druid familiars!


Advice


I want to make a druid that gets a familiar (not to be confused with Animal Companion). I want specifically upgrade my Familiar via the Improved Familiar at level 7 to a Pseudo Dragon, or a Faerie Dragon. Problem is, the number of druid options that get familiars in place of animal companions are relatively limited, and some dont really seem to fit. ex. Eagle domain Druids get a hawk familiar. They get the Falcon's Eye spell as the domain spell. This is a sweet spell under normal circumstances, but Druids are not proficient with bows! Meh! Frog is kinda cool with the push/pull tongue ability... Thoughts? Feel free to expand on either of the two I mentioned or drag in the others as you like.

(Eagle, Frog, Monkey, and Serpent are the only I know of. I am not saying that is all there is, just those are the four I know of.)

Also! Constraints: PFS legal. No 3pp.


Curious!

Like the idea, had thought the same thing, but for a Rogue.


If your char has 13+ charisma, you could always take Skill Focus (Any knowledge skill) + Eldritch Heritage from UM (Arcane Bloodline). That would get you a familiar. Works for any class.


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Blight Druid. You may choose any familiar you want.


faerie dragon is not an open familiar unless you have the scenario boon that allows it, and if you happen to get one your druid would need to be neutral good or chaotic neutral to get him.

i would probably take eagle, just because the domain spells seem a little better. you would get fly at 5th level.


Faerie Dragons are great familiars! I introduced one in ADDv1 and it was great! It was a total prankster and the humorless munchkins who played TWF dwarves and paladins were tempted to kill it out of hand. Fortunately, they didn't because it assured they were not bacon. The elven mage/cleric is now The Elvish King.

Psuedodragons are calm by comparison. You can also be true nuetral too.

If you are a druid in fey country, then either a faerie or psuedo dragon is possible. If you want one as a companion familiar, ask a treant. If there are no treants, you won't find your miniature fey dragons.

If you are Elvish, you are proficient with Long and Short Composite Bows, as well as Long Swords.

•Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Elvish druid with a psuedodragon familiar, armed with a bow and sword. Oh, and a walking staff, shod in cold iron. Sitting next to Shifty the Ninja, Strider and Gandalf, smoking a pipe . . .oops! Sorry, got carried away with the ambience. . . .


An amiable NG elven druidess with a longbow, a faerie dragon and the Eagle domain, gracefully flying and shotting arrows from above in her long multicolored gown... Beautiful!


Don't forget N, everything is one step from True Neutral. Elves aren't too evil I suppose, but I was hoping for a Gnome... I will ponder...


Arizhel, only NG, NE, CN, and LN are 1 step from NN (TN). If two of the alignment elements change that is two steps (minimum).

To go from CG to TN you do the following steps:
1) CG -> CN OR CG -> NG
2) CN -> TN OR NG -> TN

Thus, two steps.

- Gauss


gauss is correct, the additional rules for alignment steps spells it out explicitly: "Note that diagonal “steps” count as two steps."


Whats wrong with a bogun?

Beget Bogun is a Level 1 Druid spell from 3.X

A bogun is a small nature servant created by a druid.
Like a homunculus, it is an extension of its creator, sharing the same alignment and link to nature.
A bogun does not fight particularly well, but it can perform any simple action, such as attacking, carrying a message, or opening a door or window.
For the most part, a bogun simply carries out its creator's instructions.
Because it is self-aware and somewhat willful, however, its behavior is not entirely predictable.
On rare occasions (5% of the time), the bogun may refuse to perform a particular task.
In that case, the creator must make a Diplomacy check (DC 11) to convince the creature to cooperate.
Success means the bogun performs the task as requested; failure indicates that it either does exactly the opposite or refuses to do anything at all for 24 hours (DM's option as to which).
A bogun cannot speak, but the process of creating one links it telepathically with its creator.
It knows what its creator knows and can convey to him or her everything it sees and hears, up to a range of 500 yards.
A bogun never travels beyond this range willingly, though it can be removed forcibly.
In that case, it does everything in its power to regain contact with its creator.
An attack that destroys a bogun also deals its creator 2d10 points of damage.
If the creator is slain, the bogun also dies, and its body collapses into a heap of rotting vegetation.
A bogun looks like a vaguely humanoid mound of compost.
The creator determines its precise features, but the typical bogun stands about 18 inches tall and has a wingspan of about 2 feet.
Its skin is covered with nettles and branches.
Combat: A bogun attacks by brushing against opponents with harsh nettles that deliver an irritating poison.
Poison (Ex):Nettles, Fort save (DC 11); initial and secondary damage 1d6 temporary Dex.
The creator of a bogun is immune to its poison.
Construct Traits: A bogun has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless.
It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Cannot heal damage, but can be repaired.
Darkvision 60 ft. and low-light vision.
Construction: Unlike a homunculus, a bogun is created from natural materials available in any forest.
Thus, there is no gold piece cost for its creation.
All materials used become permanent parts of the bogun.
The creator must be at least 7th level and possess the Craft Wondrous Item feat to make a bogun.
Before casting any spells, a physical form must be woven out of living (or once-living) vegetable matter to hold the magical energy.
A bit of the creator's own body, such as a few strands of hair or a drop of blood, must also be incorporated into this crude mannequin.
The creator may assemble the body personally or hire someone else to do it.
Creating the mannequin requires a Craft (basketweaving or weaving) check (DC 12).
Once the body is finished, the creator must animate it through an extended magical ritual that requires a week to complete.
The creator must labor for at least 8 hours each day in complete solitude in a forest grove; any interruption from another sentient creature undoes the magic.
If the creator is personally weaving the creature's body, that process and the ritual can be performed together.
When not actively working on the ritual, the creator must rest and can perform no other activities except eating, sleeping, or talking.
Missing even one day causes the process to fail.
At that point, the ritual must be started anew, though the previously crafted body and the grove can be reused.
On the final day of the ritual, the creator must personally cast control plants, wood shape, and beget bogun.
These spells can come from outside sources, such as scrolls, rather than being prepared, if the creator prefers.


Quandary wrote:
gauss is correct, the additional rules for alignment steps spells it out explicitly: "Note that diagonal “steps” count as two steps."

Doh!

==================================================
So NG Align then! Doing good for goods own sake seems reasonable.

Short version!

Abilities: 8 Str; 14 Dex; 14 Con; 10 Int; 17 Wis; 12 Cha
Faction: Shadow Lodge
Deity: Nethys
Domain: Eagle.
Alignment: Neutral Good
Spells: 0th level -- Detect Magic, Create Water, Guidance; 1st level -- Falcon's Eye (x2); Snowball
Feat: Spell Focus (Conjuration)
Traits: Beast of the Society (Double durration of Wildshape for medium/small creatures), Underlying Principles (UMD Class Skill).

Gear: Rosewood Armor, sling, 10 bullets, smoked goggles, ear plugs, pack, 2 days rations, bedroll, spell component pouch, belt pouch, canteen (empty, fill with Create Water as needed), 2 fishhooks, 2 sewing needles, twin, string, silk rope, 10 sheets rice paper, chalk, charcoal sticks, ink pen, black ink, holly and mistletoe.

Skill Ranks: Perception, Use Magical Device, K. Nature, Survival, and Spellcraft.

Grand Lodge

Eagle Domain grants a familiar.

As the Frog, Monkey, and Serpent Domain.

Available to any Druid.


Adding Menhir Savant I think, I don't really see a down side to a caster focused druid.

I think the full time detect ____ and +1 CL are probably better than the abilities they replace.


So what race did you chiose in the end?


Zotpox wrote:
Whats wrong with a bogun?
OP wrote:
Also! Constraints: PFS legal. No 3pp.

that's why


I am going with a gnome wielding a sling. No keen weapon like ability for free, but no -2 con either. Besides, Gnomes are the best race evar! Well, if Grippli were PFS legal, I would make Quermidt de Phrague . . . but for now Gnome!


have fun with that build...
i just created a new PC for my personal use myself, and was hung up for the longest time deciding between a sorceror and a druid pretty much similar to yours (except for being human-mwangi). i went for sorceror (fey/tattooed) in the end just for the broader spell list... but druid definitely has some nice stuff going for it - in large part, the higher # of skill ranks makes a big difference (and the difference in HD lets the druid add their FC to skills for the same net HPs). i believe gnomes also have some options to add further off-list spells to their spell lists, for more fey illusionist trickster goodness! also, consider taking Nimble Moves and Mystic Stride (DEX 15 pre-req), although I don't know if there's any actual spells besides Entangle that work with that combo.


Sorry :/


If you are going Eagle domain then strongly consider either a multiclass concept (Zen Archer is what I did with my PFS Druid/Monk - highly effective) and/or going Elf (or perhaps Half-elf) for the weapon proficiency in the case of Elf. That solves the "don't get bows" issue...

(Zen Archer monk / Druid wouldn't allow for the future Faerie Dragon familier (which as others have noted you need a specific boon from a chronicle to get in PFS) but it does offer a lot of fun synergies (My character is also a Menhir Savant).

- WIS to pretty much everything (to-hit with the bow, AC, spells etc including Ki pool if you go at least 4 levels of Monk) so boost that as high as possible

- highly flexible options - spell casting (though not as much as a full focused caster) plus a TON of feats for ranged combat (assuming you go a few levels - 4 is great) of monk. The massive number of feats you get as a Zen Archer frees up a lot of your level feats for other things.

Downsides however are very real:

- hard to find the feat slots for typical Druid feats like Natural Spell and/or Wild Speech as you probably want to pick up the fantastic Shaping Focus feat for multiclassed druids as soon as you can (likely level 9 - you need to have 4 levels of druid before you can pick up that feat)

- as a Zen Archer you can't take feats like Monastic Legacy (since you trade out Still Mind) so your unarmed damage is lower than other multiclass monks could get it to and you don't benefit as much from taking feats to allow you to use flurry in wild shape like other Monk/Druids would likely focus on taking (since you can't flurry with unarmed stikes it isn't useful for you to take that feat)

- overlapping magic item slots can be an issue - specifically Monks Robes (which aren't as useful for you) vs Druids Vestments. But also what you might use for your neck slot (amulet of mighty fists is less useful for a Zen Archer - but can be fantastic for a druid in wild shape)

- the amazing (but now banned in PFS play) bracers of falcon's aim somewhat renders the Eagle Domain a bit of a frustrating choice - you will get a domain spell that when/if the bracers become PFS legal again (likely repriced to 12,000gp) you won't ever find yourself casting again. I'd probably look at a different domain if I had to do my PFS monk/druid again - perhaps Air (feather?) for the future fly bonuses but there are many other options - including some fun ones that grant familiars (though likely I'd actually just go the full animal companion route if I had to do it over again)


Magical Knack is now PFS legal, which helps offset the Multi-Class. I currently have a nature themed Sorcerer gnome (built in accordance with my Sorcerer-Oracle guide on the subject). So I am kinda set on pure Druid.

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