blackbloodtroll
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So, with the discovery that the Coca Plant exists in Golarion, as does the drug, Cocaine, made from it(see here), I have decided to try to stat it out.
Any suggestions as to how?
| RadiantSophia |
Cocaine production would require fairly strong acids, which are made with alchemy, to which economy of scale doesn't apply. It seems unlikely, given the relatively mild effects of cocaine vs. some of the drugs already listed that production would exist at any scale beyond the occasional curious alchemist. Most people would chew the raw leaves, or better yet, brew them into tea (traditionally with lime). As for how strong that would be, it's a bit stronger than a strong caffeinated beverage, but somewhat different.
| Sleet Storm |
A quick forum search reveals this:
What's a good Pathfinder substitute for Cocaine?This PC needs more Cocaine.
Inquisitor or alchemist is very fitting. Don't forget your cocaine habit though.
He does cocaine.
Now it's time to celebrate in the traditional manner.
With lots of cocaine.
D:))))))))))
Fake Healer
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A quick forum search reveals this:
blackbloodtroll wrote:
What's a good Pathfinder substitute for Cocaine?This PC needs more Cocaine.
blackbloodtroll wrote:
Inquisitor or alchemist is very fitting. Don't forget your cocaine habit though.blackbloodtroll wrote:
He does cocaine.blackbloodtroll wrote:D:))))))))))
Now it's time to celebrate in the traditional manner.
With lots of cocaine.
That is too funny.
I believe that coke should probably have some medicinal usages like pain relief and such. As for effects, I would look at a +4 vs fear effects, possible increase in perception, initiative, and maybe a bonus to strength checks. Maybe allow Endurance feat-like effect for a few hours. The downside would be stuff like crashing, need for sleep 6 hours or so after usage, loss of scent/smell based perception for a bit, a bit of weakness....effects that could be staved off with another dose.Something similar to a barbarian's rage boosts (not nearly as str oriented) with a similar downside only the effects last much longer...
| +5 Toaster |
Perhaps basing it off of Flayleaf is more appropriate?
cocaine would have a stronger effect with a bigger addiction, maybe refined flayleaf.
| Rynjin |
| shadowmage75 |
Obviously cocaine immediately gives you hand to hand combat skills, Acrobatics bonus, temporarily allows you to use guns as a class ability, and the catch off guard feat.
Furthermore, I postulate that its usage, nay posession, has a percentile chance of summoning Dire Thugs to your location, immediately triggering combat without chance for diplomacy. The Dire Thug, as we all know, attacks in groups of no less than three, and fights until death.
It also creates a thirty foot radius magic nullification zone to, once again, leave the wizard uselessly waving a wand around and chanting arcanobabble.
Edit: The logical conclusion to this is that alchemists everywhere must now invent sudafed, that can be cooked down into meth in the game. We all know that meth is the poor man's coke, with a longer high for much cheaper, at the small cost of a rapidly deteriorating health....but hey; we've got restoration spells.
| +5 Toaster |