Instant Muzzle questions


Rules Questions

Liberty's Edge

2 people marked this as FAQ candidate.

From the Animal Companion:

Quote:

INSTANT MUZZLE CL 9th

SLOT none PRICE 6,500 GP WEIGHT 4 lbs.
AURA moderate enchantment and transmutation

This ball of iron bands and hinges is about the size of a human fist. Three times per day, when thrown at a creature or space as thrown weapon, the contraption opens up as it strikes a solid surface, taking the shape of a metal muzzle. If it hits the target, the muzzle immediately attaches itself to the face of any Large or smaller creature struck by the ball or any single Large or smaller creature in the 5-foot square so targeted. The muzzle harmlessly clatters to the ground and returns to ball form if it fails to strike a creature or no creature is present in the space in which it landed, and it does not return to its thrower.
A creature muzzled with an instant muzzle cannot speak properly (if it was normally able to do so), and gains a 20% spell failure chance for any spell it attempts to cast with verbal components, and a 20% chance to incorrectly use a command word when activating a magic item. The muzzled creature cannot make bite attacks or even drink or eat properly. The muzzle has hardness 10 and 25 hit points. An instant muzzle remains attached to a creature for 4 rounds before detaching and returning to ball form, immediately teleporting back to the hand of the creature that originally threw the item.

CONSTRUCTION REQUIREMENTS COST 3,250 GP
Craft Wondrous Item, fumbletongue UM, telekinesis

My problems are all in this piece of the description: "when thrown at a creature or space as thrown weapon"

1) "as a throw weapon". What is the range increment of this attack? Throw weapons range increments go from 10 to 30 feet.

2) "when thrown at a creature". I suppose it need to hit touch AC and use all the other modifiers for hitting (cover, concealment, blur, mirror image, ecc.).
"or space". Sorry? so you can throw this thing to a space, hit it and muzzle a creature in that space, with no need to care for his actual AC, concealment, mirror images, blur, ecc., without a ST or anything?

This seem "a bit" too easy.

3) Just for the record, it do something to other language dependent abilities, like several of the bardic performances, the guide terrain bond bonus (your allies need to hear you to benefit from it) and so on?

Liberty's Edge

No comment?


1) I believe the default is 10. This would probably fall under improvised ranged weapons, since it's not crafted to be thrown as a weapon, and thus use 10 ft range increments.

2) You're spending 6k gp to give one enemy per battle a 20% spell failure rate, with a decent chance they'll break it before you get it back. Let it be RAW-easy.

3) Nothing in the description requires a mechanical effect on non-spell, non-command word language dependent abilities. However, it does say you cannot speak properly right before dumping a 20% failure chance on some things, so it's doubtful anyone would object to a 20% chance of your words being garbled and having no result.

Liberty's Edge

What happen if I muzzle an alchemist?
If I do that to a barbarian before he drink a potion?
Based on this text "The muzzled creature cannot make bite attacks or even drink or eat properly." I suppose an alchemist will be out of luck.

"2) You're spending 6k gp to give one enemy per battle a 20% spell failure rate, with a decent chance they'll break it before you get it back. Let it be RAW-easy."
Let put it in another way: you are spending 6K to give 1 spellasteer a 20% spell failure chance in every battle in which you enter from today to the end of your career.
100% chance to make a alchemist incapable to use his extracts.
Hardness 10, 25 hp, no strength check to break it. I would call it "easy to break" at all.

"1) I believe the default is 10. This would probably fall under improvised ranged weapons, since it's not crafted to be thrown as a weapon, and thus use 10 ft range increments."

Why improvised as it is a magic item crafted to be throw?
And seeing how hitting a square has a DC of 5 it is extremely easy to sue this thing.


1. 10 feet is probably accurate. The default range for thrown weapons is 10 feet, and the range on Bolas, which is what the description for this item is roughly analogous to, is 10 feet.

2. "If it hits the target, the muzzle immediately attaches itself to the face of any Large or smaller creature struck by the ball or any single Large or smaller creature in the 5-foot square so targeted." means that you have to succeed on a ranged touch attack before the effect from the magic item activates. You don't have to deal damage or hit the target's total Armor Class (as this is an abstract value and deflecting the item won't disrupt its use). You just have hit to them, period, which is a ranged attack against their touch AC.

The second part of that sentence is a little confusing and I think it implies that the instant muzzle activates on unintended targets when you fail on the attack roll, acting as a splash weapon does (so you roll a 1d8 and figure the square you accidentally threw it into when you miss, but the AC is your target's Touch and not the base 5). While this does have some disagreement with the following sentence, "The muzzle harmlessly clatters to the ground and returns to ball form if it fails to strike a creature or no creature is present in the space in which it landed, and it does not return to its thrower." because it says 'or no creature is present in the space in which it landed' I really think it follows the random 1d8 roll from missed attacks with splash weapons.

As far as the alchemist goes, I don't think they need to drink anything to throw a bomb. :)


Diego Rossi wrote:

What happen if I muzzle an alchemist?

If I do that to a barbarian before he drink a potion?
Based on this text "The muzzled creature cannot make bite attacks or even drink or eat properly." I suppose an alchemist will be out of luck.

Since there is no clear rule here, I'd personally rule that "cannot [..-] drink or eat properly" means "with difficulty", and so, keeping to the numerical rules given in the rest of the item, I'd stick to saying "20% chance to fail your extract" for the alchemist, signifying that he spills the contents of his extracts over the muzzle and onto the ground instead of pouring it into the mouth.

Similarly, I'd apply a 20% chance of a potion being ingested improperly. That sticks to the provisions given for Spell Failure and chance to incorrectly speak a command word.

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