
For all candidates, answer me the following questions: 1) Why would your character be going to Brinewall Castle which has been deserted for about 30 years?
2)How would you meet the caravan?
These are issues because the caravan is not going to Minkai(or at least they do not know they are going there)
Make the chars 3rd level...
Viluki, crunchwise it works as far as I know, Shalelu does not generally caravan... but ok.
It is hard creating a good reason without some kind of information about Brinewall Castle...
| Ahiko |
Ok - I wrote up her background and included it in the profile. I hope it explains the languages
a torii is a magical gate - see the 'dragon empires gazetteer' for more info on them.
1. answered in the background
2. not exactly sure - kind of addressed in the background, but the details of it depend on where the caravan is now, and so forth.
| GMEDWIN |
I have just either had a spark of genius or an epic fail idea, I want to RP your character with the NPCs and here is the premise:
On the outskirts of Riddleport, where you just happen to be, where the caravans to Magnimar, Korvosa and Irrisen congregate. You see a cloaked Varisian man hammer a piece of paper to a signpost.
Curiosity kills the cat goes the old proverb but in the back of your mind it is the other one 'no risk, no reward' which grabs you by the knickers and makes you gander at the scroll attached to the post.
Upon further inspection you read:
Wanted Healer!!!! Varisian Caravan is looking for a healer, for a long term contract! Ask for Sandru for an interview.
| Ahiko |
was that to me, GMEdwin? or to the applicants in general? ('you' is rather unspecific and confusing lol)
if to me, or I'm included in a group 'you', here goes:
Ahiko watches the cloaked figure hammer nail the sign up for all to see. Shyly, she waits for the man to depart before walking up and reading the paper. She struggles with the language, translating it slowly as she goes, but eventually makes sense of it.
While it wasn't exactly what she'd just researched, it was a chance at travel, and they needed a healer, and that is what she did best, after all. Without her brother to need her ministrations, what good was she really doing in Riddleport, where there were clerics and others ready to heal folk as well as herself. This caravan sounded like it really needed someone with her skills and abilities.
She looked around for the cloaked man and sighed, realizing she'd given him enough time to slink off. She traverses the grounds, seeking the right caravan, the one seeking a healer, and specifically asking for this Sandru person in her heavily accented Common.