| SPACEBALL12345 |
So, a few silly questions from a guy with weak google-fu skills.
1) gunslingers are proficient with firearms, but the feat 'rapid reload' says it requires 'Exotic Weapon Proficiency (firearm)'. I'm not seeing that feat granted by the gunslinger class, so do I actually need to take ewp for firearms when I'm already proficient, or is there some errata/rule I'm missing?
2) Holy vindicators stigmata ability says that the bleed damage cannot be stopped by 'curative magic'. Is it possible to use a Periapt of Wound Closure to negate the bleed damage? It says it negates damage, but as it requires the heal spell to craft, I'm not sure if that counts.
3) I know there are only rules for lg and ce paladins, but are there any ways to circumvent those requirements? Some obscure archetype, feat, or even an example of an npc paladin from an adventure path/module?
4) Are there any specific rules for crafting before a campaign starts? Haven't been able to find anything on the web other than house rules/ opinions on this one.
Happler
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So, a few silly questions from a guy with weak google-fu skills.
1) gunslingers are proficient with firearms, but the feat 'rapid reload' says it requires 'Exotic Weapon Proficiency (firearm)'. I'm not seeing that feat granted by the gunslinger class, so do I actually need to take ewp for firearms when I'm already proficient, or is there some errata/rule I'm missing?
2) Holy vindicators stigmata ability says that the bleed damage cannot be stopped by 'curative magic'. Is it possible to use a Periapt of Wound Closure to negate the bleed damage? It says it negates damage, but as it requires the heal spell to craft, I'm not sure if that counts.
3) I know there are only rules for lg and ce paladins, but are there any ways to circumvent those requirements? Some obscure archetype, feat, or even an example of an npc paladin from an adventure path/module?
4) Are there any specific rules for crafting before a campaign starts? Haven't been able to find anything on the web other than house rules/ opinions on this one.
1) If they are proficient with the weapon, then they can be considered to have the feat.
2) not sure on that one.
3) Not that I know of.
4) The closest that I can find is this FAQ, which points to an answer of, "Yes, as long as the GM allows it."
PC Wealth By Level: If a PC has an item crafting feat, does a crafted item count as its Price or its Cost?
It counts as the item's Cost, not the Price. This comes into play in two ways.
If you're equipping a higher-level PC, you have to count crafted items at their Cost. Otherwise the character isn't getting any benefit for having the feat. Of course, the GM is free to set limits in equipping the character, such as "no more than 40% of your wealth can be used for armor" (instead of the "balanced approach" described on page 400 where the PC should spend no more than 25% on armor).
If you're looking at the party's overall wealth by level, you have to count crafted items at their Cost. Otherwise, if you counted crafted items at their Price, the crafting character would look like she had more wealth than appropriate for her level, and the GM would have to to bring this closer to the target gear value by reducing future treasure for that character, which means eventually that character has the same gear value as a non-crafting character--in effect neutralizing any advantage of having that feat at all.
—Sean K Reynolds, 01/13/12