Unseelie
|
| 1 person marked this as FAQ candidate. |
I've looked to see if there's another thread for this, and I am unable to find one, so here it is. This is the first of these I've done, so I apologize in advance if I get something wrong in the implementation.
Pg. 9
The Maneuver feat clearly states that the animal must know the Attack trick before it can be taught the Maneuver trick.
However the general purpose, Burglar, does not include the Attack trick.
Burglar (DC 25): An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Also, some clarification (FAQ?) may be in order regarding giving a companion a maneuver feat when it lacks the appropriate feat to be able to perform the trick without provoking an AoO. For example, if I train my rat companion with the Burglar purpose, but I have not also given it the Improved Steal feat (through the Pilferer animal archetype most likely), it would still provoke.
strangepork
|
I think you are out of luck, as am I with my Viper, Small, if we play the rules as written. The animal archive states that only creatures with body types marked by the Asterisk (inside cover) can grasp or carry one item at a time in their paws, claws, or hands. Quadrupeds (claws/paws) like a rat or serpentine like my snake dont have asterisks. Although they mention carrying SWORDS AND STAVES as an item - it seems reasonable to me that a snake or a rat with Burglar could steal a ring, small gem, or a key, asterisk or no asterisk.
| Threeshades |
Because I don't want to start an entire thread over this, I'll just post here:
How did squirrels end up being diminutive?
I can't seem to reconcile this with rats being tiny. I thought squirrels would be at least the same size as rats (although from what i've seen in real life they tend to be even larger), unless the stats refer not to the typical grey or red squirrels but rather smaller species like chipmunks or dwarf squirrels.
Or does Golarion and by extension the Pathfinder rules have freakishly large, actual nearly cat-sized rats? (since the bestiary doesn't state anything about their size and weight)
| Rhys Grey |
I've not been able to find the answer to this anywhere, so here goes:
In the Animal Archive, on page 10, there's a list of all the current (at time of release) familiars and special abilities their master gets. I've noticed that there's no listing for rabbits, or their special abilities. Is it "Master gains a +3 bonus on Acrobatics checks" (rabbits' jumping ability), or some other bonus? Any help would be swell.
| Distant Scholar |
Looking at the list on d20pfsrd.com, there doesn't seem to be an already-existing rabbit familiar. You'd have to homebrew your own. +3 on Acrobatics seems reasonable to me. An initiative bonus might work, too. Or Stealth. Or Reflex saves. Maybe a generic +1 luck bonus to all saves??
| Patrick Renie Developer |
| 1 person marked this as a favorite. |
I've not been able to find the answer to this anywhere, so here goes:
In the Animal Archive, on page 10, there's a list of all the current (at time of release) familiars and special abilities their master gets. I've noticed that there's no listing for rabbits, or their special abilities. Is it "Master gains a +3 bonus on Acrobatics checks" (rabbits' jumping ability), or some other bonus? Any help would be swell.
Ah yep, looks like we forgot to include the rules for spellcasters who choose the rabbit (on page 31 of Animal Archive) as a familiar.
The following line should be added to the table on page 10 of that book:
Rabbit: Master gains a +3 bonus on Acrobatics checks.
| Damon Griffin |
Ah yep, looks like we forgot to include the rules for spellcasters who choose the rabbit (on page 31 of Animal Archive) as a familiar.
The following line should be added to the table on page 10 of that book:
Rabbit: Master gains a +3 bonus on Acrobatics checks.
So where did my group get the idea that the rabbit adds +4 to the master's Initiative? Yes, we saw that there was no Rabbit entry on the table up front, but we did have the writeup at the back of the book to go by. I know it wasn't GM fiat; our GM is still in shock at the wizard who started the game with a +12 Init bonus (+2 DEX, +2 campaign trait, +4 Improved Initiative, +4 rabbit familiar.)
| Patrick Renie Developer |
Patrick Renie wrote:So where did my group get the idea that the rabbit adds +4 to the master's Initiative? Yes, we saw that there was no Rabbit entry on the table up front, but we did have the writeup at the back of the book to go by. I know it wasn't GM fiat; our GM is still in shock at the wizard who started the game with a +12 Init bonus (+2 DEX, +2 campaign trait, +4 Improved Initiative, +4 rabbit familiar.)Ah yep, looks like we forgot to include the rules for spellcasters who choose the rabbit (on page 31 of Animal Archive) as a familiar.
The following line should be added to the table on page 10 of that book:
Rabbit: Master gains a +3 bonus on Acrobatics checks.
Oh snap! Duh, what an oversight on my part. All of the new familiars in Animal Archive already have their rules printed in that book in the table on page 30. Rabbits do indeed grant their master a +4 bonus on initiative checks.
Ignore my previous post, everybody!
| Rhys Grey |
Oh snap! Duh, what an oversight on my part. All of the new familiars in Animal Archive already have their rules printed in that book in the table on page 30. Rabbits do indeed grant their master a +4 bonus on initiative checks.
Ignore my previous post, everybody!
Ah, now I see it . . . tucked away on page 30! Thank you, Patrick; I apologize for my failed Perception check. ;)
| deathbydice |
Where do I find any stats for the skunk familiar ? They aren't listed in the book, although their bonus to the owner is listed. Only thing there is is this entry on the OGC (and I am utterly surprised that rats have more Stamina than larger sized skunks), which has very "off" or rather off entries - reach 2 1/2 feet ?
Interesting too, that burrow digging skunks do not have a burrow speed...
Skunk tops the rat on sheer amount of terror it can cause in onlookers^^
| Patrick Renie Developer |
Where do I find any stats for the skunk familiar ? They aren't listed in the book, although their bonus to the owner is listed. Only thing there is is this entry on the OGC (and I am utterly surprised that rats have more Stamina than larger sized skunks), which has very "off" or rather off entries - reach 2 1/2 feet ?
Interesting too, that burrow digging skunks do not have a burrow speed...
Skunk tops the rat on sheer amount of terror it can cause in onlookers^^
Product citations are usually at the bottom of d20pfsrd.com articles. As shown on that page, the skunk is in Bestiary 3 (page 247 to be exact).
| deathbydice |
Product citations are usually at the bottom of d20pfsrd.com articles. As shown on that page, the skunk is in Bestiary 3 (page 247 to be exact).
Thanks. Problem is, under familiars the starting table lists the skunk (quite correctly) as from the AnA, so I felt like taking my lead from there.
A short notice either to the relevant original source in the AnA might just have helped some, before I start digging through the pile of bestiaries or am at an away table where I do not carry ALL the books there are/I possess (too many anyway)
Strife2002
|
Page 16 - Ether frog poison
This page mentions the ether frog, a rather toyetic little critter all Golarion tykes could cuddle up to at night. Ingesting one of these fat frogs is poisonous though, and it lists 1d4 Dex damage as both its primary and secondary damages. Nothing about frequency, though. Not sure when that secondary damage kicks in or how often.
Strife2002
|
Pg. 25 - Sea stallion, sea steed, and sky steed spells
Sea steed says it's of the polymorph subschool, the other two aforementioned spells don't. Sea stallion is an upgraded version of this spell, and sky steed is the aerial version, so it stands to reason they should have gotten the polymorph subschool, as well.
| duhwoo |
"Shield Companion" sez it works like "Shield Other": note that "Shield Other" requires both parties of the spell to wear a gold ring worth 50gp. Many companions cannot wear rings. Does that mean the spell cannot be used with such companions? Or is the ring requirement waived? Is it half waived (master still must have ring), or all the way (no rings required)?
Given how "Shield Other" is written, does it make any sense to require one party to have a ring, and the other needs no matching ring? Given that "Shield Companion" only works with a specific companion, would rings be needed at all? The spell should know who to effect, without rings being involved...
graywulfe
|
"Shield Companion" sez it works like "Shield Other": note that "Shield Other" requires both parties of the spell to wear a gold ring worth 50gp. Many companions cannot wear rings. Does that mean the spell cannot be used with such companions? Or is the ring requirement waived? Is it half waived (master still must have ring), or all the way (no rings required)?
Given how "Shield Other" is written, does it make any sense to require one party to have a ring, and the other needs no matching ring? Given that "Shield Companion" only works with a specific companion, would rings be needed at all? The spell should know who to effect, without rings being involved...
Important Note. The restrictions on what Familiars & Animal Companions can wear is specific to Magic Items. The ring involved in the Shield Other spell is not a Magic Item. It does not count against the number of Magic Rings a Character can wear.
If you are referring to the anatomic illogic of, for instance, a horse wearing a ring. For the purposes of this spell nothing says they can not wear it as an earring, nose ring, etc.