Reducing Damage and Hit Chance without AC


Advice


I'm making a Barbarian/Frenzied Berserker. The only problem is that while using Frenzy and Rage together, I get a -4 to AC. As such, I made the choice to ignore AC and look for other ways of reducing damage/not getting hit/getting health back. So far I have the invulnerable rager variant, Thick Skinned Feat from a 3.5 book the DM has approved (+2 to existing form of damage reduction), the Damage Reduction Rage Power, magic items for blur, a vampiric weapon (extra 1d6 damage which gets converted into health), and maybe a magic item for greater infernal healing. Any other suggestions?


I'd suggest going down the Beast Totem line, which nets you:
1) Lesser Beast Totem - Claws
2) Beast Totem - Natural Armor Bonus
3) Greater Beast Totem - Pounce

OR

Eldritch Heritage Feats: Draconic Bloodline - Nets you Claws, Resistance AND Natural Armor OR breath weapon, and Wings.

Not sure what Race you are, but I'd look into the half-orc because they have a lot of survivability due to some pretty sweet racial feats like Deathless Initiate, Deathless Master, Deathless Zealot, Ironhide (though I don't think this stacks with other NA bonuses), Fercoious Resolve, etc.


That wouldn't work as well as just using a 2 handed weapon. I already get an extra attack at my highest bonus while frenzied. I just need to take less damage.

Sovereign Court

Relying on DR and high hp is definitely your best bet. If you're lucky, you can get a friendly caster to cast Displacement on you.

There's a post about barbarian optimizing around here somewhere that shows how to turn a ridiculous amount of damage into nonlethal, and then ignore it; see if you can find it.

RPG Superstar Season 9 Top 16

Have you considered reach weapons and Combat Reflexes? If they get near you, you cut them down.


endurance-diehard-stalwart

add in crane style, 3 ranks in acrobatics, that's 4 Dr for -2 to hit. Level 11 you can take improved stalwart for DR 8. Stacks with DR given by class levels. Very feat intensive though, recommend either Unbreakable or unarmed fighter 1 level dips to ease it in.


Dodge and Wind Stance, for a 20% miss chance with ranged attacks if you move.

Blur does the same, talk to your spellcaster.


Ferocious tenacity from OoG was awesome. It got nerfed hard in ARG.


Thanks guys, but my feats are pretty set in stone for a while if I want to be a Frenzied Berserker. I'll look into the others for when I'm higher level. Any magic items to suggest?


cloak of minor displacement? if you're comfortable on your saves that is. Permanent 20% miss chance is nothing to sneeze at.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Reducing Damage and Hit Chance without AC All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice