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Hi fellow GM's. I would love some input about how you feel this can or would affect the campaign.
With this background my idea is to have Magnimar playing hardball with Sheriff Hemlock where it boils down to they want a better tithe deal or they wont be able to help
Has anyone done these types of things? A plot outside of the main plot moves forward and can have a real affect on things down the line? Ideas on how you did it and what did and did not work would be awesome. :-) Thanks very much in advance!

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The first one sounds like a good hook. I love introducing threads like these early so they connect the episodes of the Adventure Path a bit better. Just be careful or you'll have players jumping ahead.
As far as the guards in Sandpoint...
Of course, when Aldern started his own set of murders the guards all thought they were cursed, but Ironbriar hadn't been consulted on that one...
The other big forward hook my players have noticed is
Cheers!
Landon

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Well done!
The first one sounds like a good hook. I love introducing threads like these early so they connect the episodes of the Adventure Path a bit better. Just be careful or you'll have players jumping ahead.
As far as the guards in Sandpoint...
** spoiler omitted **The other big forward hook my players have noticed is ** spoiler omitted **
Cheers!
Landon