| Xian Jin |
I'm playing a low level magician and was wondering if anyone could give any advice on how to best use Dweomercraft. We are 1st (soon to be second level) so it is unlikely that we will see any creatures with spell resistance or have access to spell that require a caster level check. Our casters are smart enough not to cast in combat, and none of our casters rely on ray spells. Am I over looking something, should I change my spell selection (What spells should I be using as a bard with Dweomercraft)?
BTW here is Dweomercraft:
Dweomercraft (Su): A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter. This ability relies on visual and audible components.
| chaoseffect |
I don't think there's really anything for it; Dweomercraft is pretty worthless for you and your party if what you said is true, though it could be helpful much later for SR or if you find yourself in situations where you can't avoid making concentration checks. May I ask why you decided to go Magician?
| Atarlost |
It's just another bad bard archetype that swaps out inspire courage and dirge of doom.
Ask your GM if you can swap to a normal bard. I'm not sure dirge of doom isn't better after level 8 than dweomercraft for boosting casters since it knocks down saving throws and there are quite a few no SR spells. And for ray casters inspire courage is generally better because it boosts damage.