New, idea for weapon. Need advice


Advice


So, I have a campaign idea and it brings out a new type of weapon. one that changes and improve as the owner does. gaining a +1 for every three level of the owner. the weapon changes after it gets to a +2, to flame/corrosive/etc.

The issue I have is with wizards, since they really dont use weapons, and having a +1 flaming longsword, though useful. Is not the right type of thing for them. So, does anyone have any advice to give me?

Silver Crusade

Nothing, they get spells :)

But in all honesty, I'd say give them a wand that they can charge with x castings of a single first level evocation spell and have it "level" like the weapon.

At level 3 it becomes a wand of shocking grasp that has 5-10charges and casts as if it were a second level caster. At level 6 it casts like its a third level caster, at level 9 it gets quickened etc.

Silver Crusade

Also, I'd make them surrender 1 spell at the wands caster level to charge it each morning.


The 3rd party publisher super genius games has a pretty cool product that could help you. The genius guide to runestaves and wyrd wands . It has impelement rules that are similar to magic weapons for a caster's spells. They scale similarly to a magic weapon though are a bit weaker. Give the casters one of those that scales at the same pace as the magic weapons.


Sounds ridiculously powerful...

But.. if you have the old 3.5 book "unearthed Arcana" pg 170 has a concept called "item familiar" which is stylistically exactly what you are describing (an item that gains power as you level) but the gains do not come as quickly as you presently forecast.

anyway, it might be a good source for ideas.

If your actual question is "how do I give the wizard an equally overpowered Monty Haul item?"

some ideas

  • some enchantments to weapons are attractive to spellcasters, spell storing, defending, advancing, cruel, defiant, guardian, spellstealing
  • allow the wizards to have a magic staff, let their items grow up to be things in the "staff" section, instead of getting weapon properties
  • give them a ring instead that gains an equal gp value in enchants that the weapons are gaining from +1s
  • Link the item to whatever their choice of arcane school is and have it give bonuses as they level (additional spell slot, or work as a metamagic rod on spells of their school x/times per day)
  • just hand them the ultimate equipment book and say "pick whatever you want" because starting from those magic weapons, that's the course you're already on.

  • Community / Forums / Pathfinder / Pathfinder First Edition / Advice / New, idea for weapon. Need advice All Messageboards

    Want to post a reply? Sign in.
    Recent threads in Advice