| High God of Krynn |
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I am glad to be a part of the Kickstarter and looking forward to getting the books and starting my own campaign based in the World of Aden. What are the plans for the Gencon 2013 demo games at the moment? I am considering visiting Gencon for the first time ever and would be interested to take part in the World of Aden demo games when they are being run. Would you have your demo games in the Paizo section, the AEG section, or the Indie Games section of the convention?
As for other questions, as for designing the Fallen class, does this work much like purchasing levels of monster races, like what was offered in the Savage Species book back in D&D 3.0? For instance buying levels in Fallen increases your Darkfall Taint the more levels you take, thus giving Stat Advancements, additional racial features (such as claws, fangs, wings, a fiery breath weapon and others). It would definitely make sense that the Fallen would become more powerful but more "Changed" the more they embrace the darkness. Definitely puts the price of power into perspective.
Next question is concerning the Undead in Aden. Was there Necromancy before the Darkfall and thus Undead creatures existed as well? Or are Undead a new thing brought into existence by the Darkfall? I remember in the video game there was Undead and the protagonist mentioning the Darkfall being responsible for their animation. But Necromancy is one of the major schools of magic so it would make sense that the Undead could have existed before the Darkfall.
As for other races, what are the Trolls, Rapacian and the Jurak. Are these some other new playable races that exist in the World of Aden?
I like the fact that you're going to include Pharos in your upcoming Adventure Path. The situation of the island suddenly has lost contact from the mainland would be a good reason for an expedition and investigate the cause of this. I am curious about the fate of the Jagtera after the events of Entomorph and I am sure the Adventure Path will elaborate further on it.
Thanks for indulging my questions. All the best for you in the game development.
| scarman |
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We here at Kyoudai Games are delighted to announce that our first release, the setting and mechanics sourcebook Thunderscape: the World of Aden for the Pathfinder RPG, is available for sale at DriveThruRPG.com!
The world of Aden first appeared as a PC game in the 1990s and was returned to its former glory as a result of our successful kickstarter, which you can view at https://www.kickstarter.com/projects/1860935013/thunderscape-the-world-of-a den (lots of info in the updates, if you are interested). We've continued an aggressive schedule of previews at our homepage as well: http://www.kyoudai-games.com/aden and even managed to re-release the original PC games at Gog.com!
http://rpg.drivethrustuff.com/product/123976/Thunderscape-the-World-of-Aden -Campaign-Setting
We hope you will have a look and like what you see!
A World of Steam and Darkness!
In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.
Until the Darkfall.
A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined byt he people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.
But Aden will not die so easily.
Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.
It is the world of Aden.
Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:
•Details on twelve different races of Aden, eight of which are new to this work!
•Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!
•New traits and feats, and new uses for existing skills!
•New spells, new technology, and new magic items!
•A sample bestiary of eleven creatures from Aden!
•And much, much more!