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2 people marked this as FAQ candidate. |

So I was looking at the Sun variant channeling ability, which looks cool and flavorful for a paladin of Sarenrae. Every time you channel, the light level increases by one step in the channel area. This leads to the question, what's the effective spell level of a channel (or any other supernatural ability)? It wouldn't normally matter, except I have a feeling (this being PFS) that I'm going to run into Darkness or Deeper Darkness sooner or later. If someone could point me to a ruling I've missed on the topic, that would be great.

Xaratherus |

I do not see any information from the corresponding section of the PFSRD. However, in the Special Abilities section of the d20 SRD, there is the following:
Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice.
Source: http://www.d20srd.org/srd/specialAbilities.htm

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I do not see any information from the corresponding section of the PFSRD. However, in the Special Abilities section of the d20 SRD, there is the following:
d20 SRD wrote:Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice.Source: http://www.d20srd.org/srd/specialAbilities.htm
The problem is that spell level is the only thing that matters when it comes to Darkness vs. Light, and channeling has no given spell level. Caster level, unfortunately, doesn't come into it.

Xaratherus |

Xaratherus wrote:The problem is that spell level is the only thing that matters when it comes to Darkness vs. Light, and channeling has no given spell level. Caster level, unfortunately, doesn't come into it.I do not see any information from the corresponding section of the PFSRD. However, in the Special Abilities section of the d20 SRD, there is the following:
d20 SRD wrote:Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice.Source: http://www.d20srd.org/srd/specialAbilities.htm
Sorry, I misunderstood the question.
Here's how I would probably rule it: A number of the other variant channeling abilities increase in strength as the cleric (or other channeler) increases in level.
Thus, I would say a level 1 cleric's channel would be equivalent to Light; it would raise the ambient light level in an area by one, but against magical darkness would have no effect.
At the level when the cleric would be able to cast Daylight, I would rule that the variant channel effect would be equivalent to that spell, meaning that it could be used to suppress a magical Darkness effect and return the area to the ambient light level (but not counter\dispel it, because that would require the actual spell).