Cao Phen
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Favored Enemy is an innate ability, no times per day. Example your favored enemy is Orc. Bunch of Orcs appear, Favored Enemy is applied. Then a gnome and an orc appears. Favored enemy does not apply to the gnome, but its orc buddy is in trouble.
Freebooter's Bane works differently. Enemy is in combat with one of your buddies? Call out Freebooter's Bane to give everyone within 30 ft of your the buff (untyped too, which is nice). Its dead and another mob is attacking your other buddy? Move action to apply the buff again. Big boss enters the fray while the other is still alive? Move action to transfer the target for the buff to it.
Cao Phen
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Problem with it is this:
Round 1 - (Move action) OK! I marked it! Take it do- oh, its dead.
Round 2 - (Move action) Ok! I marked it! Let me get in before you ki- crap...
Round 3 - (Move action) Ok, seriously guys let me have some fun killing stu- STOP KILLING THEM!
But then again, you are a ranger archetype, so you can at least take a single shot at stuff. Close combatant rangers might have some trouble...
Cao Phen
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Idea.
For close combat buff, two builds:
Half-orc or dwarf Freebooter/Bard
Obtain the trait Mindlessly Cruel (Half-Orc) or Zest for Battle (Dwarf)
Obtain the feat Flagbearer.
Move action to call the target via Freebooter's Bane.
Standard Action to start Bardic Performance.
+1 Attack/Damage (Morale) via Flagbearer
+1 Attack/Damage (Competence) via Bardic Performance
+1 Attack/Damage (Non-Described) via Freebooter's Bane
+1 Damage (Self-only) via Mindlessly Cruel/Zest for Battle
So its +3/+3 for allies within 30 ft of you, while you get +3/+4
Second Build:
Halfling Freebooter/Bard with the Call for Help Trait. Adopted by Dwarves is nice too.
Move action to call the target via Freebooter's Bane.
Standard Action to start Bardic Performance.
Round 2
Full Defense as a Standard Action.
Walk in.
+1 Attack/Damage (Morale) via Flagbearer
+1 Attack/Damage (Competence) via Bardic Performance
+1 Attack/Damage (Non-Described) via Freebooter's Bane
+1 Attack/Damage (Trait) via Call for Help
+1 Damage (Self-only) via Zest for Battle
So its +4/+4 for allies within 30 ft of you, while you get +4/+5 (though you can't really benefit from it, since you are in Total Defense)
Though for more clarification, it would be this for your party members:
If threatened:
Within 30 ft. of you - +4/+4 (Flag/Bard/Free/Call)
Beyond 30 ft. of you - +2/+2 (Bard/Call)
If not threatened:
Within 30 ft. of you - +3/+3 (Flag/Bard/Free)
Beyond 30 ft. of you - +1/+1 (Bard)