anti-paladin questions and pointers wanted


Advice


this is what i got so far as part of a way of the wicked campaign

Raymond de la Chation
Male Human Ex-Paladin 1
LE Medium Humanoid (human)
Init +4; Senses Perception +2
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex)
hp 13 (1d10+1+2)
Fort +4, Ref +2, Will +3
Special Ability's Aura of evil (Ex) Detect Good (Sp)
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Offense
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Speed 30 ft.
Special Attacks Smite Good(Su) 1/day
Attacks: longsword and shieldbash +2/+2 1d8+5/1d4+2
attacks: longsword +6 1d8+7
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Statistics
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Str 20, Dex 15, Con 14, Int 12, Wis 12, Cha 17
Base Atk +1; CMB +4; CMD 16
Feats Two-Weapon Fighting, Improved Shield Bash
Traits Reactionary, Murder
Trained Skills: Bluff +7 Intimidate +7 Knowledge (religion) +5
Languages Common, Draconic
Equipment
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Armor chain shirt +4 ac -2ACP
Shield heavy shield +2AC -2ACP
Weapons longsword and shield 1d8+5(19-20 x2) 1d4+2 (x2)

He is now an ex paladin but madness has driven him insane it is even possible outside interference made him go mad.
But is there a way to make him become undead so he can use touch of corruption on himself?
i feel the most powerful paladin ability has gone to waste on the anti-paladin and nothing equally powerful has been gained as a martial class this touch of corruption is not so likely to happen as it does less damage than a straight attack does. Of course high armored foes would be sweet to touch attack and give a condition but otherwise I think the anti-paladin is on the weaker side. I don’t find a specialized anti-paladin guide because he is of course not played as often.

[b]Anny tips and tricks are welcome[b]

For now my intention is to make him a power turtle as he is evil he only cares for his companions to help him gain his evil goals. But he would still need to be able to sting this is why two-weapon fighting and imp. Shield bash probably shield slam and improved two-weapon fighting in the future.


You lose smite good and all other spells and class features if you are an ex-anti paladin. Not sure why you would take the class and leave it. You gain almost nothing from being an ex-antipaladin


there are a number of feats that allow you to heal from negitive energy instead of positive most have few prereqs and are easy to get I forget the names right now but if you don't find them laters I am sure I can look em up easy enough and refind them


Jon Otaguro 428 wrote:
You lose smite good and all other spells and class features if you are an ex-anti paladin. Not sure why you would take the class and leave it. You gain almost nothing from being an ex-antipaladin

He's not an Ex Anti-Paladin, he's an Ex-Paladin.

Meaning he used to be a Paladin, fell like sack of bricks, and took the "Convert all your Paladin levels to Anti-Paladin levels" option.


Rynjin wrote:
Jon Otaguro 428 wrote:
You lose smite good and all other spells and class features if you are an ex-anti paladin. Not sure why you would take the class and leave it. You gain almost nothing from being an ex-antipaladin

He's not an Ex Anti-Paladin, he's an Ex-Paladin.

Meaning he used to be a Paladin, fell like sack of bricks, and took the "Convert all your Paladin levels to Anti-Paladin levels" option.

and thats mainly for RP reasons im actualy just a lvl 1 anti paladin just want to know how i could fine tune him and also am looking to become undead or be able to heal myself with touch of coruption.

Shadow Lodge

Take a look at the below in the ultimate combat book:

Knight of the Sepulcher (Archetype)

Not content with the antipaladin's mere corruption of the soul, the knight of the sepulcher sacrifices mortality along with morality.

The knight of the sepulcher archetype is available only to the antipaladin alternate class.

Touch of the Crypt (Ex) : At 5th level, a knight of the sepulcher gains a +2 bonus on saving throws against mind-affecting effects, death effects, and poison. He is harmed by positive energy effects and healed by negative energy effects as though he were undead, although negative energy effects that don't heal undead (such as enervation) affect him normally. The knight of the sepulcher has a 25% chance of ignoring critical hits and the bonus damage from sneak attacks as though he were wearing armor of light fortification . This ability replaces the fiendish boon ability.

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