| Thomas Long 175 |
Ok. Questions first then Build and suggestions
(and if I ask why you make the suggestions you do its because I really am trying to understand why you are suggesting what you are, and the benefit to it)
1. I cannot find the Cheliax book in my area and the pfs rules don't show what feats are allowed for that book, only the pages they're on. Is Fury's Fall allowed?
2. I'm not quite clear on Combat Maneuvers relating to my weapon. I've heard that I add my weapon enhancement bonus and weapon training to combat maneuvers. This seems a little nonsensical (rapier and tripping) How exactly does this work? Should I try to switch to whip?
3. Suggestions for my build? My CMB seems competitive even with monsters higher CR than me (CR 13 Red dragon CMD 40 vs trip) but I tried to incorporate dirty trick in for the blinding entangling and deafening effects for when I can't trip something.
Half elf Fighter Lore Warden (Tripmaster)
HP 12
AC 18
Str 14
Dex 18
Con 14
Int 13
Wis 11
Cha 7
Fort 4 Ref 4 Will 3
CMB 3 CMD 17
Feats
Power Attack
Weapon Finesse
Traits
Indomnitable Faith
Reactionary
2nd 20 Fort 5 Ref 4 Will 3 Improved Trip
3rd 28 Fort 5 Ref 5 Will 4 Agile Manuevers
4th 36 Fort 6 Ref 5 Will 5 Fury’s Fall
+1 Wis
5th 44 Fort 6 Ref 5 Will 5 Improved Dirty Trick
6th 52 Fort 7 Ref 6 Will 6 Greater Trip
7th 60 Fort 7 Ref 6 Will 6 Felling Smash
8th 68 Fort 8 Ref 6 Will 6 Greater Dirty Trick
+1 Dex
9th 76 Fort 8 Ref 7 Will 7 Quick Dirty Trick
10th 84 Fort 9 Ref 7 Will 7 Combat Reflexes
11th 92 Fort 9 Ref 7 Will 7 Stand Still
12th 100 Fort 10 Ref 9 Will 8 Steady Engagement
+1 Dex
Before Items
HP 100
AC 19
STR 14
DEX 20
CON 14
INT 13
WIS 12
CHA 7
Fort 10 Ref 9 Will 8
BAB 12 CMB 23 Trip 34 D. Tri 29
12 BAB + 5 Dex + (5 Dex Trip) + 6 Lore Ward + 4 Imp/Great + 2 Weapon Train
EDIT: Sometimes I hate this thing Give Me a couple
DOUBLE EDIT: GRAAAAAHHHH THIS THING RESISTS ALL ATTEMPTS AT TRUE FORMATTING
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1. I cannot find the Cheliax book in my area and the pfs rules don't show what feats are allowed for that book, only the pages they're on. Is Fury's Fall allowed?
Yes, but you can't have take anything without actually owning the resource, so... no. Don't forget, you can buy books from paizo.com.
2. I'm not quite clear on Combat Maneuvers relating to my weapon. I've heard that I add my weapon enhancement bonus and weapon training to combat maneuvers. This seems a little nonsensical (rapier and tripping) How exactly does this work? Should I try to switch to whip?
If you have a +1 weapon and try to make a trip with it (so long as it has the "trip" weapon quality), the +1 bonus applies to your CMB.
3rd 28 Fort 5 Ref 5 Will 4 Agile Manuevers4th 36 Fort 6 Ref 5 Will 5 Fury’s Fall
There is enormous unresolved debate about whether these two feats stack (do a messageboard search). There's no official word on it, and arguments on both sides are compelling. Best advice is to not take them both until a decision is made, or you risk wasting a feat on every game you play (hopefully this thread doesn't turn into yet another debate about it).
| Thomas Long 175 |
oops just figured out it won't work anyways. Stand Still only applies when they move through your squares not just when they provoke AOO's.
Builds not really dependent on it, but the question here was when they stood up they would provoke AOO. When they did I could use Stand still. The steady engagement feat allows you to use an immediate action to trip or disarm someone whenever you use the stand still feat.
| Gallo |
Thomas Long 175 wrote:
Quote:2. I'm not quite clear on Combat Maneuvers relating to my weapon. I've heard that I add my weapon enhancement bonus and weapon training to combat maneuvers. This seems a little nonsensical (rapier and tripping) How exactly does this work? Should I try to switch to whip?If you have a +1 weapon and try to make a trip with it (so long as it has the "trip" weapon quality), the +1 bonus applies to your CMB.
The only thing the trip quality does is let you drop your weapon if you fail your trip attempt by 10 or more to avoid being knocked prone yourself. All bonuses that apply to using your weapon normally apply when tripping.